5f5844b95eSome of the setattr functions created a tuple to pass to the set* functions and didn't decref'ed it properly, "leaking" memory. Commit approved by stivs.
Martin Poirier
2005-06-17 05:10:14 +00:00
2a640f03cdMy patch to BPy's curve module (applied by stivs) had a small mem leak. Fixing now.
Martin Poirier
2005-06-17 04:40:07 +00:00
e382d8ad4aAdding Jiri's manipulator path. This makes Normal orientation align to meta element's rotation (in edit mode, obviously).
Martin Poirier
2005-06-17 04:28:01 +00:00
5fac7965c2Bug #2751
Ton Roosendaal
2005-06-16 21:56:49 +00:00
49d38efe7eWith no objects in scene, press F (ALT+F) for faceselect crashed. Bugfix #2755
Ton Roosendaal
2005-06-16 21:19:13 +00:00
401dfba305Changes to Documentation Format ONLY. no executable code.
Stephen Swaney
2005-06-15 06:22:26 +00:00
7eee2e7f8aSConstruct is 2.37a now
Ton Roosendaal
2005-06-13 20:56:19 +00:00
cbc37934a8Updated version for makefile 'make release' and splash
Ton Roosendaal
2005-06-13 20:55:24 +00:00
79d2ae1134Splash for 2.37a
Ton Roosendaal
2005-06-13 20:33:44 +00:00
769fa6252dPatch from Martin Poirier. Misc bpy Curve fixes and updates, includes bugs #1687 and #2637
Stephen Swaney
2005-06-13 19:15:02 +00:00
de567cd0ccScripts: - Campbell Barton updated his obj exporter and skin (bridge/skin/loft) scripts. Thanks.
Willian Padovani Germano
2005-06-13 17:21:30 +00:00
7e81664287remove version number for doc directory name as discussed at today's meeting. Was BPY_API_237, now BPY_API
Stephen Swaney
2005-06-12 16:20:29 +00:00
161f8b3dbeBug fix#2737
Ton Roosendaal
2005-06-12 12:57:21 +00:00
0197fdc8b5Bugfix #2734
Ton Roosendaal
2005-06-12 12:44:51 +00:00
9c63b95d34Follow up on the Numinput / PET conflict bugfix. Added Page Up and Page Down as hotkey to increase and decrease PET area of effect.
Martin Poirier
2005-06-11 02:17:25 +00:00
ac30fd8b3eFixed crash on transform_conversion with PET and hidden CV in a curve.
Martin Poirier
2005-06-11 02:01:26 +00:00
07fb86d355* fix for bug #2733
Nathan Letwory
2005-06-10 13:55:09 +00:00
f73183ae49* fix for bug #2720
Nathan Letwory
2005-06-10 13:12:59 +00:00
19cb1ae5e8Lamp Ipo blocktype was incorrect
Stephen Swaney
2005-06-10 12:33:09 +00:00
ac16f0092cscons wininst includes now plugins\include in the installer
Nathan Letwory
2005-06-10 08:43:59 +00:00
79ea5e921fMake sure plugin includes are added to a release
Nathan Letwory
2005-06-10 08:00:35 +00:00
764e1a3033MSVC 6.0 projectfiles small cleaning.
Martin Poirier
2005-06-10 00:23:42 +00:00
8367c329cfSome small modifications. Absorption and Dispersion parameters now only visible when 'Ray Transp' enabled. WardIso specular amount scale to match Blender output. Updated halo spotlight 'samples' to use new yafray syntax.
Alfredo de Greef
2005-06-10 00:12:42 +00:00
f5b011592auninitalized variable caught with valgrind.
Kent Mein
2005-06-09 18:42:43 +00:00
cc69a09969Bug fix#2723
Ton Roosendaal
2005-06-09 11:02:06 +00:00
205b6501a0(Accidentally sent previous commit without message... is same stuff)
Ton Roosendaal
2005-06-08 18:55:49 +00:00
ce68fddc0dMade anim player (blender -a) free memory in end, so we can check what the leak comes from.
