95eb490d0dfix for #1479
Ton Roosendaal
2004-07-28 10:01:22 +00:00
fc362f9538Added framework OpenGL to link path, to enable the video memory check in osx ghost now.
Ton Roosendaal
2004-07-28 09:31:36 +00:00
09dc9c4066forgot to copy back a change from my config.opt to SConstruct
Jean-Luc Peurière
2004-07-28 09:09:32 +00:00
2f5c4123d6fixed a typo in Mathutil.Matrix (inverse --> invert)
Jacques Guignot
2004-07-28 09:00:46 +00:00
595be0fed5Interface drawing tweaks:
Matt Ebb
2004-07-28 00:21:11 +00:00
1564409217Uncommited dashed lines to indicated 1x1 zoom. While it did look nice and useful, it caused some rather nasty slowdown on some 3D cards. It was decided to push the feature as well as further discussions on it (zooming indicator in corner or others means of showing zoom level) for after 2.34.
Martin Poirier
2004-07-27 23:24:56 +00:00
fb40ae6413Added option to set 'full Osa' on non raytraced scenes. This makes sure old files still use the old fast OSA, and when you want a specific material to have specular/shader/texture AA you can set this individual.
Ton Roosendaal
2004-07-27 22:23:45 +00:00
f3beeec296new window behaviour for macos X computers :
Jean-Luc Peurière
2004-07-27 20:40:42 +00:00
0b9cf9006acompile options for macos X builds
Jean-Luc Peurière
2004-07-27 20:31:03 +00:00
58fb16aa13Add missing funcs to Lamp method table: getIpo setIpo clearIpo Methods were implemented but not in instance method table.
Stephen Swaney
2004-07-27 20:15:57 +00:00
43c1dcdfe6Solution for old reports, that ray_transp filtered image textures wrong. Problem was in calculation of oversampling vectors for correct AA. With the new AA method, this is less necessary, so the code now doesnt use mipmapped or filtered images when it is refracted. For reflected rays it does still use the filter though, there the error is hardly noticable.
Ton Roosendaal
2004-07-27 18:48:27 +00:00
f9e0731003What one little missing comma can wreak havoc! :) Solved crash with choosing World ipo
Ton Roosendaal
2004-07-27 15:23:09 +00:00
4d3cca252cFixed small calculation error for non-float slider, which defined whether redraw was needed. This shows on (some) windows cards that the button continuously keeps updating/flashing.
Ton Roosendaal
2004-07-27 14:26:11 +00:00
0a092a5ffafix epydoc formatting errors.
Stephen Swaney
2004-07-27 14:18:32 +00:00
d375a64fbbRemoved inadequate cursor grab feature.
Ton Roosendaal
2004-07-27 12:25:37 +00:00
3d6fa14777Bug fix#1477
Ton Roosendaal
2004-07-27 11:42:50 +00:00
031b39521aFix for #1476
Ton Roosendaal
2004-07-27 11:29:45 +00:00
db7566fa98Fix for #1475
Ton Roosendaal
2004-07-27 11:00:09 +00:00
7b943f2a6dScripts: - Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu). Thanks all, great scripts; - small updates in some other scripts.
Willian Padovani Germano
2004-07-27 03:13:45 +00:00
d0da285547Fixed small annoyonce that was there for long; New objects were not created with correct 'ipowin' value, to denote the default ipo to show. That caused sometimes wrong display with weird empty menu button in header.
Ton Roosendaal
2004-07-26 22:46:56 +00:00
73f1da749bNathan's huge ipo patch.
Ton Roosendaal
2004-07-26 21:44:55 +00:00
0437f23008Error in new particle deflector buttons; wrong type! Doesn't anyone check warnings, eh! :)
Ton Roosendaal
2004-07-26 21:32:56 +00:00
3d299a5dceButton type error; declaring short button and giving it an int!
Ton Roosendaal
2004-07-26 21:23:20 +00:00
519fb27ad5Removed 'static' declaration from addzbufImBuf(). This is an exported function, static is for local functions... Reason was it gave loads of warnings in compiling.
Ton Roosendaal
2004-07-26 21:20:42 +00:00
ca6c0861cfWrong threshold for reflection rays (prevent go through backside) caused errors in rays going extreme close along surface. Like bug #1471 shows.
