Commit Graph

34105 Commits

Author SHA1 Message Date
Campbell Barton
1f8f7310e9 calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
2012-09-21 06:37:42 +00:00
Campbell Barton
d88d41b265 remove default name from CD_SKIN_NODE LayerTypeInfo so its treated as a singleton. theres no need to have multiple skin layers. 2012-09-21 06:14:22 +00:00
Dalai Felinto
91983a3b21 Logic Editor code cleanup > 2500 lines removed - old 2.49 UI code
since last two commits the UI has all the features we had in 2.49, time to remove the old code :)
2012-09-21 05:19:06 +00:00
Dalai Felinto
4610f613e1 2.49 Logic Editor functionality - Add Sensor/Controller/Actuator now possible for all selected objects (not only the active one) 2012-09-21 04:12:55 +00:00
Dalai Felinto
184a232ccc 2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
2012-09-21 04:09:09 +00:00
Campbell Barton
b889e9c573 There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode.
currently can remove sticky/mask/skin vertex layers.

regarding the skin layer - while adding and removing the modifier normally works fine, its not 100% reliable since the mesh may be linked into another scene, or be a linked duplicate and the object with the modifier deleted.
2012-09-21 03:41:59 +00:00
Sergey Sharybin
a4f73c5694 Fix #32579: Sequencer crash when changing render dimensions
Memory limitor's queue could be affected when it's being iterated
on enforcing limits -- that's because iteration could free color
managed image buffers.

Fixed by getting least priority element after every element was
freed. Could be optimized a bit, but it anyway shouldn't be so
slow due to specific of cache limiting and limit enforcing finish
condition.
2012-09-20 12:59:16 +00:00
Campbell Barton
5327c2f486 fix [#32602] Bevel operator's transform input is inverted
inset was inverted also
2012-09-20 12:42:22 +00:00
Campbell Barton
fbe13ab84a style cleanup 2012-09-20 12:29:28 +00:00
Campbell Barton
8771c9e2fe code cleanup: use frame as a prefix for rna properties 2012-09-20 12:16:00 +00:00
Sergey Sharybin
42558f83df Color Management: avoid byte->linear->byte conversion if display colorspace matches image's one
Solves slowdown when re-encoding byte image sequence or movie in sequencer.

Fixes #32605: Blender vse renders take more time to render than before
2012-09-20 11:35:33 +00:00
Sergey Sharybin
414bb1a5f0 Fix #32607: Color picker tool doesn't work properly: always pick black.
Regressions since color picking support from background image.
2012-09-20 10:38:12 +00:00
Sergey Sharybin
ddcc3f612a Fix #32603: Multi-Layer EXR files can't be color managed
Issue was caused by completely different way how multi-layer EXRs are loading,
they're bypassing general image buffer loading functions.

Solved by running color space transformation on render result construction
from multi-layer EXR image.

Also fixed issue with wrong display buffer computing for buffers with less
than 4 channels. Issues were:

- Display buffer is always expected to be RGBA
- OpenColorIO can not apply color space transformations on non-{RGB, RGBA}
  pixels.
2012-09-20 10:07:49 +00:00
Campbell Barton
f85af96d44 code cleanup: some redundant assignments in view3d_draw_bgpic() 2012-09-20 05:09:35 +00:00
Campbell Barton
edb78d090c code cleanup:
- make view3d project names more consistent.
- remove apply_project_float() its not needed.
- update comments referencing an old function name.
- move doxygen docs into the C file, prefer they are kept here to avoid getting out of sync with code.
2012-09-20 04:56:24 +00:00
Campbell Barton
f169643d46 fix [#32604] Loop select broken with Clipped view and wireframe 2012-09-20 03:45:18 +00:00
Campbell Barton
bc69b3a8df style cleanup 2012-09-20 01:32:13 +00:00
Campbell Barton
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
Campbell Barton
5d56a901a8 code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types. 2012-09-20 00:55:32 +00:00
Brecht Van Lommel
5205927892 Fix #32596: bones in armature created from skin modifier have wrong envelope
values.
2012-09-20 00:53:25 +00:00
Brecht Van Lommel
6cd32435a2 Fix #32598: clamp blender internal alpha channel to 0..1, and RGB to 0..inf,
to avoid compositing issues. The values can go out of bounds due to sharp
pixel filters.

In Cycles the alpha channel is already clamped, and there are no pixel filters
that could cause negative RGB values.
2012-09-20 00:39:27 +00:00
Sergey Sharybin
a09b5c1f20 Color Management: new generated images had empty color space by default
Now use default byte/float colorspace when creating new image.
2012-09-19 19:53:16 +00:00
Bastien Montagne
8801008507 Fixed "cleaning" of some menu labels (those with all the ugly %t/|), wasn't working in all cases.
Also cleaned some old, no more used piece of code.
2012-09-19 19:42:01 +00:00
Gaia Clary
f3d261d795 Collada(exporter): Added error message when export file can not be created for whichever reason 2012-09-19 19:28:29 +00:00
Bastien Montagne
b25bea036f Add a "Header" sub-menu to the right-click one of all buttons in a header area. Also header tools entries are now translatable! 2012-09-19 18:47:41 +00:00
Bastien Montagne
0aa26903f5 Makes no sense to have render engine property animatable! 2012-09-19 17:37:15 +00:00
Dalai Felinto
39d57e97be using the utf8 flipped form of Hebrew for the ui 2012-09-19 17:19:39 +00:00
Sergey Sharybin
d8ffe32074 Small fix for Follow Track constraint
Use object_get_derived_final() function instead of accessing to object's
derived final directly.

