Commit Graph

25678 Commits

Author SHA1 Message Date
Campbell Barton
f66ec41b6a quiet some compiler warnings & fix possible (but unlikely) crash.
also added GPLv2+ header to resources.c.
2011-07-30 09:24:10 +00:00
Thomas Dinges
6a27da310c While looking at the bug report, found some more issues...
This is the result of RNA renaming at it's glance. ;-)
2011-07-29 20:59:46 +00:00
Thomas Dinges
99997ccd18 Fix for [#28117] Diffuse reflection IPO curve not imported correctly from 2.49b files 2011-07-29 20:46:30 +00:00
Lukas Toenne
fb738f4929 When relinking node group outputs from sockets of different type, automatically change the output to the source type. Feature request by Daniel Salazar. 2011-07-29 07:14:03 +00:00
Campbell Barton
2658949752 pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
Brecht Van Lommel
6d2754e07d Fix #27719: custom RNA properties fail to update drivers. Hopefully this is
not too slow, but now we do a dependency graph tag also for these in addition
to regular ID properties, not sure how to get around it.
2011-07-28 15:51:59 +00:00
Brecht Van Lommel
b8dcf3a662 Fix part of #27944: color managment discrepancy in GLSL materials with nodes. 2011-07-28 14:28:27 +00:00
Campbell Barton
b948459031 fix [#28096] Custom gradient for weightpainting in mask mode not working properly. 2011-07-28 12:17:24 +00:00
Sergey Sharybin
2dc826f083 New option for multires modifier: Subdivide UVs
Enabled by default and also enabled for older filesm so
there should be no regressions.

In some cases it's useful to not use subdivided uvs for multires.
2011-07-28 11:16:10 +00:00
Campbell Barton
784a68e8f1 sequencer add strips now check for overlap by default (option can be disabled for python when this can become problematic for automation). 2011-07-28 03:44:17 +00:00
Campbell Barton
a5631dba89 only initialize snap from the scene settings for view3d and image spaces since snap in the 3D view was enabling snap in the graph editor and sequencer without a button to disable it in those spaces. 2011-07-28 02:15:58 +00:00
Nathan Letwory
7e87165eea Don't write library_materials tag when there are no materials. 2011-07-28 00:08:03 +00:00
Dalai Felinto
f532ccedf5 refix for #27912: crash after mesh.materials.pop() (fixed wrongly on rev. 38299 - patch by Benoit Boilsee
bug spotted while reviewing a patch.
things are working now
2011-07-27 20:36:11 +00:00
Campbell Barton
7e466266d3 fix [#28098] Continuous Grab does not work for movement of the "Backdrop" in the Node Editor 2011-07-27 17:49:35 +00:00
Campbell Barton
3b6cb504b1 minor warning fixes for clang-static-checker 2011-07-27 13:03:56 +00:00
Campbell Barton
46cea37266 fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27 07:22:31 +00:00
Campbell Barton
48a64ffa70 more minor warning cleanups and improve error reporting if text fails to save. 2011-07-27 06:55:20 +00:00
Thomas Dinges
955ba3f7fb * Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit) 2011-07-26 20:22:54 +00:00
Campbell Barton
a460299b08 - bugfix for icon listview where the icons would only wrap once
- also quiet some clang warnings
2011-07-26 19:47:56 +00:00
Brecht Van Lommel
3e81de486a RNA: function calls with optional parameters were not giving correct default
values for arrays.
2011-07-26 16:01:09 +00:00
Campbell Barton
ca293c835f correct misc warnings 2011-07-26 13:33:04 +00:00
Campbell Barton
40353fe0d8 fix for NULL pointer crash with operator repeat, looks like error print got mixed up. 2011-07-26 13:05:22 +00:00
Campbell Barton
06ae122f60 include menu ID's in tooltips when python tips are enabled, there was no way to find the ID of a menu which become annoying if you wanted to reference it from a script. 2011-07-26 09:19:51 +00:00
Sergey Sharybin
7c9033d606 Fix #28087: Opening files in the text editor ignores the last newline '\n'
It was tricky conversion of file buffer to text lines. Should work fine now.
2011-07-26 08:13:27 +00:00
Campbell Barton
9e1a553127 set the development cycle to 'beta'. 2011-07-26 07:41:14 +00:00
Campbell Barton
71692e802f py api:
- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
2011-07-26 07:39:00 +00:00
Brecht Van Lommel
5b3906728f Fix #28035: point density texture doesn't bake. 2011-07-25 16:37:10 +00:00
Brecht Van Lommel
aec8d72ca7 Fix #28079: UV propertional editing was incorrectly influenced by the
mesh X mirror option.
2011-07-25 16:16:32 +00:00
Brecht Van Lommel
62415cab05 Fix #28014: joystick sensor not working. Broke this with an earlier commit
trying to fix blenderplayer startup warnings. It seems we do need to init
the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto
for pointing this out.
2011-07-25 15:44:41 +00:00
Dalai Felinto
fee1594a65 BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom viewport
This was never highly tested, that's why I never committed (my patch for this was from September 2010).

