Commit Graph

  • 95eb490d0d fix for #1479 Ton Roosendaal 2004-07-28 10:01:22 +00:00
  • fc362f9538 Added framework OpenGL to link path, to enable the video memory check in osx ghost now. Ton Roosendaal 2004-07-28 09:31:36 +00:00
  • 09dc9c4066 forgot to copy back a change from my config.opt to SConstruct Jean-Luc Peurière 2004-07-28 09:09:32 +00:00
  • 2f5c4123d6 fixed a typo in Mathutil.Matrix (inverse --> invert) Jacques Guignot 2004-07-28 09:00:46 +00:00
  • 595be0fed5 Interface drawing tweaks: Matt Ebb 2004-07-28 00:21:11 +00:00
  • 1564409217 Uncommited dashed lines to indicated 1x1 zoom. While it did look nice and useful, it caused some rather nasty slowdown on some 3D cards. It was decided to push the feature as well as further discussions on it (zooming indicator in corner or others means of showing zoom level) for after 2.34. Martin Poirier 2004-07-27 23:24:56 +00:00
  • fb40ae6413 Added option to set 'full Osa' on non raytraced scenes. This makes sure old files still use the old fast OSA, and when you want a specific material to have specular/shader/texture AA you can set this individual. Ton Roosendaal 2004-07-27 22:23:45 +00:00
  • f3beeec296 new window behaviour for macos X computers : Jean-Luc Peurière 2004-07-27 20:40:42 +00:00
  • 0b9cf9006a compile options for macos X builds Jean-Luc Peurière 2004-07-27 20:31:03 +00:00
  • 58fb16aa13 Add missing funcs to Lamp method table: getIpo setIpo clearIpo Methods were implemented but not in instance method table. Stephen Swaney 2004-07-27 20:15:57 +00:00
  • 43c1dcdfe6 Solution for old reports, that ray_transp filtered image textures wrong. Problem was in calculation of oversampling vectors for correct AA. With the new AA method, this is less necessary, so the code now doesnt use mipmapped or filtered images when it is refracted. For reflected rays it does still use the filter though, there the error is hardly noticable. Ton Roosendaal 2004-07-27 18:48:27 +00:00
  • f9e0731003 What one little missing comma can wreak havoc! :) Solved crash with choosing World ipo Ton Roosendaal 2004-07-27 15:23:09 +00:00
  • 4d3cca252c Fixed small calculation error for non-float slider, which defined whether redraw was needed. This shows on (some) windows cards that the button continuously keeps updating/flashing. Ton Roosendaal 2004-07-27 14:26:11 +00:00
  • 0a092a5ffa fix epydoc formatting errors. Stephen Swaney 2004-07-27 14:18:32 +00:00
  • d375a64fbb Removed inadequate cursor grab feature. Ton Roosendaal 2004-07-27 12:25:37 +00:00
  • 3d6fa14777 Bug fix #1477 Ton Roosendaal 2004-07-27 11:42:50 +00:00
  • 031b39521a Fix for #1476 Ton Roosendaal 2004-07-27 11:29:45 +00:00
  • db7566fa98 Fix for #1475 Ton Roosendaal 2004-07-27 11:00:09 +00:00
  • 7b943f2a6d Scripts: - Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu). Thanks all, great scripts; - small updates in some other scripts. Willian Padovani Germano 2004-07-27 03:13:45 +00:00
  • d0da285547 Fixed small annoyonce that was there for long; New objects were not created with correct 'ipowin' value, to denote the default ipo to show. That caused sometimes wrong display with weird empty menu button in header. Ton Roosendaal 2004-07-26 22:46:56 +00:00
  • 73f1da749b Nathan's huge ipo patch. Ton Roosendaal 2004-07-26 21:44:55 +00:00
  • 0437f23008 Error in new particle deflector buttons; wrong type! Doesn't anyone check warnings, eh! :) Ton Roosendaal 2004-07-26 21:32:56 +00:00
  • 3d299a5dce Button type error; declaring short button and giving it an int! Ton Roosendaal 2004-07-26 21:23:20 +00:00
  • 519fb27ad5 Removed 'static' declaration from addzbufImBuf(). This is an exported function, static is for local functions... Reason was it gave loads of warnings in compiling. Ton Roosendaal 2004-07-26 21:20:42 +00:00
  • ca6c0861cf Wrong threshold for reflection rays (prevent go through backside) caused errors in rays going extreme close along surface. Like bug #1471 shows. Ton Roosendaal 2004-07-26 20:09:43 +00:00
