Commit Graph

  • e5b9f62c6e bugfix #3100 Hrms... previous commit here to make sure faces are not added 'double', caused a part in removedoubles not to work well, removing too many faces. Solved it more proper now. Ton Roosendaal 2005-09-24 15:36:25 +00:00
  • 94aa843626 Patch #3099 - bugfix for #3097. a little tweak for arg parsing. Stephen Swaney 2005-09-24 15:28:59 +00:00
  • 0ce3341aaa Created a new sub-context ("tab") for all physics related button panels. There we can find now Particles, Fields & deflectors, Soft Body and Fluids. This also as preparation for more work on the particle side (becomes two panels). Ton Roosendaal 2005-09-24 15:10:08 +00:00
  • abe9799c47 Made sure in vpaint, wpaint and tpaint the "draw extra wire" shows identical as for non-paint drawmodes. I guess this exception was from period before we had subsurfed paint drawing... right daniel? Ton Roosendaal 2005-09-24 14:27:32 +00:00
  • 1a82b405fd Older files, saved with old IKs, crashed sometimes on do_versions. This whole backward conversion stuff is getting nuts! :) Ton Roosendaal 2005-09-24 14:19:37 +00:00
  • e282f49904 Error in derivedmesh... OBACT undefined of course. :) Ton Roosendaal 2005-09-24 13:55:39 +00:00
  • e1c56fc201 Made WeightPaint use shaded mode. This thanks to the preparations as done by daniel before. :) Note; the shaded display uses smooth normals by default, because thats how the derived mesh works! Ton Roosendaal 2005-09-24 13:49:55 +00:00
  • ac4dde3477 - one line bug fix: when user changed position of keys in Ipo Curve Editor, then position of keys weren't redrawn in Timeline Jiri Hnidek 2005-09-24 12:42:30 +00:00
  • 7cf9300d4d Old error... on ctrl+clicking new bones, the envelope bone distances were not correctly flushed for connected bones. Ton Roosendaal 2005-09-24 10:34:50 +00:00
  • 6b33e12b90 Bug fix #3094 Ton Roosendaal 2005-09-24 09:05:48 +00:00
  • 4fb0cccc68 - merged latest version of fluid solver (fixed shadowed variables warnings, removed cfgparser.hpp, added cfgparser.h, removed debugging output) - added support for env. var BLENDER_ELBEEMDEBUG to enable debugging output again - fixed missing triangle display (marching cubes produced v3=0 triangles) - fixed geometry init bug (nearest intersection check for intersecting objects was messed up) - changed position of derived mesh creation in DerivedMesh.c (for some reason the useDeform code is necessary, without it or with useDeform=0 nothing is displayed) - 3dviews now update every 2 seconds to show simulation progress - note: mesh_strip_loose_faces(me); in ./source/blender/blenkernel/intern/mesh.c:937 not necessary anymore? Nils Thuerey 2005-09-23 14:42:14 +00:00
  • 5f767d1627 the usual missing files / include path setting game So the linker only misses performElbeemSimulation(..) I can't create El'Beem.lib with msvc6 as discussed in ML If you comment off the 2 calls in fluidsim.c blender compiles with msvc6 projects again with the complete fluid UI but simulation won't run Jens Ole Wund 2005-09-23 10:41:11 +00:00
  • f12a551213 Bugfix #2746 Ton Roosendaal 2005-09-23 08:29:32 +00:00
  • 00d26ddf48 Bugfix #2948 Ton Roosendaal 2005-09-23 08:12:52 +00:00
  • 367c91bf34 Bug report #3092 Ton Roosendaal 2005-09-23 07:28:15 +00:00
  • abb66762f1 Bugfix #3089 Ton Roosendaal 2005-09-22 20:11:21 +00:00
  • 942eb67b40 Warnings fix for windows. Joseph Gilbert 2005-09-22 19:48:26 +00:00
  • aec7821c2d Bugfix #3085 Ton Roosendaal 2005-09-22 19:47:31 +00:00
  • 58367385f1 update to .NET project files * added support for elbeem Joseph Gilbert 2005-09-22 19:46:28 +00:00
  • 38922c74c0 update to .NET project files *Added elbeem project to /intern (please rebuild intern) Joseph Gilbert 2005-09-22 19:45:00 +00:00
  • d2304e5abb the missing menu selection for the newly added Curve RVKs Toni Alatalo 2005-09-22 19:41:30 +00:00
  • 18e50e166e Bugfix #3075 Ton Roosendaal 2005-09-22 19:12:53 +00:00