Ton Roosendaal
2005-06-08 15:09:11 +00:00
cf1022ffaaOn exit mesh editmode, the other objects using this mesh should get a 'redo softbody' signal.
Ton Roosendaal
2005-06-08 13:01:31 +00:00
5e0aa9b1ecBug fix#2719
Ton Roosendaal
2005-06-08 12:51:03 +00:00
ae77736c30Small tweak in Ward-Iso specular. It didn't work correctly on backfacing light. Thanks Alfredo! :)
Ton Roosendaal
2005-06-08 08:13:33 +00:00
9fea86d38aFix#2709
Ton Roosendaal
2005-06-07 13:04:31 +00:00
af890a6270Bart updated his scripts... Fixes: - naming of Transform instead of Shape node X3D exporter: line 431 and 432 VRML exporter: line 430 and 433 - wrong import of modules in the X3D exporter line 72
Kent Mein
2005-06-06 19:00:02 +00:00
91b5992b49Fix for # 2655
Jens Ole Wund
2005-06-06 18:52:07 +00:00
9abdd362b7Bugfix #2704
Rob Haarsma
2005-06-06 14:42:50 +00:00
058e8ba402Different fix for the nasty stars problem, previous one swallowed the ESC during alt+a playback.
Ton Roosendaal
2005-06-06 13:10:02 +00:00
c61f6463b1Updated BL text. This option has not been used for 3 years, and is very unlikely to happen anytime.
Ton Roosendaal
2005-06-06 12:18:44 +00:00
7f3908af65Fix for #2689
Ton Roosendaal
2005-06-06 10:35:50 +00:00
88fa58c437Changed test for (me->flag&ME_SUBSURF) into ((me->flag&ME_SUBSURF) && me->subdiv)
Ton Roosendaal
2005-06-06 09:52:44 +00:00
35a00d7ca0Fix v2.0 for #2256:
Simon Clitherow
2005-06-05 17:06:20 +00:00
6d823636b8Bug fix: #2256
Simon Clitherow
2005-06-05 16:40:48 +00:00
1dd02d4cf9As discussed in meeting, fixing Numinput annoyance in transform. Numpad Minus can now be used all the time to type negative numbers, without interfering with PET.
Martin Poirier
2005-06-05 14:26:45 +00:00
c00adc5ff8Transform 2D center was using short. Not good enough when it's it's way off screen. Switched to ints, that fixed the bug in the tracker.
Martin Poirier
2005-06-05 13:50:21 +00:00
38202abff8ccommented stuff in qhull geom.c with standard C comments not C++ ones
Jean-Luc Peurière
2005-06-05 13:46:28 +00:00
f99b6a3042Float precision error could cause RKEY to start with 0.02 degree rotation. This because the used integer+float division could result in a 9.999999e-01 value, which is for acos() to return 3.452670e-04.
Ton Roosendaal
2005-06-05 12:24:35 +00:00
f38e0686d9new round of warning fixes. we are now down to 24 with Xcode on blender alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces.
Jean-Luc Peurière
2005-06-04 16:22:50 +00:00
0f82931e5fAdded threadsafe patch from Martin. Now envmaps of type "Load" should not give errors. I assume Martin tested!
Ton Roosendaal
2005-06-03 18:44:01 +00:00
3d6a159b0bBug fix#2651
Ton Roosendaal
2005-06-03 17:04:26 +00:00
0493e77fa4Using render option "Crop" with OpenGL render (button in 3d header) caused a struct Part to be allocated and not freed.
Ton Roosendaal
2005-06-03 08:37:04 +00:00
7654d1a711Fix for #2657
Ton Roosendaal
2005-06-02 17:38:42 +00:00
01d0b5eba8This is a dumb little commit to do while things are frozen. Just updated the comments about the imbuf there were lots of comments that were /* What is this? */
Kent Mein
2005-06-02 16:16:11 +00:00
04ae33ba3aBug fix#2660
Ton Roosendaal
2005-06-02 10:32:54 +00:00
83bd38bb41Bugfix #2652
Ton Roosendaal
2005-06-02 10:12:13 +00:00
e0bc635743Bugfix #2648
Ton Roosendaal
2005-06-02 09:53:53 +00:00
9c869b1237Bug fix#2659
Ton Roosendaal
2005-06-02 09:24:58 +00:00
25a4b8fa07Bug #2661
Ton Roosendaal
2005-06-01 18:36:58 +00:00
51640e61b6Stricter check for setting posemode. It is possible to have armatures linked around to more scenes, which confuses the POSEMODE object flag.