Ton Roosendaal
2004-07-26 20:09:43 +00:00
653abbae6cFix for #1449 (blocky shadows)
Ton Roosendaal
2004-07-26 17:12:04 +00:00
f64c5cacf7roll back changes made in Ipo.c version 1.25 so we can easily apply Nathan's ipo patch which was made against version 1.24.
Stephen Swaney
2004-07-26 07:15:00 +00:00
5f034d61b8Stupid mistake, forgot to add radiosity include dir to the source/blender/python/api2_2x/Makefile, breaking the makefiles build. Thanks intrr for reporting.
Willian Padovani Germano
2004-07-26 02:13:42 +00:00
4c78cc7557Fixed camera flip bug. Shadow lamp flags in plugin were not handled correctly. Vertexcolors in plugin code were not exported. Fixed a few bugs related to GIpower parameter.
Alfredo de Greef
2004-07-26 00:48:28 +00:00
81303610b8New BPython files missing from MSVC 6.0 projectfiles
Martin Poirier
2004-07-25 21:56:07 +00:00
bead28b623added a comment
Stephen Swaney
2004-07-25 20:35:17 +00:00
6d581008a8a shot-in-the-dark attempt to fix the 'missing radio.h' problem. changed #include <radio.h> to #include "radio.h"
Stephen Swaney
2004-07-25 20:12:57 +00:00
874f5d3d48Forgot to add remaking displist on ESC for subsurf crease edit...
Ton Roosendaal
2004-07-25 17:52:13 +00:00
c50e3f374fBPython: - new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it; - new functions in Window module; - doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates; - small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien.
Willian Padovani Germano
2004-07-25 16:55:45 +00:00
fe9336eb88Work on creases editing. - while editing creases (SHIFT+E) it works like scaling now (towards or away from center selection). - ESC while crease edit now works. (note; doesnt fit in Trans structs...) - button 'draw edges' and 'draw creases' now exclude each other
Ton Roosendaal
2004-07-25 13:36:44 +00:00
5881af9306Fix bug #1466: Crash on decimating non-manifold mesh in scons build. - Enabled the NDEBUG define (to disable assertions) on all platforms in scons. This is already the default in Makefiles. - Free MEdge data after decimating, it is not valid anymore.
Brecht Van Lommel
2004-07-25 10:49:25 +00:00
86d0d50479Cleaned up the User Prefs layout. More ordered, descriptive, and better room for growth.
Matt Ebb
2004-07-24 16:43:16 +00:00
bdd615b682This commit prevents the loopcut tool from selecting a starting edge which isn't part of any visible faces. Since the tool requires at least 1 face to cut, this does not limit tool functionality and prevents blender from crashing.
Johnny Matthews
2004-07-24 05:32:08 +00:00
2b2d794533Report #1457
Ton Roosendaal
2004-07-23 21:07:32 +00:00
4a85ba9948Somewhat better determination of ascii vs. binary filetypes when importing STL files.
Chris Want
2004-07-23 20:50:44 +00:00
2d54d7b3ceBug #1462
Ton Roosendaal
2004-07-23 20:47:47 +00:00
a856becb52Added a fix for calculating centring buttons in panel. It was off 8 pixels (the safety).
Ton Roosendaal
2004-07-23 19:24:07 +00:00
3ad0fce900Fixed (minor) memory leak that occurs when audio can't be opened.
Chris Want
2004-07-23 15:23:42 +00:00
38d2a7148cReport 1456; bezier subdivide was far too simple. The reporter provided the correct math for it, works like a charm
Ton Roosendaal
2004-07-23 14:31:22 +00:00
3b242ab2eaFix in rendering AO + alphamode "Key". Sky color was set raytrace and not properly reset when renderimg sky itself.