  • f29f335ad5 Before including <GL/gl.h> on windows you have to include <windows.h> Joseph Gilbert 2005-09-22 18:03:58 +00:00
  • d9fa984f35 More properly coded version for adding edges... now only do_versions() reads from the old mface->edcode flag to set edge drawing. Ton Roosendaal 2005-09-22 17:52:41 +00:00
  • 0f6194e5bc Bugfix #3077 Ton Roosendaal 2005-09-22 17:00:58 +00:00
  • 7cd510f2d8 - interactive joining of two screen areas - user can interactively select, what screen are will be "kept alive" and what will be destroyed - screenshot: Jiri Hnidek 2005-09-22 12:45:19 +00:00
  • 8a1266661e Courtesy of Shaul Kedem: Alexander Ewering 2005-09-21 20:28:44 +00:00
  • 5bac916e83 Part of Bpy Cleanup: change attribute access to use tp_getset. for these modules. Adds some new convenience funcs to gen_utils. Stephen Swaney 2005-09-21 19:48:40 +00:00
  • e1fe7c88ec - fixes elbeem SConscript file for python2.3 - added temporary fix for 128+ resolutions Nils Thuerey 2005-09-21 13:30:39 +00:00
  • 10a790041b Orange request; get RVK (relative vertex keys) work for Curve objects. Sir yes sir! Ton Roosendaal 2005-09-20 21:18:37 +00:00
  • 61c341a152 - intrr said, that if(strlen(marker->name)>0) is a bit cumbersome ... I hope, that current solution will not provoke him ;-) Jiri Hnidek 2005-09-20 17:28:23 +00:00
  • ff22c1de20 - name of marker is printed only when strlen(marker->name) is bigger then zero - bug fix (feature request): name of marker isn't pushed out of window, when timeline window isn't very high (thanks Matt for bug report) Jiri Hnidek 2005-09-20 16:36:07 +00:00
  • bb59977d79 Bugfix #3041 Ton Roosendaal 2005-09-20 10:26:23 +00:00
  • 0746e7edb3 Bug fix #3044 Ton Roosendaal 2005-09-20 10:21:30 +00:00
  • 256a59c36e Bug fix #3052 Ton Roosendaal 2005-09-20 09:43:03 +00:00
  • 3ef1f0f3e3 Made EditMode armature border-selecting smarter. Rule now is: - If there's points in the border, only the points get selected (and an entire Bone when both points are in border) - If no points in the border, the tip gets selected for connected Bones, the entire Bone gets selected for non-connected Bones. Ton Roosendaal 2005-09-20 08:48:06 +00:00
  • 820bcb4be8 Bug fix #3070 <blush>Missing "2*" caused AO tables to be only initialized half</blush> Result was bad AO quality in render, and unpredictable brightness. This bug happened in previous commit, when fixing random table issues. Ton Roosendaal 2005-09-20 08:06:03 +00:00
  • f210e88263 Coding style from spaces to tabs in files related to Unicode Font Object. Function strlen changed to wcslen in editfont.c in ALT-U (undo) functionality. Mika Saari 2005-09-19 17:58:51 +00:00
  • 6183bdf1b8 Added id strings to the tops of buttons_*.c files which were missing their correct format. CVS expands $Id$ to the format you usally see at the tops of files and these only had $Id: which CVS ignores. Chris Burt 2005-09-19 13:26:17 +00:00
  • ed674ba6f9 Added 'Radial' blend texture type for created colored radial gradients like that you might find on a CD. Special thanks to use Phlip in #blenderchat for help on the math. Thanks Philp! Chris Burt 2005-09-19 13:00:44 +00:00
  • 4074832f90 Add #ifdef INTERNATIONAL around #include, potentially fixes compilation Alexander Ewering 2005-09-19 10:15:26 +00:00
  • bf0ef10179 Bugfix #2971 Ton Roosendaal 2005-09-19 07:53:08 +00:00
  • 4bfbb978d2 Bug #2930: Alexander Ewering 2005-09-19 00:12:43 +00:00
  • 743bf0c7bb Looking at it, I could improve drawing of selection at least *slightly* for TextOnCurve. It draws with errors, but it's at least possible to remotely guess the selection :-) Alexander Ewering 2005-09-18 23:50:23 +00:00
  • 9db14ce9b3 Disabling underlining for text objects with "TextOnCurve", because it can never work correctly with it, the way it is currently implemented. Alexander Ewering 2005-09-18 23:44:30 +00:00
  • 47d5cc2757 Added zlib include for solaris and windows to fix broken compilation of new fluids sim. Thanks lukep and theeth! Chris Burt 2005-09-18 17:06:21 +00:00