Ton Roosendaal
2005-05-30 13:20:13 +00:00
139106ca85Lukep noticed bug in outliner, when an object has a parent that only resides in another scene, the outliner inserts that child object in the parent's scene. Although it seems cosmetic, i could create crashes with it... fixed.
Ton Roosendaal
2005-05-30 12:19:20 +00:00
bb78faef27- hide button in button window didn't do anything due to some changes in transform code, fixed now
Jiri Hnidek
2005-05-30 08:31:07 +00:00
e4e096187eSince there still seem to be some commits being done, I thought I might sqeeze in a minor bugfix. I wouln't be surprised it is too late, but since it really is sort of minor, it doesn't matter really. I had mistakenly put the export of dispersion and absorption parameters in the ray_mirror block instead of ray_transp, which means that both dispersion and absorption can only be used if both ray mirror and ray transp are enabled. Anyway, I don't want to make everyone recompile release builds if already done, it is minor, but users should take this into account at least.
Alfredo de Greef
2005-05-30 08:11:46 +00:00
8a59480289- last time commit. It fixes bug reported by Kent Mein. Polygonisation of Metaball was broken. Test file:
Jiri Hnidek
2005-05-30 06:37:33 +00:00
4b99e61cf2No "release ahoy" yet, so it's probably still ok for these last minute updates (excuse me anyway):
Willian Padovani Germano
2005-05-30 02:26:40 +00:00
c073febf08After long debate on IRC we came up with the ultimate name for the former "RKL" button and later renamed to "Precision": "Error Limit" :)
Ton Roosendaal
2005-05-30 00:17:08 +00:00
b775055107Tinsy wee buggie; added 'extrude vertices only' to menu that appears when only 1 face is selected.
Ton Roosendaal
2005-05-29 23:40:35 +00:00
1d7a8cf86fTwo more fixes in Transform:
Ton Roosendaal
2005-05-29 23:21:56 +00:00
f26e4ca150While making TransData, with mixed selection of objects and ipokeys, the transdata pointers were increased wrong, creating empty gaps (NULL)
Ton Roosendaal
2005-05-29 22:39:49 +00:00
b1bd69c6f1Changed 2 mallocs for object transdata to calloc. TransData->flag was undefined... and somewhere else in code it thought there was a quaternion.
Ton Roosendaal
2005-05-29 22:12:12 +00:00
d73f051bdaDependency variables in scenes were initialized in do_versions, instad of in the scene reading function. Caused 2.37 saved files to crash.
Ton Roosendaal
2005-05-29 19:41:03 +00:00
df89dbfbabVersion codes for release building + splash.jpg
Ton Roosendaal
2005-05-29 19:14:21 +00:00
73ebc76fd52.37 Version code, new Splash!
Ton Roosendaal
2005-05-29 19:12:44 +00:00
4de68e5796Default .B.blend starts with bitmap fonts again.
Ton Roosendaal
2005-05-29 18:44:42 +00:00
c107de5fadTexture font draw error in Outliner, only happens when a buttons window is in a screen in location above outliner. Was a missing BIF_SetScale()... this is confusing, we now have three font systems mixed, which each own peculiarities and settings. Should be cleaned!
Ton Roosendaal
2005-05-29 18:36:50 +00:00
dabf165c33Reshuffled "Particle Interaction" Panel. Separated in left hand for forces, right hand for deflection.
Ton Roosendaal
2005-05-29 16:52:39 +00:00
4e98a84ceechange for libpng includes path on openBSD requested some times ago by Nathan houghton
Jean-Luc Peurière
2005-05-29 12:06:53 +00:00
9d38f4ab38TimeLine playback settings were always initialized to default, for 2.36 version files. Made test a bit cumbersome.