Ton Roosendaal
2004-07-23 11:06:28 +00:00
a3d1f2bf66Work on filesel.c :
Ton Roosendaal
2004-07-23 10:49:04 +00:00
8773a7bb5fBug 1447
Ton Roosendaal
2004-07-22 16:56:35 +00:00
4b7250d82aAdded proper duplicate code for displistMesh. causing crashes... (bug 1434)
Ton Roosendaal
2004-07-22 16:00:44 +00:00
36375b1c29Added colorpicker support for theme editor
Ton Roosendaal
2004-07-22 13:40:17 +00:00
9b857ffb87New BPython files missing from MSVC 6.0 projectfiles
Martin Poirier
2004-07-21 22:59:09 +00:00
866f03db8cReport #1433
Ton Roosendaal
2004-07-21 21:27:14 +00:00
d7dd942678fix warning: function declaration isn't a prototype
Stephen Swaney
2004-07-21 21:26:11 +00:00
bce2c02fddNew Curve method Curve.appendPoint( numcurve, newpoint ) to add points to a Curve.
Stephen Swaney
2004-07-21 21:01:15 +00:00
1c5302e68badded include path for some gameengine file and fixed an undefined function in the shading buttons
Roel Spruit
2004-07-21 19:01:44 +00:00
db4941128eBug #1459 New buttons in editmode for mball forgot to check on NULL pointer.
Ton Roosendaal
2004-07-21 17:44:44 +00:00
5c4e6908e7Kent Mein pointed out some embarrasing syntax errors in example. Corrected those.
Nathan Letwory
2004-07-21 17:25:50 +00:00
7e35864f81made it so the popup for mixing modes for textures was put into world and lamp map to windows as well as the material one.
Kent Mein
2004-07-21 16:06:54 +00:00
9175679b36More alignment corrections by Emilie, for "Anim Settings" buttons.
Nathan Letwory
2004-07-21 13:53:10 +00:00
c04bec851ccreator.c wasn't updated in my last commit, here it is (the change reverts my previous change to it, since it was made unnecessary by handling onload scriptlinks a little differently, as can be checked in blender.c and editscreen.c).
Willian Padovani Germano
2004-07-21 03:19:52 +00:00
df36d4c8e5More details:
Matt Ebb
2004-07-21 01:44:27 +00:00
73b700626bMore stuff made pretty. Courtesy of Emilie.
Stephen Swaney
2004-07-21 01:38:20 +00:00
bb3c7cc0a1Desoto fixed fine-alignment of buttons in Scene buttons. Looks cleaner now.
Alexander Ewering
2004-07-20 22:35:09 +00:00
a600d66795Undo never worked correctly for "Extrude" in BF-Blender. It just undid the transform, not the extrusion itself. How did nobody notice? :)
Alexander Ewering
2004-07-20 21:48:42 +00:00
b6e0899607Added support for cameras in Blender's Ortho mode.
Kester Maddock
2004-07-20 12:07:06 +00:00
7b3b3ae432Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!): -- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games:
Willian Padovani Germano
2004-07-20 08:16:46 +00:00
9bf1655070Minor UI fixes by Emilie McDavid and Chris Burt. Mostly button alignement fixes, positioning, sizes and thingies like that.
Martin Poirier
2004-07-20 01:53:32 +00:00
a2474e9a0aFix Trackball view rotation method to allow rotation angles > 180 deg. without having to start over.
Alexander Ewering
2004-07-19 11:38:09 +00:00
319527efe4"Grab Cursor" now only is invoked by GKEY.
Alexander Ewering
2004-07-19 08:42:24 +00:00
66c2b4aaceDetails, details...
Matt Ebb
2004-07-19 07:08:51 +00:00
6883efe712windows-gcc vs. solid, round 2
Chris Want
2004-07-19 02:43:07 +00:00
b42c714d75Give the correct N key panel name when in vertex paint + edit mode (#1451 thanks Desoto for the report! )
Matt Ebb
2004-07-19 00:24:56 +00:00
b57167d3e4Particles effector type #define Different draw mode for Vortex effector ( http://www.clubinfo.bdeb.qc.ca/~theeth/Temp/vortex.jpg ) Use row buts for effector type (only one effector at a time per object). Forcefield circle transparency in 3D view is controlled by falloff value (for coolness factor).
Martin Poirier
2004-07-18 22:23:50 +00:00
f6a6a5a279made Scons work again for Os X bundle creation
Jean-Luc Peurière
2004-07-18 19:02:56 +00:00
98b86b55faThis makes the windows-gcc build finish (only link to libsolid.a) ... might not be the best way, but it works.