  • 493c941016 the fluidsim UI and blender interface files Jean-Luc Peurière 2005-09-18 13:28:42 +00:00
  • e2d577de9e initial commit of the fluid simulator. Ton reviewed and gave his blessing. Zr, can you have a look ? Jean-Luc Peurière 2005-09-18 13:27:12 +00:00
  • 9e3468bde2 NLA strips that had an internal repeat, didn't use correct timing to be rendered with MBlur or Fields. This is a fix for now, but I've already noticed several pending issues for Blender's internal time control (time ipos, global time control, startframe offsets, etc). That's for another time! (pun not intended :) Ton Roosendaal 2005-09-18 12:24:14 +00:00
  • 7c8e636979 Small fixes, based on bugreports; Ton Roosendaal 2005-09-18 11:20:05 +00:00
  • 4803b14675 compatibility fix for Os X tiger with make. Jean-Luc Peurière 2005-09-18 11:19:53 +00:00
  • adb6e0cd2e update to .NET projectfiles - added missing header files to src and src_cre projects Joseph Gilbert 2005-09-16 22:36:30 +00:00
  • 0804d66f79 - Imagepaint code cleanup: - Move UVTEXTTOOL variables into global Gip struct (like Gvp for vertex paint). This will probably be moved into SpaceImage later, so it is saved with the .blend file. - Disable tool drawing. a better solution needs to be found. - Panel button layout is still the same, this will change. Brecht Van Lommel 2005-09-16 20:17:09 +00:00
  • 7c29e6d551 And this time, the right file. Alexander Ewering 2005-09-15 22:06:31 +00:00
  • 825d0d5d58 Fix the "Text to 3D Font" options in the text editor. Alexander Ewering 2005-09-15 22:03:41 +00:00
  • c664f23c9e Bug fix #3036 Particle emittor parented to Bone in armature didnt update correct. Ton Roosendaal 2005-09-15 20:34:41 +00:00
  • 08d52f781d Made sure makefiles use by default the lib/ libraries for OSX. It was still pointing at /sw (fink stuff) Ton Roosendaal 2005-09-15 20:25:44 +00:00
  • e63f211721 Adding missing prototypes, removing unused variables, initializing vars, all to make compiling warning less again in gcc. :) Ton Roosendaal 2005-09-15 17:32:24 +00:00
  • 0a2b71a3a4 Getting blender to compile for IRIX, in particular: Chris Want 2005-09-14 21:50:37 +00:00
  • 902b11b84c An #include <wchar.h> was needed to ccoompile on OSX Chris Want 2005-09-14 20:07:32 +00:00
  • 1c337c49f1 Commented out the memset(...) in chtoutf8(), as it just assumed the buffer was at least 16 bytes long, but wasn't always, and it gets cleared manually by all calling places anyway. Alexander Ewering 2005-09-14 17:01:03 +00:00
  • 98bd4615b5 On behalf of Mika Saari, the famous Unicode Font support! Alexander Ewering 2005-09-14 14:02:21 +00:00
  • 2cb24cefb2 =bpy beztriple: finally got the mem. management right with the help of khughes. Toni Alatalo 2005-09-14 13:59:43 +00:00
  • 4d79ac3193 Just a little addition to docs based on a discussion on irc. Toni Alatalo 2005-09-14 11:04:13 +00:00
  • 290ae52d81 Memory management flag to behave better, as hinted by Ken Hughes. Still not good, i.e. getting these when quitting: Error Totblock: 4 new bpytriple len: 60 0x8889bdc ... 'cause nothing frees them.. Toni Alatalo 2005-09-14 10:53:51 +00:00
  • 1b4f29353f update to .NET projectfiles - added imagepaint and key files Joseph Gilbert 2005-09-14 02:27:15 +00:00
  • 548660994d KEYC pops up 'paint tool' was always there .. but noone but me knew Jens Ole Wund 2005-09-13 21:04:19 +00:00
  • 0af69ddd09 * Added hotkeys for rendering animation (Ctrl F12) and playing back animation (Ctrl F11) similar to rendering a still with F12 and showing it in the buffer with F11. Matt Ebb 2005-09-13 09:52:00 +00:00
  • c27799910f bug fix: UV paint tool did not work with swapped mouse buttons in user prefs. Jens Ole Wund 2005-09-12 19:20:53 +00:00
  • 16b146d516 Exclude only-shadow lamps to be rendered when the main render option "shadow" is off. Bugfix 3018 Ton Roosendaal 2005-09-12 17:43:48 +00:00
  • f9acbb7b5d Small fixes; Ton Roosendaal 2005-09-12 15:17:35 +00:00
  • 17c28a8f93 Bug fix #3042 Ton Roosendaal 2005-09-12 14:48:00 +00:00
