Commit Graph

55727 Commits

Author SHA1 Message Date
Sergey Sharybin
fa11dc6730 Depsgraph: Fix extra operations and relations created for shared armatures 2018-05-04 12:49:48 +02:00
Germano
b886cdf81d Mesh Remap: Change the sphere_radius parameter instead of creating a bvhtree with epsilon equal to the value of ray_radius.
This is the desirable behavior.
It also removes one more use of `bvhtree_from_mesh_looptri`.
2018-05-04 07:43:08 -03:00
Germano
3d26cf112b Constraint: Shrink Warp: Replace bvhtree_from_mesh_looptri with bvhtree_from_mesh_get.
The value of epsilon was never used to create this bvhtree because whenever we activate this constraint, a bvhtree with parameter epsilon 0.0 was created and cached.
2018-05-04 07:39:07 -03:00
Germano
82d59c6588 Mesh Lapacian: Use isect_ray_tri_watertight_v3 instead of Epsilons to prevent corners errors in raycast.
Using FLT_EPSILON can fail with large coordinate values.
This commit also avoids storing bvhtrees with different settings in BVHCache.
2018-05-04 07:33:26 -03:00
Sergey Sharybin
d1be30f779 Fix T54935: Particle group instances don't render when hidden in viewport
Seems to be only related on linked nature of particles.

This is caused by some conflicting optimization done for viewport, which
does not do particles re-calculation if they do not depend on time
(which is crucial for big layout scene grass fields) and particle render
setting  switch which was relying on fact that render pipeline will do
particle update via time dependency.

Now we extent an old workaround for invisible objects, which now also
deals with particles in the same way as old dependency graph was dealing
with this: tag object data for update if there is particle system.

There shouldn't be any speed difference between old and new depsgraph,
since tagging was already needed and was happening.

In Blender 2.8 such things should be easier to deal with since the whole
depsgraph is to be evaluated for render engine anyway.
2018-05-04 11:40:27 +02:00
Philipp Oeser
288d7794d4 Fix T54341: Particle Instance Modifier doesn't preserve edge data 2018-05-04 09:20:57 +02:00
Campbell Barton
75b310f489 Fix wireframe modifier w/ even offset
Was passing non-normalized axis to angle_on_axis.
2018-05-04 08:38:01 +02:00
Campbell Barton
c7cfee04c4 Logging: setting log level wasn't working 2018-05-04 08:00:22 +02:00
Campbell Barton
f3c5b0394f IDProp API: expose repr utility function
Useful for logging properties passed to operators.
2018-05-04 07:29:05 +02:00
Germano
16253285ff BKE: BVHtree: make bvhtree_from_mesh_edges a static function.
This will help us have more control over bvhtrees that are cached.
2018-05-03 18:33:16 -03:00
Germano
133dadcdee Fix Transfer Mesh Data with Edge Mapping of type Projected Edge Interpolated and Ray Radius other than 0.0.
`MREMAP_RAYCAST_APPROXIMATE_BVHEPSILON(ray_radius)` greatly increased the radius making for example that 0.1 becoming 1.5
Now the result is much more predictable.
2018-05-03 18:19:36 -03:00
Germano
7915cc7ddb Particle Edit: Shape Cut: Create and use bvhtree with AABB hull.
This bvhtree is only used for raycast. Currently the raycast does not benefit from general hull.
2018-05-03 15:52:09 -03:00
Germano
98ecdc4896 Dynamic Paint: Create and use bvhtree with AABB hull.
This bvhtree is only used for raycast and find_nearest which currently do not benefit from general hull.
2018-05-03 15:50:48 -03:00
Campbell Barton
0f217de403 Fix T54927: BMesh Py error w/ select history slice 2018-05-03 20:23:32 +02:00
Campbell Barton
38b6f8e143 Cleanup: correct solidify logic
Code for side normals isn't executing at the moment,
so not essential, but better correct it.
2018-05-03 19:48:28 +02:00
Campbell Barton
5e225ddb21 Cleanup: parentheses warning 2018-05-03 19:37:20 +02:00
Germano
ac19483e63 BKE bvhtree: Add tree_type parameter to bvhtree_from_mesh_get.
This will allow greater control of the bvhtrees that are obtained, and helps identify problems.
It is also an additional step to unify the functions.
2018-05-03 14:26:39 -03:00
Bastien Montagne
a5d0597b92 Fix tooltip for constraints' subtarget.
Thanks @aligorith for the head-up.
2018-05-03 16:00:34 +02:00
Bastien Montagne
53c43259ad Cleanup: factorize RNA constraint targets definition.
No expected changes in behavior from that commit!
2018-05-03 15:00:12 +02:00
Campbell Barton
0d6ddd0a1d Cleanup: split out extrude spin/screw
Since these will have their own manipulators,
its more convenient to keep them separate.
2018-05-03 08:20:29 +02:00
Germano
522bee3fc8 Refactoring: bvhutils: Use a function that gets the bvhtree through an identifier type.
Reviewed By: @campbellbarton
Differential Revision: https://developer.blender.org/D3192
2018-05-01 10:03:28 -03:00
Lukas Stockner
2e98524b58 Add support for area lights to the Apply Transform operator
Since area lights are affected by scaling them, it only makes sense to support applying the scale to the lamp size.
Of course, applying location or rotation does not work.