Chris Want
2004-07-18 18:42:36 +00:00
1620a9199eAdding the new blending modes, and coding nice code broke having multiple layers of textures... silly cut/paste error. Fixed! (check; moto9.blend in regression files)
Ton Roosendaal
2004-07-18 17:42:57 +00:00
e9f86f281eForgot these two :)
Alexander Ewering
2004-07-18 15:58:23 +00:00
96e0a103d41) Change the way "Align mode" is accessed in the UI: It's now a global toggle for all pivot modes. The 2 new pivot modes have been removed from the popup.
Alexander Ewering
2004-07-18 15:57:33 +00:00
6dca057ac5BPython: - added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda). Scripts: - Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth); - Updating JMS's disp_paint.py (also changed its name to remove version info); - minor updates in docs and scripts.
Willian Padovani Germano
2004-07-18 15:54:17 +00:00
4a244f274dAttempt 2 :) Found the right +0.5 todo, now based on understanding why. Checked with demo files in regression. But i bet intrr finds a new bug in an hour!
Ton Roosendaal
2004-07-17 14:18:34 +00:00
15d4fb9c85Really bad luck with committing recently... past fix was plain wrong, although it rendered the submitted bug file fine... Note to self again; always also check if code even works in general! :) Note to self 2: don't fix things ad hoc when you're not coding
Ton Roosendaal
2004-07-17 13:56:05 +00:00
1bb871c682"Force field" and "Vortex field" buttons in Effect buttons didn't update the 3d view.
Alexander Ewering
2004-07-17 12:55:16 +00:00
c1bb49ab16Fixed OSX ranlib line, to match commented out part in make libs
Ton Roosendaal
2004-07-17 11:23:57 +00:00
baa2f99f07Port Python updates from Tuhopuu2: getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.
Kester Maddock
2004-07-17 05:28:23 +00:00
90fb631526Port a few rasterizer changes from tuhopuu2: Up the max batch size. Clean up some of the code - move code in headers to source files etc.
Kester Maddock
2004-07-17 05:23:17 +00:00
5ff83fa2b8One more cleanup for MSVC - need separation for debug/release because MSVC can't handle debug and optimisation flags at the same time.
Kester Maddock
2004-07-17 04:59:25 +00:00
c0985f4cebIf using the 'ob centers only' modes, the headers for scaling did not update properly. This commit should fix that.
Johnny Matthews
2004-07-17 03:23:17 +00:00
e70045b548Missed these two...
Kester Maddock
2004-07-17 02:50:15 +00:00
a57cd82e9fRemove all the autoconf stuff for QHull & SOLID and use the Makefiles. This should make building Solid & Qhull much more reliable.
Kester Maddock
2004-07-17 02:44:24 +00:00
d5585a3589Added the runtime fullscreen options.
Kester Maddock
2004-07-17 00:48:59 +00:00
b16d1c7bdeFix m_type used uninitialised in MT_Transform.
Kester Maddock
2004-07-17 00:44:48 +00:00
b07c5f2096Bunch of small fixes for warnings and whatnot....
Kent Mein
2004-07-16 14:45:06 +00:00
376468d383Fixing a blenderplayer compile error reported by Meino Christian Cramer: - added mainqenter to stubs.c so it can be used in blender/blenkernel/intern/blender.c's setup_app_data.
Willian Padovani Germano
2004-07-16 06:00:40 +00:00
97bba404fbDemo mode and BPython:
Willian Padovani Germano
2004-07-16 03:08:43 +00:00
146021ea2eDetails, details...
Matt Ebb
2004-07-16 02:10:29 +00:00
688a6de878* User preference to select with the left mouse button instead of right.
Matt Ebb
2004-07-16 01:34:19 +00:00
e926d392a8OK, the game engine has been un-buildable on irix for long enough -- I'm committing this change I had discussed on the mailing list about a month ago.
Chris Want
2004-07-16 01:31:25 +00:00
7398803bf4Fix to not create invalid bound shapes from non mesh objects (armatures).
Kester Maddock
2004-07-16 00:08:06 +00:00