Currently, the standard init function is called before socket
declaration, but the contextual init function is called after, which is
problematic if the declaration depends on the initialization step. This
patch moves the contextual init function to be called before declaration
just like the standard init function.
This is needed when moving the File Output node to use socket
declaration.
Pull Request: https://projects.blender.org/blender/blender/pulls/141203
In a recent commit (1), light leaking was accidentally introduced on
some objects making use of normal maps (#139870)
This commit adds a test inspired by the file in that report to avoid
issues like this reoccuring in the future.
(1) a6015e1411
Pull Request: https://projects.blender.org/blender/blender/pulls/141065
At the moment there are two main usability issues that make it hard to
recommend to enable HIP RT by default:
- Dramatically increased memory usage during BVH construction on
high poly meshes compared to BVH2 (#136174)
- This issue can be fixed by using the "balanced" HIP RT BVH, but
it requires a HIP RT update that won't make it into 4.5 (!136622)
- Many Blender and GPU driver crashes when modifying objects in the
viewport. #140763, #140738, #139013, #138043
Pull Request: https://projects.blender.org/blender/blender/pulls/140794
#138435 was an attempt to fix the issue in #138168 where the Smooth
Operator modifies locked vertex groups. Unfortunately, the fix actually
changed some already-correct code to be incorrect to compensate for the
buggy code in the Smooth Operator.
This reverts that fix and applies a correct fix, which is to exclude
locked vertex groups in the Smooth Operator's code itself.
Pull Request: https://projects.blender.org/blender/blender/pulls/141093
I18n: Translate a few messages
- Translate add-on types in the user preferences.
- Translate a report which uses formatting.
- Do not translate scene names in `sequencer.scene_strip_add` operator
UI.
- Do translate the type of new scene in
`sequencer.scene_strip_add_new` operator.
- Translate Half and Float image format color depth enum items.
- Translate Mix node header with non-color data types.
- Translate sequencer modifiers' names if data translation is enabled.
Most issues reported by Ye Gui in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/141145
"Volume Min" can mean:
- The volume of a bone when modified by a constraint.
- The audio volume of a speaker object.
Reported by Alexandr Fatih in #43295.
"Mirror" can mean:
- To symmetrize something (i.e. generate a new mirrored copy of it or
edit it in a symmetric fashion).
- To flip something (i.e. invert its values along X, Y or Z axes).
- To repeat a texture in a mirrored fashion outside its bounds.
Reported by Gabriel Gazzán in #43295.
There were various UI issues with the Translate node that this patch
fixes:
- Periods at the end of descriptions.
- Missing UI name and description for the interpolation.
- Truncated texts.
This patch introduces a new Extension Mode option to the Translate node,
replacing the current repeat option and adding an extra Extend mode when
the nearest boundary pixel is sampled. The option allows choosing from
Zero, Repeat, and Extend for each of the axis independently.
A new generic sample method was added to the Result class for sampling
with arbitrary interpolation and extension modes.
Pull Request: https://projects.blender.org/blender/blender/pulls/140607
The `StringRef` in `MemoryBlobReader` was referencing data
that was freed under some circumstances. While the actual packed
data is shared between the original object and copy-on-eval object,
the name of the blobs are not.
Replace use of bpy.ops.wm.append with the Python equivalent.
This avoids a separate append call for every group.
Also refactor lookups so node-group names only need to be declared once,
then used to populate a named-tuple.
The same logic was duplicated in two places, now factorize it into its
own function.
This code reads (peeks) _some_ ID info from a blendfile, without actually
reading the full ID data. And it also decides if the given ID BHead
should retained, or skipped.
This is mainly used to show a list of available IDs or assets to link or
append.
Pull Request: https://projects.blender.org/blender/blender/pulls/141103
This PR sets the default frame method for camera background images from
the current `Stretch` to `Fit`. For a lot of use cases, `Fit` is the
desired frame method, rarely `Crop` is used, with `Stretch` being even
more rare. This saves the user from having to manually set the frame
method after adding an image. This can also prevent cases where an
artist adds a reference image that's close to the camera aspect ratio
but doesn't match it completely, giving a slight distortion that they
might not immediately notice, and causing confusion down the line.
Pull Request: https://projects.blender.org/blender/blender/pulls/141075
The default nodes were still present in the node tree when Setup
Tracking Scene operator was called.
The issue was that the operator assumed the default tree always has the
same number and types of nodes, which wasn't true anymore after the
default node tree was changed in df6e65dd93
This PR keeps the changes to a minimum by updating the assumption
about the default node tree.
Pull Request: https://projects.blender.org/blender/blender/pulls/141141