Commit Graph

  • 5f5844b95e Some of the setattr functions created a tuple to pass to the set* functions and didn't decref'ed it properly, "leaking" memory. Commit approved by stivs. Martin Poirier 2005-06-17 05:10:14 +00:00
  • 2a640f03cd My patch to BPy's curve module (applied by stivs) had a small mem leak. Fixing now. Martin Poirier 2005-06-17 04:40:07 +00:00
  • e382d8ad4a Adding Jiri's manipulator path. This makes Normal orientation align to meta element's rotation (in edit mode, obviously). Martin Poirier 2005-06-17 04:28:01 +00:00
  • 5fac7965c2 Bug #2751 Ton Roosendaal 2005-06-16 21:56:49 +00:00
  • 49d38efe7e With no objects in scene, press F (ALT+F) for faceselect crashed. Bugfix #2755 Ton Roosendaal 2005-06-16 21:19:13 +00:00
  • 401dfba305 Changes to Documentation Format ONLY. no executable code. Stephen Swaney 2005-06-15 06:22:26 +00:00
  • 7eee2e7f8a SConstruct is 2.37a now Ton Roosendaal 2005-06-13 20:56:19 +00:00
  • cbc37934a8 Updated version for makefile 'make release' and splash Ton Roosendaal 2005-06-13 20:55:24 +00:00
  • 79d2ae1134 Splash for 2.37a Ton Roosendaal 2005-06-13 20:33:44 +00:00
  • 769fa6252d Patch from Martin Poirier. Misc bpy Curve fixes and updates, includes bugs #1687 and #2637 Stephen Swaney 2005-06-13 19:15:02 +00:00
  • de567cd0cc Scripts: - Campbell Barton updated his obj exporter and skin (bridge/skin/loft) scripts. Thanks. Willian Padovani Germano 2005-06-13 17:21:30 +00:00
  • e5b527c629 Scripts: Willian Padovani Germano 2005-06-12 23:40:46 +00:00
  • 7e81664287 remove version number for doc directory name as discussed at today's meeting. Was BPY_API_237, now BPY_API Stephen Swaney 2005-06-12 16:20:29 +00:00
  • 161f8b3dbe Bug fix #2737 Ton Roosendaal 2005-06-12 12:57:21 +00:00
  • 0197fdc8b5 Bugfix #2734 Ton Roosendaal 2005-06-12 12:44:51 +00:00
  • 3d4438dcd7 Scripts: - Campbell Barton updated his Wavefront obj importer; - Jean-Michel Soler updated his paths import (eps part). Willian Padovani Germano 2005-06-12 05:54:15 +00:00
  • 70c9f9b319 Typo in fastshade() giving wrong colors for shadeless objects with Vertex colours Alexander Ewering 2005-06-11 17:57:34 +00:00
  • c91355f3b6 Rollback of http://projects.blender.org/pipermail/bf-blender-cvs/2005-June/003769.html (which I in my commithappyness did before properly checking) Nathan Letwory 2005-06-11 16:30:36 +00:00
  • 3d9833982b Bug fix #2726 Ton Roosendaal 2005-06-11 12:56:39 +00:00
  • 6cec51b259 BPython bug fixes: Willian Padovani Germano 2005-06-11 05:30:14 +00:00
  • 9c63b95d34 Follow up on the Numinput / PET conflict bugfix. Added Page Up and Page Down as hotkey to increase and decrease PET area of effect. Martin Poirier 2005-06-11 02:17:25 +00:00
  • ac30fd8b3e Fixed crash on transform_conversion with PET and hidden CV in a curve. Martin Poirier 2005-06-11 02:01:26 +00:00
  • 07fb86d355 * fix for bug #2733 Nathan Letwory 2005-06-10 13:55:09 +00:00
  • f73183ae49 * fix for bug #2720 Nathan Letwory 2005-06-10 13:12:59 +00:00
  • 19cb1ae5e8 Lamp Ipo blocktype was incorrect Stephen Swaney 2005-06-10 12:33:09 +00:00
  • ac16f0092c scons wininst includes now plugins\include in the installer Nathan Letwory 2005-06-10 08:43:59 +00:00
  • 79ea5e921f Make sure plugin includes are added to a release Nathan Letwory 2005-06-10 08:00:35 +00:00
  • 764e1a3033 MSVC 6.0 projectfiles small cleaning. Martin Poirier 2005-06-10 00:23:42 +00:00
  • 8367c329cf Some small modifications. Absorption and Dispersion parameters now only visible when 'Ray Transp' enabled. WardIso specular amount scale to match Blender output. Updated halo spotlight 'samples' to use new yafray syntax. Alfredo de Greef 2005-06-10 00:12:42 +00:00
  • f5b011592a uninitalized variable caught with valgrind. Kent Mein 2005-06-09 18:42:43 +00:00