If a scaling that changes the aspect ratio is applied to a square lamp, the mode is automatically changed to Rectangle.
2018-04-30 22:09:23 +02:00
Dalai Felinto
32c4158047 Fix Merge > To Cursor
In master this is working fine, but in 2.8 ob->imat was identity matrix.
Committing this in master to simplify merging.
2018-04-30 21:42:16 +02:00
Campbell Barton
188c4a22c9 Cleanup: de-duplicate paint access from object 2018-04-30 18:58:43 +02:00
Julian Eisel
e76a65e359 UV editing: Make 'Select Linked' work consistent to 3D View
Don't see a good reason for the old behavior, so better have it consistent.
2018-04-30 15:42:29 +02:00
Aaron Carlisle
128506eeb1 BLI Color: YUV to/from rgb colorspace option
This commit does two things:

- Adds an option to do the calculation in different color spaces (BT601
or BT709).
- Changes the default caluclation from legacy BT601 to BT709.

This affects several areas:

- UI areas (mainly scopes)
- ViewLevelsNode
- Several other nodes that use `COM_ConvertOperation.h`
2018-04-29 18:00:45 -04:00
Campbell Barton
60f4cb24da Fix vertex paint alpha brush setting color black 2018-04-28 14:47:53 +02:00
Campbell Barton
ffda096413 Cleanup: meaningful names for color blending 2018-04-28 14:45:10 +02:00
Campbell Barton
57405054b2 Fix T54836: Select sharp edges doesn't flush to faces 2018-04-26 14:32:35 +02:00
Julian Eisel
3c7500ca71 Cleanup: Use enums for View2D value defines
Makes the file much less cluttered and more structured.
Also made some whitespace tweaks.
2018-04-26 14:07:03 +02:00
Campbell Barton
f69feb4957 UI: optionally pass icon size to widget_draw_icon
No functional changes.
2018-04-25 17:26:45 +02:00
Sergey Sharybin
89bcc80c25 Library: Add assert to catch unsupported copy flags combination
Thanks Bastien for review!
2018-04-25 16:59:35 +02:00
Sergey Sharybin
331e97bcf3 Depsgraph: Fix missing relations in array modifier
Found by Dr. Sybren while working on modifiers port.
2018-04-25 16:34:01 +02:00
Campbell Barton
13b6867d1f CDDM: correct (disabled) logic in merge verts 2018-04-25 14:53:44 +02:00
Campbell Barton
53dc251fd3 Remove developer exception hack
This caused too much trouble, also it's possible users run with
'release' in their CWD causing issues.

Developers can symlink "release/" to "bin/2.79".
2018-04-25 12:54:27 +02:00
Campbell Barton
d7d20b483a Revert "Fix (unreported) broken 'get system path' in some cases."
This reverts commit f1bc0aedde.
2018-04-25 12:48:51 +02:00
Campbell Barton
9a7f963a02 Cleanup: comments 2018-04-25 12:25:47 +02:00
Bastien Montagne
f1bc0aedde Fix (unreported) broken 'get system path' in some cases.
There were two issues here actually:
* The hack to allow running Blender directly from the source directory
would just check for a 'release' directory, without actually ensuring it
is release dir from blender source tree, and not some other random
folder.
* GHOST_getSystemDir returns nothing for portable installations, now
we'll then check directly in the blender binary dir in that case.

This fix is more critical in 2.8 branch, where that system path is used
to retrieve new '3D' icons...
2018-04-25 10:37:36 +02:00
Germano
bb92d9a946 BLI BVHTree Walk DFS: Decreases the size of the stack space used for the recursive function.
Each parameter of the function is copied into the memory stack.
This also brought an improvement in peformance of snapping functions between 5% and 12% in my tests.
2018-04-24 09:48:14 -03:00
Campbell Barton
92f36586e3 BLI_math: avoid assert with non-finite numbers 2018-04-23 21:09:01 +02:00
Sergey Sharybin
53d69e6d04 Depsgraph: Add relation flag to avoid flush across it
This way we can avoid re-evaluation of certain parts of datablock
when something unrelated has changed.
2018-04-23 16:42:37 +02:00
Sergey Sharybin
0ca7a78f20 Depsgraph: Fix missing update with animated curve path 2018-04-23 14:53:54 +02:00
Sergey Sharybin
41cf2d9042 Depsgraph: Cleanup, remove unused relation tag 2018-04-23 14:34:56 +02:00
Campbell Barton
b14979f91f Cleanup: style 2018-04-23 12:53:45 +02:00
Joshua Leung
8264b772f5 Fix T54766: "Record With"-NLA "Push Down" discards Blend Mode, Extrapolation, and Influence
Applied similar fix to T54233 to get the "Record with NLA" feature working with
active action blending + influence settings. Extrapolation is explicitly ignored
though, as it shouldn't be used with this feature (i.e. it is already disabled
with the new strips and also on the animdata by default)
2018-04-23 12:35:37 +02:00
Sergey Sharybin
fa7e19bca4 Depsgraph: Add missing relations builder
Was possible to miss some relations from being built
when parent object is linked to the scene graph indirectly.
2018-04-23 09:33:33 +02:00
Campbell Barton
89ab591345 Cleanup: UI naming 2018-04-22 19:22:10 +02:00
Campbell Barton
420e379e99 Cleanup: de-dup popup/pie menu RNA definition
Also rename pupmenu -> popmenu
2018-04-22 10:49:45 +02:00
Campbell Barton
46a9038f60 Cleanup: variable naming 2018-04-21 20:22:12 +02:00
Campbell Barton
1e9fb355bf BLI_bitmap: 2D triangle drawing function
Matching polygon filling but no need for allocation or qsort.
2018-04-21 18:34:34 +02:00