19a24abcb2two more vars that were questionably not initalized...
Kent Mein
2004-08-31 13:11:59 +00:00
e525578f4dSome small clean ups again...
Kent Mein
2004-08-31 13:10:45 +00:00
0bbcff693cAdded the bmp include forgot to do that when I added the write support. (fixes a warning about the imb_savebmp undefined...)
Kent Mein
2004-08-30 18:43:00 +00:00
316e31e785Realtime updates of taper and bevel while editing them.
Ton Roosendaal
2004-08-30 18:31:30 +00:00
92eaa7d095Fix for bug #1574: shift+tab switched back to object mode from all modes, except for Texture Paint mode. Now it works for texture paint mode too.
Brecht Van Lommel
2004-08-30 17:24:58 +00:00
e3f97af5c8Stoopid typo in 'full osa' caused the wrong mask value to be sent to the raytracer. Instead of only tracing the current subpixel it did all (or most) of them.
Ton Roosendaal
2004-08-30 17:17:08 +00:00
a297f42bcdChanged : A[i,k] to A[i][k]
Kent Mein
2004-08-30 13:44:58 +00:00
106c3340adAdded a flush in radiotisitizer tool, to update draw of shooting patches while it's doing a 'Go'
Ton Roosendaal
2004-08-29 17:05:19 +00:00
1c5c0485edForgot to export Object as struct Object...
Ton Roosendaal
2004-08-29 16:27:54 +00:00
969fb8f765Apparently the curve render code doesnt use the displist... so there's duplicate code for tapering needed. Now tapered curves render too.
Ton Roosendaal
2004-08-29 13:58:48 +00:00
4edfc3a919Feature for Curve objects in Blender; 'tapering'.
Ton Roosendaal
2004-08-29 09:21:52 +00:00
19ba12946cAdding BPY sound module to projectfiles (MSVC 6.0)
Martin Poirier
2004-08-27 00:08:46 +00:00
8c66fa07e0Added proper qualifier handling to make it possible to switch to Shrink/Fatten and Shear while already in transform mode.
Martin Poirier
2004-08-27 00:02:49 +00:00
95b9534d2bWe don't use ODE anymore, so I commented out some lines that make it required to build.
Chris Want
2004-08-26 22:42:44 +00:00
bd768e00f3claiming this to be mine .. to remain compatible to tuhopuu development CONSTRAINT_TYPE_STRETCHTO 15 bjornmose
Jens Ole Wund
2004-08-26 22:00:14 +00:00
81b5108f49Bpy access to more texture features: Musgrave, Voronoi, and Distorted Noise. Contributed by Joilnen B. Leite ( pidhash). Thanks!
Stephen Swaney
2004-08-26 02:16:26 +00:00
2ce265bb67Small modification to redraw the 3D View when an image is reloaded.
Matt Ebb
2004-08-24 08:36:02 +00:00
54c9a1ae40Added Zoom In and Zoom Out menu entries to the uv/image editor
Matt Ebb
2004-08-24 03:27:05 +00:00
4511341044Test commit, nothing to see here.
Matt Ebb
2004-08-24 02:51:07 +00:00
5e49fe73f3This commit should clean up the warnings in edge_rotate that Ton brought up. The do not show up now on mine with /W4 on MSVC.
Johnny Matthews
2004-08-23 22:13:57 +00:00
b83c41080ctesting 1 2 3
Ton Roosendaal
2004-08-22 18:16:49 +00:00
8e9af33c01testing 1 2 3!
Ton Roosendaal
2004-08-22 13:24:09 +00:00
5d4ce78270Testing commit to check maillists
Ton Roosendaal
2004-08-22 11:06:00 +00:00
83222e376eMake sure directory $(OCGDIR)/extern is created before building extern stuff.
Chris Want
2004-08-21 19:12:59 +00:00
ea30bc3e2aThis commit adds the 'Rotate Edges' functionality. Select edges and ctrl-E and choose rotate edges. is also in the mesh->edges menus in 3d header and toolbox. I put it here since there was not concensus about replacing the code for CTRL-F with this code.
Johnny Matthews
2004-08-20 21:22:47 +00:00
f1ff79e5afAdded a missing hotkey in the toolbox.