  • 653abbae6c Fix for #1449 (blocky shadows) Ton Roosendaal 2004-07-26 17:12:04 +00:00
  • 8a52016501 Let the game engine manage it's own sound scene. This is to fix bug 1415 (Patch from Peter den Bak) http://projects.blender.org/tracker/index.php?func=detail&aid=1415&group_id=9&atid=125 Also release the OpenAL device & context. These were leaked before, and would cause an assertion. Kester Maddock 2004-07-26 11:54:10 +00:00
  • f64c5cacf7 roll back changes made in Ipo.c version 1.25 so we can easily apply Nathan's ipo patch which was made against version 1.24. Stephen Swaney 2004-07-26 07:15:00 +00:00
  • 5f034d61b8 Stupid mistake, forgot to add radiosity include dir to the source/blender/python/api2_2x/Makefile, breaking the makefiles build. Thanks intrr for reporting. Willian Padovani Germano 2004-07-26 02:13:42 +00:00
  • 4c78cc7557 Fixed camera flip bug. Shadow lamp flags in plugin were not handled correctly. Vertexcolors in plugin code were not exported. Fixed a few bugs related to GIpower parameter. Alfredo de Greef 2004-07-26 00:48:28 +00:00
  • 81303610b8 New BPython files missing from MSVC 6.0 projectfiles Martin Poirier 2004-07-25 21:56:07 +00:00
  • bead28b623 added a comment Stephen Swaney 2004-07-25 20:35:17 +00:00
  • 6d581008a8 a shot-in-the-dark attempt to fix the 'missing radio.h' problem. changed #include <radio.h> to #include "radio.h" Stephen Swaney 2004-07-25 20:12:57 +00:00
  • 874f5d3d48 Forgot to add remaking displist on ESC for subsurf crease edit... Ton Roosendaal 2004-07-25 17:52:13 +00:00
  • c50e3f374f BPython: - new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it; - new functions in Window module; - doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates; - small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien. Willian Padovani Germano 2004-07-25 16:55:45 +00:00
  • fe9336eb88 Work on creases editing. - while editing creases (SHIFT+E) it works like scaling now (towards or away from center selection). - ESC while crease edit now works. (note; doesnt fit in Trans structs...) - button 'draw edges' and 'draw creases' now exclude each other Ton Roosendaal 2004-07-25 13:36:44 +00:00
  • 5881af9306 Fix bug #1466: Crash on decimating non-manifold mesh in scons build. - Enabled the NDEBUG define (to disable assertions) on all platforms in scons. This is already the default in Makefiles. - Free MEdge data after decimating, it is not valid anymore. Brecht Van Lommel 2004-07-25 10:49:25 +00:00
  • 86d0d50479 Cleaned up the User Prefs layout. More ordered, descriptive, and better room for growth. Matt Ebb 2004-07-24 16:43:16 +00:00
  • bdd615b682 This commit prevents the loopcut tool from selecting a starting edge which isn't part of any visible faces. Since the tool requires at least 1 face to cut, this does not limit tool functionality and prevents blender from crashing. Johnny Matthews 2004-07-24 05:32:08 +00:00
  • 2b2d794533 Report #1457 Ton Roosendaal 2004-07-23 21:07:32 +00:00
  • 4a85ba9948 Somewhat better determination of ascii vs. binary filetypes when importing STL files. Chris Want 2004-07-23 20:50:44 +00:00
  • 2d54d7b3ce Bug #1462 Ton Roosendaal 2004-07-23 20:47:47 +00:00
  • a856becb52 Added a fix for calculating centring buttons in panel. It was off 8 pixels (the safety). Ton Roosendaal 2004-07-23 19:24:07 +00:00
  • 3ad0fce900 Fixed (minor) memory leak that occurs when audio can't be opened. Chris Want 2004-07-23 15:23:42 +00:00
  • 38d2a7148c Report 1456; bezier subdivide was far too simple. The reporter provided the correct math for it, works like a charm Ton Roosendaal 2004-07-23 14:31:22 +00:00
  • 3b242ab2ea Fix in rendering AO + alphamode "Key". Sky color was set raytrace and not properly reset when renderimg sky itself. Ton Roosendaal 2004-07-23 11:06:28 +00:00
  • a3d1f2bf66 Work on filesel.c : Ton Roosendaal 2004-07-23 10:49:04 +00:00