  • cc69a09969 Bug fix #2723 Ton Roosendaal 2005-06-09 11:02:06 +00:00
  • 205b6501a0 (Accidentally sent previous commit without message... is same stuff) Ton Roosendaal 2005-06-08 18:55:49 +00:00
  • ce68fddc0d Made anim player (blender -a) free memory in end, so we can check what the leak comes from. Ton Roosendaal 2005-06-08 15:09:11 +00:00
  • cf1022ffaa On exit mesh editmode, the other objects using this mesh should get a 'redo softbody' signal. Ton Roosendaal 2005-06-08 13:01:31 +00:00
  • 5e0aa9b1ec Bug fix #2719 Ton Roosendaal 2005-06-08 12:51:03 +00:00
  • ae77736c30 Small tweak in Ward-Iso specular. It didn't work correctly on backfacing light. Thanks Alfredo! :) Ton Roosendaal 2005-06-08 08:13:33 +00:00
  • 9fea86d38a Fix #2709 Ton Roosendaal 2005-06-07 13:04:31 +00:00
  • af890a6270 Bart updated his scripts... Fixes: - naming of Transform instead of Shape node X3D exporter: line 431 and 432 VRML exporter: line 430 and 433 - wrong import of modules in the X3D exporter line 72 Kent Mein 2005-06-06 19:00:02 +00:00
  • 91b5992b49 Fix for # 2655 Jens Ole Wund 2005-06-06 18:52:07 +00:00
  • 9abdd362b7 Bugfix #2704 Rob Haarsma 2005-06-06 14:42:50 +00:00
  • 058e8ba402 Different fix for the nasty stars problem, previous one swallowed the ESC during alt+a playback. Ton Roosendaal 2005-06-06 13:10:02 +00:00
  • bb4710d2c9 Fixing bug #2707 : Local Axis constraints in transform working incorrectly on objects that have object constraints. http://projects.blender.org/tracker/index.php?func=detail&aid=2707&group_id=9&atid=125 Martin Poirier 2005-06-06 12:23:47 +00:00
  • c61f6463b1 Updated BL text. This option has not been used for 3 years, and is very unlikely to happen anytime. Ton Roosendaal 2005-06-06 12:18:44 +00:00
  • 7f3908af65 Fix for #2689 Ton Roosendaal 2005-06-06 10:35:50 +00:00
  • 88fa58c437 Changed test for (me->flag&ME_SUBSURF) into ((me->flag&ME_SUBSURF) && me->subdiv) Ton Roosendaal 2005-06-06 09:52:44 +00:00
  • 35a00d7ca0 Fix v2.0 for #2256: Simon Clitherow 2005-06-05 17:06:20 +00:00
  • 6d823636b8 Bug fix: #2256 Simon Clitherow 2005-06-05 16:40:48 +00:00
  • 1dd02d4cf9 As discussed in meeting, fixing Numinput annoyance in transform. Numpad Minus can now be used all the time to type negative numbers, without interfering with PET. Martin Poirier 2005-06-05 14:26:45 +00:00
  • c00adc5ff8 Transform 2D center was using short. Not good enough when it's it's way off screen. Switched to ints, that fixed the bug in the tracker. Martin Poirier 2005-06-05 13:50:21 +00:00
  • 38202abff8 ccommented stuff in qhull geom.c with standard C comments not C++ ones Jean-Luc Peurière 2005-06-05 13:46:28 +00:00
  • f99b6a3042 Float precision error could cause RKEY to start with 0.02 degree rotation. This because the used integer+float division could result in a 9.999999e-01 value, which is for acos() to return 3.452670e-04. Ton Roosendaal 2005-06-05 12:24:35 +00:00
  • f38e0686d9 new round of warning fixes. we are now down to 24 with Xcode on blender alone with the following flags : -Wall -Wno-char-subscripts -Wno-missing-braces. Jean-Luc Peurière 2005-06-04 16:22:50 +00:00
  • 0f82931e5f Added threadsafe patch from Martin. Now envmaps of type "Load" should not give errors. I assume Martin tested! Ton Roosendaal 2005-06-03 18:44:01 +00:00
  • 3d6a159b0b Bug fix #2651 Ton Roosendaal 2005-06-03 17:04:26 +00:00
  • 0493e77fa4 Using render option "Crop" with OpenGL render (button in 3d header) caused a struct Part to be allocated and not freed. Ton Roosendaal 2005-06-03 08:37:04 +00:00
  • 7654d1a711 Fix for #2657 Ton Roosendaal 2005-06-02 17:38:42 +00:00
  • 01d0b5eba8 This is a dumb little commit to do while things are frozen. Just updated the comments about the imbuf there were lots of comments that were /* What is this? */ Kent Mein 2005-06-02 16:16:11 +00:00