Matt Ebb
2004-08-18 06:59:27 +00:00
6d05bea70bSmall tweak to the default Glow effect values, so there's a noticable difference when you add the effect (preventing people like K-Rich wondering why it's not working :)
Matt Ebb
2004-08-18 04:32:57 +00:00
1e2c1f8a4aBugfix for incorrect unwrapping of some triangle shaped quads; Triangulation of these quads could lead to degenerate triangles, resulting in UV's in random places. Now quads are automatically triangulated in the best direction.
Brecht Van Lommel
2004-08-17 16:00:32 +00:00
446e1fae7c** Note: two new files added, projectfiles will need an update.
Willian Padovani Germano
2004-08-17 04:26:00 +00:00
5a39312392Objects will be autoselected on Append. There's a button to toggle this behaviour, by default it's enabled.
Nathan Letwory
2004-08-16 06:46:41 +00:00
f9acfa722dRenamed get_constraint_target in constraint kernel file to get_constraint_target_matrix since that's what it really does Moved get_con_target from editconstraint to constraint kernel file and renamed to get_constraint_target
Martin Poirier
2004-08-16 01:14:18 +00:00
0ce1304e1bTheodore Schundler's patches to add FreeBSD support to the scons build system.
Hans Lambermont
2004-08-15 18:09:37 +00:00
2ea5ce017eFix two problems in my code as reported on Forums and in release article thread on frontpage:
Nathan Letwory
2004-08-14 09:20:38 +00:00
012854ae93Fixed bug discovered by dotblend, parented empty's were mistakenly included in the duplicate objects list. Added support for spherelight 'dummy' mode when used with global photonmap. It now behaves the same as arealight when used with gpm.
Alfredo de Greef
2004-08-11 23:32:13 +00:00
9bbc1e9c0aClear the Python error flag between 'overloaded' Python methods.
Kester Maddock
2004-08-10 11:35:38 +00:00
7c9b4e6f9aFix for #1509
Nathan Letwory
2004-08-09 18:25:08 +00:00
266a1c1041Fix typo in documentation
Nathan Letwory
2004-08-07 14:14:55 +00:00
89ba6db7bdSmall tweak to the colour picker - make the palette buttons rectangular, even in the rounded theme
Matt Ebb
2004-08-05 12:40:20 +00:00
dcc24c09f0typo in view3d menus; Warp should be shift+w, not ctrl+w
Ton Roosendaal
2004-08-05 11:37:54 +00:00
75e89167f4Little showstopper; the fix for enabling typing (3d) text in 3d window with 'emulate numpad' disabled plus/minus hotkey in imagewindow for zoom.
Ton Roosendaal
2004-08-05 10:54:00 +00:00
0219276da7Fix for crash in select_parent() - check for OBACT
Matt Ebb
2004-08-05 00:03:53 +00:00
aae6039583Slightly improved clipping of rgb colors in HSV picker, to prevent the Hue slider in bottom to block on colors 0,0,0 or 1,1,1
Ton Roosendaal
2004-08-04 23:19:57 +00:00
924cd728e2This commit prepares for 2.34:
Nathan Letwory
2004-08-04 22:00:41 +00:00
0e4cfa3fcfpidhash noticed some discrepancies in the bpy doc between getMode(), getFlag(), getType() and their associated setters. I changed the doc to match the implementation.
Stephen Swaney
2004-08-04 20:52:55 +00:00
fa6d79b277updated docs
Stephen Swaney
2004-08-04 08:03:39 +00:00
002af38739Fix for some bad code that MSVC choked on. Thanks jesterking for pointing it out, I think I'd better go sleep or something...
Matt Ebb
2004-08-04 08:02:44 +00:00
d1322bfaa8Tweak to the colour picker after conversation with Ton. Moved the buttons to the side, so it's: * consistent with the layout of the floating panel version and consistent with the vertical R/G/B sliders layout * using real number fields instead of abused menus :)
Matt Ebb
2004-08-04 06:52:41 +00:00
c8ef5b7d27Forgot to add the last script, tex2uvbaker.py to the 00.blender.nsi file.
Willian Padovani Germano
2004-08-04 06:24:21 +00:00
54e1f40024Showstopper bug... found out while preparing demos for siggraph;
Ton Roosendaal
2004-08-03 21:58:07 +00:00
05a87bc925do_version for 2.34; sets outline select by default on on older files. (testers; note that you cannot save 2.34 yet!)