  • 8773a7bb5f Bug 1447 Ton Roosendaal 2004-07-22 16:56:35 +00:00
  • 4b7250d82a Added proper duplicate code for displistMesh. causing crashes... (bug 1434) Ton Roosendaal 2004-07-22 16:00:44 +00:00
  • 36375b1c29 Added colorpicker support for theme editor Ton Roosendaal 2004-07-22 13:40:17 +00:00
  • b453cd0715 Fix bug #1460: Camera IPOs Broken (Gameengine) Kester Maddock 2004-07-22 00:26:34 +00:00
  • 6ce57a706f GCC 3.4 compile fixes from bug #1277 Kester Maddock 2004-07-22 00:15:50 +00:00
  • 9b857ffb87 New BPython files missing from MSVC 6.0 projectfiles Martin Poirier 2004-07-21 22:59:09 +00:00
  • 866f03db8c Report #1433 Ton Roosendaal 2004-07-21 21:27:14 +00:00
  • d7dd942678 fix warning: function declaration isn't a prototype Stephen Swaney 2004-07-21 21:26:11 +00:00
  • bce2c02fdd New Curve method Curve.appendPoint( numcurve, newpoint ) to add points to a Curve. Stephen Swaney 2004-07-21 21:01:15 +00:00
  • 1c5302e68b added include path for some gameengine file and fixed an undefined function in the shading buttons Roel Spruit 2004-07-21 19:01:44 +00:00
  • db4941128e Bug #1459 New buttons in editmode for mball forgot to check on NULL pointer. Ton Roosendaal 2004-07-21 17:44:44 +00:00
  • 5c4e6908e7 Kent Mein pointed out some embarrasing syntax errors in example. Corrected those. Nathan Letwory 2004-07-21 17:25:50 +00:00
  • 7e35864f81 made it so the popup for mixing modes for textures was put into world and lamp map to windows as well as the material one. Kent Mein 2004-07-21 16:06:54 +00:00
  • 9175679b36 More alignment corrections by Emilie, for "Anim Settings" buttons. Nathan Letwory 2004-07-21 13:53:10 +00:00
  • c04bec851c creator.c wasn't updated in my last commit, here it is (the change reverts my previous change to it, since it was made unnecessary by handling onload scriptlinks a little differently, as can be checked in blender.c and editscreen.c). Willian Padovani Germano 2004-07-21 03:19:52 +00:00
  • df36d4c8e5 More details: Matt Ebb 2004-07-21 01:44:27 +00:00
  • 73b700626b More stuff made pretty. Courtesy of Emilie. Stephen Swaney 2004-07-21 01:38:20 +00:00
  • bb3c7cc0a1 Desoto fixed fine-alignment of buttons in Scene buttons. Looks cleaner now. Alexander Ewering 2004-07-20 22:35:09 +00:00
  • a600d66795 Undo never worked correctly for "Extrude" in BF-Blender. It just undid the transform, not the extrusion itself. How did nobody notice? :) Alexander Ewering 2004-07-20 21:48:42 +00:00
  • b6e0899607 Added support for cameras in Blender's Ortho mode. Kester Maddock 2004-07-20 12:07:06 +00:00
  • 7b3b3ae432 Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!): -- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games: Willian Padovani Germano 2004-07-20 08:16:46 +00:00
  • 9bf1655070 Minor UI fixes by Emilie McDavid and Chris Burt. Mostly button alignement fixes, positioning, sizes and thingies like that. Martin Poirier 2004-07-20 01:53:32 +00:00
  • a2474e9a0a Fix Trackball view rotation method to allow rotation angles > 180 deg. without having to start over. Alexander Ewering 2004-07-19 11:38:09 +00:00
  • 319527efe4 "Grab Cursor" now only is invoked by GKEY. Alexander Ewering 2004-07-19 08:42:24 +00:00
  • 66c2b4aace Details, details... Matt Ebb 2004-07-19 07:08:51 +00:00
  • 6883efe712 windows-gcc vs. solid, round 2 Chris Want 2004-07-19 02:43:07 +00:00
  • b42c714d75 Give the correct N key panel name when in vertex paint + edit mode (#1451 thanks Desoto for the report! ) Matt Ebb 2004-07-19 00:24:56 +00:00
  • b57167d3e4 Particles effector type #define Different draw mode for Vortex effector ( http://www.clubinfo.bdeb.qc.ca/~theeth/Temp/vortex.jpg ) Use row buts for effector type (only one effector at a time per object). Forcefield circle transparency in 3D view is controlled by falloff value (for coolness factor). Martin Poirier 2004-07-18 22:23:50 +00:00
  • f6a6a5a279 made Scons work again for Os X bundle creation Jean-Luc Peurière 2004-07-18 19:02:56 +00:00
