Campbell Barton
fd24c99b5d
directory only filesel for operators which don't have a filepath or filename property.
2011-06-16 15:01:22 +00:00
Campbell Barton
216ba20942
fix [ #27671 ] Transforming sequencer effects strips crashes
2011-06-16 12:48:25 +00:00
Campbell Barton
f227c4a064
fix [ #27675 ] Bones shift out of place when leaving edit mode
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- float precision issue, details commented in the source.
2011-06-16 07:59:22 +00:00
Campbell Barton
3ede710a3c
fix for baking actions for objects with no animation data.
2011-06-16 07:48:22 +00:00
Campbell Barton
4a5a9dc71c
fix for own error in r37542
2011-06-16 07:02:33 +00:00
Campbell Barton
0a998decb6
fix [ #27673 ] Value sliders >1 do not represent numerical ratios right
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the soft limits for array buttons not take into account the min/max of all array elements
2011-06-16 06:47:54 +00:00
Campbell Barton
051dedeeec
minor speedup for UI draw code, noticed ui_get_but_val() could be called 3-5 times per button draw,
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for RNA buttons this gets the entire array for each call so its not great to call many times.
2011-06-16 06:00:02 +00:00
Campbell Barton
2e8ca6d196
include some extra search paths for cmake openexr
2011-06-16 02:55:26 +00:00
Campbell Barton
0575c05eb0
fix to FindOpenEXR pointed out by Sergey Sharybin,
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also added check for IlmThread and marked individual library cache variables as advanced.
2011-06-16 02:48:07 +00:00
Mitchell Stokes
1c0a6c6468
Blenderplayer: Setting G.main to NULL after it's freed to avoid issues later with GPU_free_images()
2011-06-15 23:43:02 +00:00
Mitchell Stokes
a3e296fc40
Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
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This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering
One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-15 18:59:22 +00:00
Campbell Barton
08c155845d
remove unused arguments
2011-06-15 14:06:25 +00:00
Campbell Barton
04c5f054d8
error in recent commit
2011-06-15 14:00:50 +00:00
Campbell Barton
c02121b708
use full library paths for openexr & msvc, also remove unneeded exr includes
2011-06-15 13:54:57 +00:00
Campbell Barton
bb6e0834e0
cmake: combine debug/optimized into one target_link_libraries() call.
2011-06-15 13:42:02 +00:00
Campbell Barton
4f3936083a
replace own inline cmake include search logic for a typical FindXXX.cmake module.
2011-06-15 12:09:02 +00:00
Campbell Barton
2164847928
fix for openexr include path, for both cmake and scons a custom openexr install wouldn't work since it expected BF_OPENEXR/include and BF_OPENEXR/include/OpenEXR to be in the search path.
2011-06-15 11:50:45 +00:00
Brecht Van Lommel
39443dcb53
Code cleanup: remove reference to workob global that no longer exists.
2011-06-15 10:19:35 +00:00
Brecht Van Lommel
aaf7dae5f1
Code cleanup: remove unused shaded draw mode code.
2011-06-15 10:17:06 +00:00
Brecht Van Lommel
5e41807135
Fix #27654 : vertex parenting not working with constructive modifiers.
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Vertex parents were not requesting the original index layer, now do this as
part of depsgraph building, and make constraints with vertex groups use the
same system. Fix is based on patch by Campbell, but with some changes.
2011-06-15 09:45:26 +00:00
Campbell Barton
b09bb948ee
fix [ #27658 ] Bake action operator error on non armature objects
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add support for baking object transformations too, also add option to clear constraints (off by default).
2011-06-15 06:25:05 +00:00
Campbell Barton
1669ab6648
correction for own commit r37492
2011-06-15 02:17:39 +00:00
Campbell Barton
b89924f5dd
de-duplicate multires image filter function. (no functional change)
2011-06-15 02:14:38 +00:00
Campbell Barton
1d41694e69
fix [ #27662 ] Storing png/tga images ignore Alpha settings
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- don't clear alpha when baking RGB images
- when baking results in partial alpha. set the depth to 32.
2011-06-15 01:56:49 +00:00
Campbell Barton
62ba2d4c68
Changes to quick explode
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- fix python error when the object had an empty material slot
- initialize start frame from the current frame
- set frame range to 300000 max (which is blenders own maximum)
- mesh order was arbitrary, instead use selected -> active, removed invert option.
also fix for missing include in bpy_extras.view3d_utils
2011-06-15 00:16:30 +00:00
Ton Roosendaal
3fe26d7093
RGB curve widget follows user preference DPI now too.