  • dd0cc4d1d2 Fix for bug #3024 Johnny Matthews 2005-09-12 14:01:44 +00:00
  • d90f3546cb Bug fix #3026 Ton Roosendaal 2005-09-12 13:53:40 +00:00
  • 9b46c46dc9 Bugfix #3040, the new 'roundbox' button disabled copy/paste values in buttons. You could notice that for Constraint and Modifier panels. Ton Roosendaal 2005-09-12 13:26:53 +00:00
  • 999392e4b7 Checked some regression files (2.37) and found issues with correct backward conversion of data still. Remains a painful issue to get things converted and in same time prevent things from calculated twice. :) Ton Roosendaal 2005-09-12 13:02:36 +00:00
  • 45fe89364d - timemarker name is moved up, when current frame equals to frame of timemarker Jiri Hnidek 2005-09-12 08:43:09 +00:00
  • a4ca8267cf bugfix: [ #3009 ] possible memory leak in Mathutils Stephen Swaney 2005-09-12 06:18:45 +00:00
  • 24ee7278b9 patch #3011 ] update to curnurb.setFlagU doc, added set and get for Taper Contributed by Toni Alatalo (antont). Stephen Swaney 2005-09-12 06:07:19 +00:00
  • 5f15cf3d9a fix compiler warning: No newline at end of file Stephen Swaney 2005-09-12 04:46:34 +00:00
  • d5f55e0502 - when marker is selected, then it's name is highlighted and name is moved up. It can be useful, when you have many named markers in timeline. - screenshot: http://www.kai.vslib.cz/~hnidek/pics/timeline_tweak.jpg Jiri Hnidek 2005-09-11 13:19:10 +00:00
  • 6cff3258d5 My first DerivedMesh code! :) Ton Roosendaal 2005-09-11 13:02:55 +00:00
  • 7939735887 Bugfix #2999. Nkey buttons had a limit for input of 1000.0. That's not much... made it 10 times larger, to match the max zoom level. Ton Roosendaal 2005-09-11 11:03:09 +00:00
  • 68b2476d2f Bugfix #2996. Delete vertexgroup didn't update Outliner. Ton Roosendaal 2005-09-11 10:20:30 +00:00
  • f20f4e4307 Bug fix #3033 Ton Roosendaal 2005-09-11 10:12:31 +00:00
  • 42ee04702c having a "mini gimp" in image editor { hope it does not break builds .. mscv6 .. scons works fine here } Jens Ole Wund 2005-09-09 22:31:23 +00:00
  • 9d2f0fe302 make MSVC6 projects happy : add key.h + .c to project Jens Ole Wund 2005-09-09 21:15:00 +00:00
  • 2da83cecc4 New feature for edgeslide: Holding SHIFT now slows down movement by factor 10 (like transform()) and allows for fine-tuning the loop with hairy reference edges. Alexander Ewering 2005-09-09 16:27:20 +00:00
  • 0c78232ced Fix: when using in WeightPaint the Wkey option for the first time (no vertex groups yet on Mesh), the undobuffer for Wpaint got corrupt. Ton Roosendaal 2005-09-09 15:38:20 +00:00
  • 55dd39f9fa Fix for armature deform: if there's a vertexgroup on a vertex, but not with bone assigned to the group (like for softbody) the envelope-deform was not applied. Ton Roosendaal 2005-09-09 15:16:39 +00:00
  • 039a8c95f3 BPython: Willian Padovani Germano 2005-09-09 01:31:10 +00:00
  • 34ae14778c Removing Auto-Fgon feature till it can be a little better implemented and integrated Johnny Matthews 2005-09-08 12:59:47 +00:00
  • 3364b71c76 New icons image Ton Roosendaal 2005-09-08 10:59:36 +00:00
  • 0ba5653034 Added icons for outliner display of Modifiers. Used ones as provided by Eckhard Jaeger on forums. http://download.blender.org/demo/test/rt9.jpg Ton Roosendaal 2005-09-08 10:59:13 +00:00
  • e2944936ac Fix for weight painting errors, as reported by Bassam. Ton Roosendaal 2005-09-07 18:07:24 +00:00
  • add2e9bfa2 This patch adds: Johnny Matthews 2005-09-07 03:37:37 +00:00
  • 1dba65e296 Roland Hess' Floor Constraint patch: https://projects.blender.org/tracker/?func=detail&aid=2993&group_id=9&atid=127 Martin Poirier 2005-09-07 00:11:39 +00:00
  • c1155c6a4d Three armature fixes (yes, i'm in studio orange!) Ton Roosendaal 2005-09-06 16:57:08 +00:00
  • bbffe9b5b2 added some get methods and stuff Erwin Coumans 2005-09-06 16:45:48 +00:00
  • 35734007de Percent and Flip now invalidate the edgeslide redraw, so that it updated on key press Johnny Matthews 2005-09-06 15:55:54 +00:00