Ton Roosendaal
2004-08-03 21:42:37 +00:00
248404e7a2This commit changes the sweep effect to be called 'Wipe' in both UI and in backend variable naming.
Johnny Matthews
2004-08-03 19:36:17 +00:00
d1bbaf18ca- Fix build failure on Linux sparc
Wouter van Heyst
2004-08-03 17:05:03 +00:00
6e7800e349Fix for 1488
Ton Roosendaal
2004-08-02 21:36:44 +00:00
060db9e94aSmallest commit ever: Make the OB: text entry field in transform properties floating panel maximum 19 characters rather than 18, to bring it in line with the similar field in buttons_editing.c
Matt Ebb
2004-08-02 13:06:09 +00:00
d3a9eae00d* make sure all contents of bpydata are included in installer and archives
Nathan Letwory
2004-08-02 11:02:14 +00:00
4b495e5e7bOS X fix: those who work with visible dock where experimenting slowdown of UI when blender window was overlapping dock.
Jean-Luc Peurière
2004-08-01 22:28:56 +00:00
c11bb5b7adValues for spherelight sampling were using incorrect blender lamp parameter.
Alfredo de Greef
2004-08-01 22:21:22 +00:00
2a749931ba- added missing py scripts to the non-sconsered NSIS installer script - uninstall files now done semi-automatic for 'scons wininst'
Simon Clitherow
2004-08-01 21:13:41 +00:00
f1fdc6d608Under certain circumstances a null-pointer could get dereferenced. Disabling 'dynamic' on an object was one of the situations. Now checking before using.
Nathan Letwory
2004-08-01 09:00:36 +00:00
59765b488eTiny tweak to the selection mouse button prefs- put the 'left mouse' button on the left side, and vice versa :)
Matt Ebb
2004-08-01 03:07:56 +00:00
d362e27fbcScript kloputils: - translated tooltips from Spanish to English.
Willian Padovani Germano
2004-08-01 01:07:28 +00:00
8224b1b164- calculation of position within HSVCUBE button (picker) had wrong Y coordinate, only noticable in Panel versions of picker
Ton Roosendaal
2004-07-31 22:05:46 +00:00
8c1b11286cFixed small annoyances with drawing selection circle and paint brush. With glflush() change as committed before, updates weren't that good anymore. Solution is actually just flipping drawing order.
Ton Roosendaal
2004-07-30 13:59:09 +00:00
d2a424b814Menu item for the sequence editor properties panel wasn't showing in some circumstances - fixed and simplified.
Matt Ebb
2004-07-30 10:53:10 +00:00
fc94d2908cMoved the drawing of size and diagonal of border select into the chunk that draws the XOR border as well, this prevents unnecessary updates, and makes sure all drawing uses a single glFlush()
Ton Roosendaal
2004-07-30 10:07:47 +00:00
f73d81377aAdded a line in 'make release' that moves the .blender directory to the MacOS directory.
Ton Roosendaal
2004-07-30 09:55:47 +00:00
7ce069850fFirst of all thanks Kent Mein for committing the fix to space.c and Peter den Bak for reporting and testing it.
Willian Padovani Germano
2004-07-30 05:18:14 +00:00
4f278a78d4python scripts are not found if they are not placed in a .blender folder inside MacOs folder of bundle.
Jean-Luc Peurière
2004-07-29 23:21:05 +00:00
c726751760Attempt #3 (or so) to solve the "weird buggy" hardness slider updates. :)
Ton Roosendaal
2004-07-29 20:50:13 +00:00
cfbe0f3119Willian's patch for enabling the menus again.
Kent Mein
2004-07-29 19:10:52 +00:00
425cfa10ebReflection caustics did not work, fixed. Note to users: even when you only want reflection caustics (metals/mirrors) you have to set a IOR value higher than 1, similar to glass materials. The higher, the brighter the caustics.
Alfredo de Greef
2004-07-29 18:51:17 +00:00
6bcf9d5139Panel layout tweaks courtesy of Chris 'Desoto' Burt, and Emilie 'hmetalcowgirl' McDavid
Matt Ebb
2004-07-29 14:12:30 +00:00
295989f42aCircle select (B+B) had drawing error, a missing segment in the circle.
Ton Roosendaal
2004-07-29 13:57:59 +00:00
3b29759bbfAnd the necessary scripts.