The same happens for shrinkwrap constraint and it should deal better in
cases when depth object is in edit mode. In other cases should be no
functional changes.
2012-09-19 17:19:30 +00:00
Sergey Sharybin
ef216ee558 Mark movie clip user current frame as editable
It should be pretty safe change which would allow doing stuff like
python-defined tracking routines without need to update the whole
scene when it's needed to perform some operation on different clip
frame.

It'll be possible to write operators similar to tracking, which
updates space clip's frame number, but not scene frame when tracking
and only synchronizes scene frame number on operator finish.
2012-09-19 17:14:43 +00:00
Brecht Van Lommel
3bf576e57e Fix missing dependency graph update when switching to another scene, now does
same update as loading .blend or switching layer visibility.
2012-09-19 17:11:07 +00:00
Brecht Van Lommel
f12d698ead Fix #32576: missing image editor update when entering edit mode with UV textures. 2012-09-19 17:09:14 +00:00
Sergey Sharybin
d0f4c96394 Color Management: don't apply display transform on Non-Color images
Also don't color manage data buffers in texture painting.

Makes it possible to view heights and normal maps in proper space
and also paint on them without applying extra transformation.
2012-09-19 15:01:36 +00:00
Sergey Sharybin
5a3e474cc6 Tracking: fixed crash when reference frame fails to be loaded 2012-09-19 12:43:32 +00:00
Campbell Barton
15ce5f95b3 joining mesh objects now keeps relative key setting of each keyblock. also joining absolute shapekeys now sorts by time. 2012-09-19 12:11:28 +00:00
Campbell Barton
0d5d2146eb code cleanup: make shape key api names consistent with our new convention. 2012-09-19 10:12:07 +00:00
Campbell Barton
f5d3e361ce fix for missing NULL check in init_render_texture() (possibly own fault), also remove some redundant code. 2012-09-19 08:09:22 +00:00
Campbell Barton
123a25c52b fix txt_redo_read_unicode() missing break - reading 4 byte unicode would fail, same fix was made for txt_undo_read_unicode() recently. 2012-09-19 08:07:23 +00:00
Campbell Barton
db051f2b2d fix MESH_OT_tris_convert_to_quads() limit options (uv and vertex color) were not working at all. 2012-09-19 04:48:34 +00:00
Campbell Barton
946c9580b5 fix buffer overrun when 5+ sided faces were used for text drawing. 2012-09-19 02:06:27 +00:00
Campbell Barton
4ea7193ccf code cleanup: marker transform was doing some redundant/misleading assignments & checks, remove unused cruft.
also remove some other redundant checks.
2012-09-19 01:34:10 +00:00
Campbell Barton
f1a5d1d3bb fix buffer overrun in make_histogram_view_from_ibuf_byte(), use define for buffer size so this wont happen again. 2012-09-19 00:56:09 +00:00
Campbell Barton
e00bf04912 fix [#32575] Seperate more than one object from a mesh generates additional edges 2012-09-19 00:09:14 +00:00
Brecht Van Lommel
22fdc63b86 Color management: fix crashes and memory leaks when using custom OCIO configuration
Also fix some missing color spaces when loading some OCIO configurations, by falling
back to scene linear if role is not found. There can still be some errors in the
console, need to check this further.

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management#OpenColorIO_Configuration
2012-09-18 19:20:26 +00:00
Brecht Van Lommel
56175d8c80 Color management: default to Save as Render when saving an image datablock with
View as Render enabled.
2012-09-18 19:20:23 +00:00
Brecht Van Lommel
4759f70e33 Fix crash editing mask with no image in the image editor. 2012-09-18 19:20:21 +00:00
Antony Riakiotakis
602691fdfc Fix #31539, painting in image editor while in object mode does not update mipmaps.
While we could disable/enable mipmaps on stroke begin/end, it is a bit hacky (but worthy of consideration for later) for my taste just to paint in the image editor. Instead we generate mipmaps on the fly. Since we can update texture levels below the first only with GPU mipmapping, partial update when painting in the image editor will actually work only with GPU mipmapping from now on (which is fast enough I hope not to get any lags!).
2012-09-18 15:58:07 +00:00
Bastien Montagne
71ecbe9b37 Fix for own r50715 (static func is much better here!)... 2012-09-18 15:13:45 +00:00
Campbell Barton
8e93f017ac do_version fix files with bad keyblock uid caused by byg [#31569] 2012-09-18 14:40:02 +00:00
Campbell Barton
6d76f140d0 fix [#31569] Shapekey w/ Driver - Shapekey Influences Disappears After Going to Edit Mode
joining meshes would allow shape key UID's not to be unique.
This was caused by join adding new key blocks inline, now use add_keyblock() like everywhere else does.
2012-09-18 14:29:01 +00:00
Campbell Barton
a53351d204 don't divide by zero in get_ss_weights() which would set values - only to be overwritten.
useful when using --debug-fpe since this isnt and exceptional case.
2012-09-18 12:53:41 +00:00