Ton Roosendaal
2005-05-29 11:53:55 +00:00
90d7da7b27Tinsy cleanup of combo drawing Manipulators: - translate+scale : arrow at end of axis - translate+rotate: draws axis lines now - while translate: draws the axis line too
Ton Roosendaal
2005-05-29 11:20:49 +00:00
66d5a4dd63The TOG3 button (material mapping buttons) didn't get correct color set... Was accidentally not visible, until we added texture drawing for fonts.
Ton Roosendaal
2005-05-29 10:59:50 +00:00
dd79f7c8a8Bug fix#2638
Ton Roosendaal
2005-05-29 10:47:36 +00:00
c7b19d5066Bug fix#2640
Ton Roosendaal
2005-05-29 10:44:52 +00:00
0bd69e6616Crash Fix: Mirror Tool crashed when there was no selection (stupid lack of check).
Martin Poirier
2005-05-29 09:57:51 +00:00
fad9e3b979Behavior consistency: Make Push-Pull and Shrink-Fatten work in the same way regarding what happens when you move the mouse toward or away from you.
Martin Poirier
2005-05-29 09:50:10 +00:00
14a3166685Push/Pull didn't do Lock Constraint correctly. Fixed.
Martin Poirier
2005-05-29 09:21:34 +00:00
eeb6adffd3* Last minute commit, updating the view3d menus for the new transform stuff. All transformation menu items are now in the 'Transform' sub-menu. Added To Sphere and Push/Pull, and items like Shear, Warp, etc. have been moved to there from the top-level Mesh/Curve/etc menus, since they are now available in object mode too.
Matt Ebb
2005-05-29 04:18:59 +00:00
8dfc6a506cFor texture fonts, the rasterpos has to be delivered as BIF_RasterPos().
Ton Roosendaal
2005-05-28 16:11:11 +00:00
ad9ee622e8Bug fix#2636
Ton Roosendaal
2005-05-28 13:22:09 +00:00
eeefc10bf5#bug 2633
Ton Roosendaal
2005-05-28 12:59:48 +00:00
61e22e99d4Disabled GL_CULL_FACE in mesh drawing for vertex colors, weight paint. This made faces hidden with normals pointing inside. Not nice for paint...
Ton Roosendaal
2005-05-28 12:23:40 +00:00
5b014b0c9cSome last minute tweaks, for world background image, 'Hori' must now be enabled. And when using Blender's AO parameters, the lowest sample number when no cache is used is 4.
Alfredo de Greef
2005-05-28 02:50:55 +00:00
bdc928b298Oops, I've must had a weak moment... turntable is OFF again in the .B.blend The trackball method is for real 3d work.... turntable for woossies! :)
Ton Roosendaal
2005-05-27 19:19:17 +00:00
5dedd9306bColorband didn't correctly compute with 2 entries being exactly on the same spot. Was division by zero here... coded nice exception catching.
Ton Roosendaal
2005-05-27 19:02:39 +00:00
9a2efcd641Updated the .B.blend. Nothing radical, that's for the next release, when tuho work gets merged.
Ton Roosendaal
2005-05-27 18:09:10 +00:00
cf8d9fbb10Added some backward compatibility with old yafray blendershader. Because of missing parameters the material preset menu won't be as useful. Both glass presets will look the same because there is no 'filter' parameter in the old yafray for instance. So using the new Blender version with an old yafray version should work a bit better, though the other way around, using the new yafray with an old blender version, will generally not work as well.
Alfredo de Greef
2005-05-27 17:52:53 +00:00
f5435d924bWhen backbuf doesn't exist, it crashed during render... Fixed!
Ton Roosendaal
2005-05-27 13:28:26 +00:00
44a2c2267bOn Render or Anim, no redraws should happin in the UI for sequence window. This was enforced in a commit 5 months ago, for proper redraws while working in sequencer itself (with scene strips)
Ton Roosendaal
2005-05-27 12:53:28 +00:00