2011-06-14 17:48:42 +00:00
Ton Roosendaal
cc2c511207
Nodes display now follow 'DPI' user pref too
2011-06-14 15:55:46 +00:00
Campbell Barton
23e2bfed23
fix [ #25423 ] Mirror clipping is ignored with single vertex extrusion when using Face Snapping.
2011-06-14 11:18:00 +00:00
Ton Roosendaal
113d653edb
Bugfix #27573
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Sculpt and Paint undo steps kept hanging in the sculpt/paint modes.
Now undo will switch back to global undo, and redo enter the mode
again. Just like weight/vertex paint.
2011-06-14 09:55:38 +00:00
Campbell Barton
ce914e51ab
fix [ #27659 ] Segfault when adding None to a group
2011-06-14 09:41:29 +00:00
Campbell Barton
214f4e8c03
include some useful info in bge docs, by ZiauddinMK on IRC.
2011-06-14 07:46:38 +00:00
Sergey Sharybin
5fd9bd8bc9
Fixed weird assignment inside condition statement.
2011-06-14 07:33:25 +00:00
Campbell Barton
f4452b2ee7
revert own fix for [ #27648 ], looks like this needs to work differently to be fixed.
2011-06-14 05:19:16 +00:00
Campbell Barton
991634c147
own mistake in recent mask commit.
2011-06-14 04:19:00 +00:00
Campbell Barton
c0dc197257
edit DAG defines to make it easier to add more & modify.
2011-06-14 04:05:58 +00:00
Campbell Barton
d3dbd2f5b4
mask modifier: replace bone hash lookup with a boolean array to quickly check selection state.
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simple test gives ~28% speedup in building the vertex hash. (no functional change)
2011-06-14 02:26:43 +00:00
Campbell Barton
dd3b729d62
mask modifier was taking into account zero weighted verts.
2011-06-14 01:54:03 +00:00
Campbell Barton
e6b0a77956
fix [ #27648 ] Weird shading behind grayed out negate checkbox
2011-06-14 01:04:11 +00:00
Campbell Barton
1243992f27
cmake: correct uninitialized vars
2011-06-14 00:24:50 +00:00
Campbell Barton
519111514f
Since scene sequence strips use the 'use_sequencer' setting, make it available in the sequencer panel.
2011-06-13 21:35:24 +00:00
Thomas Dinges
975a78bb4f
2.5 Camera:
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* Increase "Ortho_scale" maximum from 1k to 4k, Request by francoisgfx.
2011-06-13 20:21:48 +00:00
Dalai Felinto
a2dda7c74d
BGE Patch: [ #27425 ] Allow to change the damping of the camera actuator
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##########
original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator"
The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds).
This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint.
###########
epydocs (rst) updated too
2011-06-13 17:08:33 +00:00
Nathan Letwory
0af94b45e4
Fix [ #27463 ] COLLADA light quadratic attenuation exported wrong?
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Reported by Pelle Johnsen
Fix falloff import. Point light and Spot light always were set to inverse quad, instead of choosing the proper one based on imported values.
The
2011-06-13 15:07:36 +00:00
Brecht Van Lommel
4ca197ba59
Fix #27540 : bug with bump mapping + reflection texture coordinates + nodes.
2011-06-13 14:56:47 +00:00
Brecht Van Lommel
aff9f8ce81
Fix #27570 : apply button for modifiers required the modifier to be enabled, we
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now just enable the modifier before apply.
Patch Bastien Montagne (with some tweaks), thanks!
2011-06-13 14:11:29 +00:00
Brecht Van Lommel
97b966f2d6
Fix #27594 : non-active object in weight paint mode doesn't free memory.
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Also removed some commented out 2.4x code that is already replaced.
2011-06-13 12:03:13 +00:00
Ton Roosendaal
a6b23a00a4
Bugfix #27537
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Using texture properties, the material nodes now re-render previews too.
2011-06-13 12:03:05 +00:00
Brecht Van Lommel
e8eefbf757
Fix #27635 : GLSL filter uniform variable not set for group instance.
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The problem was that SCA_2DFilterActuator was defining and using a
variable called "m_gameObj", when it should be using "m_gameobj" as
defined by SCA_ILogicBrick. The way it was, reparenting did only half
the work required to duplicate the actuator.
Patch by Alex Fraser, thanks!
2011-06-13 11:36:25 +00:00
Nathan Letwory
1b1fdd7ecf
Turn off Quicktime support by default. Will be phased out soon.
2011-06-13 09:33:27 +00:00
Campbell Barton
fedc811014
minor updates to the cmake checker
2011-06-13 03:09:14 +00:00