Matt Ebb
2004-07-29 12:13:35 +00:00
28f0f2d048Help menu!
Matt Ebb
2004-07-29 12:12:20 +00:00
7ed803f6a8some code cleanup. minor bug fixage: don't try to free null ptrs. accidentally ran CurNurb.c thru indent utility Doh!
Stephen Swaney
2004-07-29 12:00:34 +00:00
8ccd19ec18A hopefully less weird way of doing the selection mouse button user preference
Matt Ebb
2004-07-29 05:03:02 +00:00
82ccbd8531A few small language/labelling edits to these bundled scripts
Matt Ebb
2004-07-29 03:05:39 +00:00
891b749d9fRemoved an unnecessary separator in the Object/Mesh-> Scripts menus
Matt Ebb
2004-07-29 02:35:26 +00:00
91d782ece7Fixed up the layout and language of the View Properties Panel.
Matt Ebb
2004-07-29 02:25:10 +00:00
8faca4189aFirst victim of the hurried work, halo spots always cast shadows. So removed 'ray shadow' button for that case. So what I said in the previous commit is not true, with halo for spots enabled, shadows are always cast, and cannot be disabled, sorry...
Alfredo de Greef
2004-07-29 00:12:43 +00:00
1f9f2d66ebbug correction for bundle creation on OS X.
Jean-Luc Peurière
2004-07-28 23:45:52 +00:00
e9b0238d0cMajor update, all implemented a bit in a hurry, and probably will need bugfixes at some point.
Alfredo de Greef
2004-07-28 22:37:12 +00:00
fcd19e73dfChange in handling of ui_do_buttip(). It doesnt use the global var, but gets it as argument. Potential fix for windows crash
Ton Roosendaal
2004-07-28 21:31:26 +00:00
284b4f4e75added correct include paths for radio.h (for msvc debug build) and removed weird local includes (c:\blender...) in BPY_python projectfile
Roel Spruit
2004-07-28 21:00:23 +00:00
268da28875As requested; the Ramp shaders have same blending operators as were added for texture blending.
Ton Roosendaal
2004-07-28 20:20:43 +00:00
6f30f4aaab- added python23.zip & zlib.pyd (bundled python modules for Win32) provided by IanWill (thanks!)
Simon Clitherow
2004-07-28 18:28:17 +00:00
6b1eb45ddaScripts: - Campbell Barton updated his sel_same.py script; - Added to Mesh scripts a call to Window.EditMode(0) to leave editmode before changing meshes.
Willian Padovani Germano
2004-07-28 17:46:29 +00:00
d2da4f7160- small fix for the scons 'wininst' target, plus a typo correction :)
Simon Clitherow
2004-07-28 17:24:37 +00:00
bbdfacfde3added a nice alert box when blender is run on a mac with less than 8Mb VRAM
Jean-Luc Peurière
2004-07-28 16:47:08 +00:00
7047817c36Added crease value in NKey menu editmode
Ton Roosendaal
2004-07-28 16:45:00 +00:00
702b0eed4e- recommitting the installer bmp file (with the -kb option this time)
Simon Clitherow
2004-07-28 16:22:04 +00:00
fe5e1301f6- update for the win installer scripts ( added new scripts, etc ).
Simon Clitherow
2004-07-28 16:19:50 +00:00
846da79887Oops, include file belonging to previous commit...
Ton Roosendaal
2004-07-28 15:07:35 +00:00
76616c266eAdded new selection outline as option in View->View Properties panel. And while working there added 3d cursor there as well. I admit it isn't the best location ever, but let's do the threaded discussions after 2.34 is out. :)
Ton Roosendaal
2004-07-28 13:21:27 +00:00
4f9cd88087Removed unnecessary window-close on subsequent renders. This not only causes delays and lotsof redraw events for the desktop, it also made it impossible to drag a renderwindow to a desired position. Now it only re-opens on render size changes. Maybe enables to have the window permanent on 2nd monitor for extended desktops?
Ton Roosendaal
2004-07-28 12:47:50 +00:00
11ec0170cfBoth transparent render and Unified render now behave with old speed again. Use raytraced material, or set the "full Osa" option if you like slow rendering, but with nice specular/shading/texture AA.
Ton Roosendaal
2004-07-28 12:27:28 +00:00