  • 98b86b55fa This makes the windows-gcc build finish (only link to libsolid.a) ... might not be the best way, but it works. Chris Want 2004-07-18 18:42:36 +00:00
  • 1620a9199e Adding the new blending modes, and coding nice code broke having multiple layers of textures... silly cut/paste error. Fixed! (check; moto9.blend in regression files) Ton Roosendaal 2004-07-18 17:42:57 +00:00
  • e9f86f281e Forgot these two :) Alexander Ewering 2004-07-18 15:58:23 +00:00
  • 96e0a103d4 1) Change the way "Align mode" is accessed in the UI: It's now a global toggle for all pivot modes. The 2 new pivot modes have been removed from the popup. Alexander Ewering 2004-07-18 15:57:33 +00:00
  • 6dca057ac5 BPython: - added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda). Scripts: - Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth); - Updating JMS's disp_paint.py (also changed its name to remove version info); - minor updates in docs and scripts. Willian Padovani Germano 2004-07-18 15:54:17 +00:00
  • 4a244f274d Attempt 2 :) Found the right +0.5 todo, now based on understanding why. Checked with demo files in regression. But i bet intrr finds a new bug in an hour! Ton Roosendaal 2004-07-17 14:18:34 +00:00
  • 15d4fb9c85 Really bad luck with committing recently... past fix was plain wrong, although it rendered the submitted bug file fine... Note to self again; always also check if code even works in general! :) Note to self 2: don't fix things ad hoc when you're not coding Ton Roosendaal 2004-07-17 13:56:05 +00:00
  • 1bb871c682 "Force field" and "Vortex field" buttons in Effect buttons didn't update the 3d view. Alexander Ewering 2004-07-17 12:55:16 +00:00
  • c1bb49ab16 Fixed OSX ranlib line, to match commented out part in make libs Ton Roosendaal 2004-07-17 11:23:57 +00:00
  • baa2f99f07 Port Python updates from Tuhopuu2: getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion. Kester Maddock 2004-07-17 05:28:23 +00:00
  • 90fb631526 Port a few rasterizer changes from tuhopuu2: Up the max batch size. Clean up some of the code - move code in headers to source files etc. Kester Maddock 2004-07-17 05:23:17 +00:00
  • 5ff83fa2b8 One more cleanup for MSVC - need separation for debug/release because MSVC can't handle debug and optimisation flags at the same time. Kester Maddock 2004-07-17 04:59:25 +00:00
  • c0985f4ceb If using the 'ob centers only' modes, the headers for scaling did not update properly. This commit should fix that. Johnny Matthews 2004-07-17 03:23:17 +00:00
  • e70045b548 Missed these two... Kester Maddock 2004-07-17 02:50:15 +00:00
  • a57cd82e9f Remove all the autoconf stuff for QHull & SOLID and use the Makefiles. This should make building Solid & Qhull much more reliable. Kester Maddock 2004-07-17 02:44:24 +00:00
  • d5585a3589 Added the runtime fullscreen options. Kester Maddock 2004-07-17 00:48:59 +00:00
  • b16d1c7bde Fix m_type used uninitialised in MT_Transform. Kester Maddock 2004-07-17 00:44:48 +00:00
  • b07c5f2096 Bunch of small fixes for warnings and whatnot.... Kent Mein 2004-07-16 14:45:06 +00:00
  • 376468d383 Fixing a blenderplayer compile error reported by Meino Christian Cramer: - added mainqenter to stubs.c so it can be used in blender/blenkernel/intern/blender.c's setup_app_data. Willian Padovani Germano 2004-07-16 06:00:40 +00:00
  • 97bba404fb Demo mode and BPython: Willian Padovani Germano 2004-07-16 03:08:43 +00:00
  • 146021ea2e Details, details... Matt Ebb 2004-07-16 02:10:29 +00:00
  • 688a6de878 * User preference to select with the left mouse button instead of right. Matt Ebb 2004-07-16 01:34:19 +00:00
  • e926d392a8 OK, the game engine has been un-buildable on irix for long enough -- I'm committing this change I had discussed on the mailing list about a month ago. Chris Want 2004-07-16 01:31:25 +00:00
  • 7398803bf4 Fix to not create invalid bound shapes from non mesh objects (armatures). Kester Maddock 2004-07-16 00:08:06 +00:00