  • 04ae33ba3a Bug fix #2660 Ton Roosendaal 2005-06-02 10:32:54 +00:00
  • 83bd38bb41 Bugfix #2652 Ton Roosendaal 2005-06-02 10:12:13 +00:00
  • e0bc635743 Bugfix #2648 Ton Roosendaal 2005-06-02 09:53:53 +00:00
  • 9c869b1237 Bug fix #2659 Ton Roosendaal 2005-06-02 09:24:58 +00:00
  • 25a4b8fa07 Bug #2661 Ton Roosendaal 2005-06-01 18:36:58 +00:00
  • 51640e61b6 Stricter check for setting posemode. It is possible to have armatures linked around to more scenes, which confuses the POSEMODE object flag. Ton Roosendaal 2005-05-30 13:20:13 +00:00
  • 139106ca85 Lukep noticed bug in outliner, when an object has a parent that only resides in another scene, the outliner inserts that child object in the parent's scene. Although it seems cosmetic, i could create crashes with it... fixed. Ton Roosendaal 2005-05-30 12:19:20 +00:00
  • bb78faef27 - hide button in button window didn't do anything due to some changes in transform code, fixed now Jiri Hnidek 2005-05-30 08:31:07 +00:00
  • e4e096187e Since there still seem to be some commits being done, I thought I might sqeeze in a minor bugfix. I wouln't be surprised it is too late, but since it really is sort of minor, it doesn't matter really. I had mistakenly put the export of dispersion and absorption parameters in the ray_mirror block instead of ray_transp, which means that both dispersion and absorption can only be used if both ray mirror and ray transp are enabled. Anyway, I don't want to make everyone recompile release builds if already done, it is minor, but users should take this into account at least. Alfredo de Greef 2005-05-30 08:11:46 +00:00
  • 8a59480289 - last time commit. It fixes bug reported by Kent Mein. Polygonisation of Metaball was broken. Test file: Jiri Hnidek 2005-05-30 06:37:33 +00:00
  • 4b99e61cf2 No "release ahoy" yet, so it's probably still ok for these last minute updates (excuse me anyway): Willian Padovani Germano 2005-05-30 02:26:40 +00:00
  • c073febf08 After long debate on IRC we came up with the ultimate name for the former "RKL" button and later renamed to "Precision": "Error Limit" :) Ton Roosendaal 2005-05-30 00:17:08 +00:00
  • b775055107 Tinsy wee buggie; added 'extrude vertices only' to menu that appears when only 1 face is selected. Ton Roosendaal 2005-05-29 23:40:35 +00:00
  • 1d7a8cf86f Two more fixes in Transform: Ton Roosendaal 2005-05-29 23:21:56 +00:00
  • f26e4ca150 While making TransData, with mixed selection of objects and ipokeys, the transdata pointers were increased wrong, creating empty gaps (NULL) Ton Roosendaal 2005-05-29 22:39:49 +00:00
  • b1bd69c6f1 Changed 2 mallocs for object transdata to calloc. TransData->flag was undefined... and somewhere else in code it thought there was a quaternion. Ton Roosendaal 2005-05-29 22:12:12 +00:00
  • d73f051bda Dependency variables in scenes were initialized in do_versions, instad of in the scene reading function. Caused 2.37 saved files to crash. Ton Roosendaal 2005-05-29 19:41:03 +00:00
  • df89dbfbab Version codes for release building + splash.jpg Ton Roosendaal 2005-05-29 19:14:21 +00:00
  • 73ebc76fd5 2.37 Version code, new Splash! Ton Roosendaal 2005-05-29 19:12:44 +00:00
  • 4de68e5796 Default .B.blend starts with bitmap fonts again. Ton Roosendaal 2005-05-29 18:44:42 +00:00
  • c107de5fad Texture font draw error in Outliner, only happens when a buttons window is in a screen in location above outliner. Was a missing BIF_SetScale()... this is confusing, we now have three font systems mixed, which each own peculiarities and settings. Should be cleaned! Ton Roosendaal 2005-05-29 18:36:50 +00:00
  • dabf165c33 Reshuffled "Particle Interaction" Panel. Separated in left hand for forces, right hand for deflection. Ton Roosendaal 2005-05-29 16:52:39 +00:00