But once again I got a report that this bug was a deal-break and the patch seems to work for this artist.
I believe it's working, but I will keep my eyes open for this.
2011-07-25 15:37:55 +00:00
Campbell Barton
5132be21d1 fix [#28075] After the correction of No.38528 is applied, the following phenomenon has been generated.
own fault in recent addition of bpy.path.basename() not supporting byte paths.
2011-07-25 04:00:11 +00:00
Campbell Barton
ced8f1dffc deprecate multiplication orders:
vector * matrix
 vector *= matrix
 vector * quaternion
 vector *= quaternion 

Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-25 01:44:19 +00:00
Janne Karhu
a22de3f73c Effector calculations are now thread safe.
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases.
* Calculating the effector velocity is now done in the effector precalculation stage.
* Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points.
* Thanks to MiikaH for noticing this problem.
2011-07-24 17:44:22 +00:00
Thomas Dinges
b401d09d8f * Minor code cleanup / comment changing. No functional changes. 2011-07-24 11:11:23 +00:00
Sergey Sharybin
b154b59938 New dilation function from Morten Mikkelsen (aka sparky).
This commit fixes very noticeable seams caused by margins
calculated incorrectly. This commit changes way margin is
calculated in and makes textures really seamless.

Also margin limited to 32 isn't good now -- artists are baking
really large textures nowadays so margin is now limited to 64px.

Thank you, Morten!
2011-07-24 10:26:22 +00:00
Thomas Dinges
43994ce213 2.5:
* Removed some old not used code.
2011-07-23 22:08:37 +00:00
Dalai Felinto
742225d9b4 bugfix: [#28026] Copy Game Property broken
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu.
I believe this was happening because we are using dynamic enums.

This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
2011-07-23 18:03:01 +00:00
Ton Roosendaal
ffc490cbf1 Two fixes in drop-node-on-noodle:
- Intersection code was using undefined vector
  caused wrong lines to be picked
- Code now also copes with hidden sockets. 
  If all fails, is just unhides a good socket.
2011-07-22 16:39:06 +00:00
Ton Roosendaal
eed7702c99 Small fix in drop-node-on-noodle: intersect code only did 3 edges of
node.
2011-07-22 16:02:56 +00:00
Ton Roosendaal
ea90544d65 Need some fun once a while:
On dragging a non-connected node on a noodle, it will insert it.
Functionality tweaks are possible, but it already feels non-intrusive.

Rules:
- Insertion only when a single noodle is intersecting with node.
- Default connects first matching socket type. 
- If no socket match, it connects the first.
2011-07-22 15:28:50 +00:00
Campbell Barton
382050501d remove duplicate function for printing the current file:line of a python script in the BGE. 2011-07-22 11:21:01 +00:00
Campbell Barton
0e933d089d fix [#27910] baking ambient occlusion, do not consider closer object for blender 2.58a 2011-07-22 05:33:06 +00:00
Campbell Barton
30da1336a8 patch [#28045] Straighten tool from Simple Todos
from Kyle Mills (khonkhortisan)
2011-07-22 01:21:20 +00:00
Campbell Barton
6040a28f03 missed this file when adding option to disable frameserver 2011-07-22 00:34:03 +00:00
Campbell Barton
03bae345be fix [#28053] New material tooltip 2011-07-22 00:31:24 +00:00
Campbell Barton
58895bee7b fix [#28052] PET: Shift-O cycling skips "random falloff" 2011-07-21 23:36:17 +00:00
Campbell Barton
e6604288c8 cmake - option to disable the frame server 2011-07-21 23:06:51 +00:00
Daniel Salazar
2c798fd86d Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D View) 2011-07-21 21:34:08 +00:00
Ton Roosendaal
bbfe3c9c49 Bugfix #28034
Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.
2011-07-21 17:40:20 +00:00
Sergey Sharybin
3e9d1d7683 Corrected View Selected operator for image editor so now it works
fine for images with different X and Y aspect ratio.
2011-07-21 09:50:39 +00:00