  • 4e98a84cee change for libpng includes path on openBSD requested some times ago by Nathan houghton Jean-Luc Peurière 2005-05-29 12:06:53 +00:00
  • 9d38f4ab38 TimeLine playback settings were always initialized to default, for 2.36 version files. Made test a bit cumbersome. Ton Roosendaal 2005-05-29 11:53:55 +00:00
  • 90d7da7b27 Tinsy cleanup of combo drawing Manipulators: - translate+scale : arrow at end of axis - translate+rotate: draws axis lines now - while translate: draws the axis line too Ton Roosendaal 2005-05-29 11:20:49 +00:00
  • 66d5a4dd63 The TOG3 button (material mapping buttons) didn't get correct color set... Was accidentally not visible, until we added texture drawing for fonts. Ton Roosendaal 2005-05-29 10:59:50 +00:00
  • dd79f7c8a8 Bug fix #2638 Ton Roosendaal 2005-05-29 10:47:36 +00:00
  • c7b19d5066 Bug fix #2640 Ton Roosendaal 2005-05-29 10:44:52 +00:00
  • 0bd69e6616 Crash Fix: Mirror Tool crashed when there was no selection (stupid lack of check). Martin Poirier 2005-05-29 09:57:51 +00:00
  • fad9e3b979 Behavior consistency: Make Push-Pull and Shrink-Fatten work in the same way regarding what happens when you move the mouse toward or away from you. Martin Poirier 2005-05-29 09:50:10 +00:00
  • 14a3166685 Push/Pull didn't do Lock Constraint correctly. Fixed. Martin Poirier 2005-05-29 09:21:34 +00:00
  • eeb6adffd3 * Last minute commit, updating the view3d menus for the new transform stuff. All transformation menu items are now in the 'Transform' sub-menu. Added To Sphere and Push/Pull, and items like Shear, Warp, etc. have been moved to there from the top-level Mesh/Curve/etc menus, since they are now available in object mode too. Matt Ebb 2005-05-29 04:18:59 +00:00
  • 8dfc6a506c For texture fonts, the rasterpos has to be delivered as BIF_RasterPos(). Ton Roosendaal 2005-05-28 16:11:11 +00:00
  • ad9ee622e8 Bug fix #2636 Ton Roosendaal 2005-05-28 13:22:09 +00:00
  • eeefc10bf5 #bug 2633 Ton Roosendaal 2005-05-28 12:59:48 +00:00
  • 61e22e99d4 Disabled GL_CULL_FACE in mesh drawing for vertex colors, weight paint. This made faces hidden with normals pointing inside. Not nice for paint... Ton Roosendaal 2005-05-28 12:23:40 +00:00
  • 5b014b0c9c Some last minute tweaks, for world background image, 'Hori' must now be enabled. And when using Blender's AO parameters, the lowest sample number when no cache is used is 4. Alfredo de Greef 2005-05-28 02:50:55 +00:00
  • bdc928b298 Oops, I've must had a weak moment... turntable is OFF again in the .B.blend The trackball method is for real 3d work.... turntable for woossies! :) Ton Roosendaal 2005-05-27 19:19:17 +00:00
  • 5dedd9306b Colorband didn't correctly compute with 2 entries being exactly on the same spot. Was division by zero here... coded nice exception catching. Ton Roosendaal 2005-05-27 19:02:39 +00:00
  • 9a2efcd641 Updated the .B.blend. Nothing radical, that's for the next release, when tuho work gets merged. Ton Roosendaal 2005-05-27 18:09:10 +00:00
  • cf8d9fbb10 Added some backward compatibility with old yafray blendershader. Because of missing parameters the material preset menu won't be as useful. Both glass presets will look the same because there is no 'filter' parameter in the old yafray for instance. So using the new Blender version with an old yafray version should work a bit better, though the other way around, using the new yafray with an old blender version, will generally not work as well. Alfredo de Greef 2005-05-27 17:52:53 +00:00
  • f5435d924b When backbuf doesn't exist, it crashed during render... Fixed! Ton Roosendaal 2005-05-27 13:28:26 +00:00
  • 44a2c2267b On Render or Anim, no redraws should happin in the UI for sequence window. This was enforced in a commit 5 months ago, for proper redraws while working in sequencer itself (with scene strips) Ton Roosendaal 2005-05-27 12:53:28 +00:00