366f58fca7Added tooltips for Lattice editbuttons.
Ton Roosendaal
2004-05-09 21:26:43 +00:00
24a8327d25fix for bug #1263
Ton Roosendaal
2004-05-09 21:15:05 +00:00
4d99961c0dAs we dutchies say: "Now breaks my clog!"
Ton Roosendaal
2004-05-09 20:40:21 +00:00
fe89479036BPython: - Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now. A pylist was not being decref'ed.
Willian Padovani Germano
2004-05-09 02:18:51 +00:00
a2d9c2b905Fixed Sconstruct file so that blender.app Bundle builds correctly with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale) and with unwanted CVS dirs and DS_Store files removed.
Jean-Luc Peurière
2004-05-08 22:29:56 +00:00
9c3607b1ffFixed little annoyance that caused previewrender not to clear sometimes. For example when no Texture exists, and you switch from material to texture buttons.
Ton Roosendaal
2004-05-08 09:42:33 +00:00
ac47d081c4post 2.33 release commit of the modified SCons files for Os X.
Jean-Luc Peurière
2004-05-08 01:34:39 +00:00
bd50d2f9cdDelete all SOLID shapes at the end of the game engine. They were all being leaked!
Kester Maddock
2004-05-08 00:25:20 +00:00
83907fc5f7Num-slider buts and CTRL didn't work when range was > 1.0
Ton Roosendaal
2004-05-07 19:56:26 +00:00
16c783d950Added two more mapping types to World buttons for sky render.
Ton Roosendaal
2004-05-07 18:03:40 +00:00
d835cc8f16* bump VERSION to 2.33 * change python2.2 in python2.3 for win32
Nathan Letwory
2004-05-07 13:50:22 +00:00
934bdb5ee9When pressing ALT+A, i noticed other windows advance 1 frame. This is caused by swapbuffers system, which redraws the other windows when the CFRA timer already advanced 1 frame.
Ton Roosendaal
2004-05-07 11:59:41 +00:00
e7f6ebb7caImproved three tooltips: - Material Shadow and Traceable still mentioned old shadowbuffer methods - AngMap option in World mapping has better explanation
Ton Roosendaal
2004-05-07 11:35:38 +00:00
9936d28382- switched a strcat and strcpy pair... doh! (well spotted b-ix!) - appended "./blender" to %HOME% return for Win32. Is consistant now with the other returns for Win.
Simon Clitherow
2004-05-06 21:40:38 +00:00
8d18aade3fpotential fix for windows crash when it encounters file dates beyond the nice limited unix range (1970-2034 or so). Zr will check!
Ton Roosendaal
2004-05-06 20:53:05 +00:00
ef0adbd15fFix related to audio crash. Made the check for when audio_init runs a tinsy bit more strict. Now it did it for each ALT+A play anim.
Ton Roosendaal
2004-05-06 19:57:21 +00:00
dba290879dbug fix#1237
Ton Roosendaal
2004-05-06 19:42:38 +00:00
a686d5cb45fix for bug #1223
Ton Roosendaal
2004-05-06 19:31:16 +00:00
002a855275fix for bug #1226: With subsurf level 0, in editmode, the hidden faces where still drawn. Was caused because subsurfing code then is skipped.
Ton Roosendaal
2004-05-06 17:32:17 +00:00
dca4852482Member added, who wasnt included due to wrong subscription.
Ton Roosendaal
2004-05-06 11:15:04 +00:00
762b07f13dEnable doubles internally in Solid for the Makefile build system.
Kester Maddock
2004-05-05 04:12:53 +00:00
f54160ca2f- PyInt_AsLong() was called on a possibly NULL object, this may be a checked error but is no good anyway - Bone_dealloc free'd Blender's actual copy of the Bone! AGH!!!! - On syntax errors the python global dictionary was being free'd twice. AGH!!! again!
Daniel Dunbar
2004-05-05 03:22:22 +00:00
baa54a9a9f- made a VERY IMPORTANT change to usiblender.c
Daniel Dunbar
2004-05-04 21:16:39 +00:00
993a438b3f- change to non-typedef'ng method of declaring BCursor in winlay.h (OSX doesn't like)
Daniel Dunbar
2004-05-04 19:40:11 +00:00
14a46b70d3- removed debug prints that had no meaning to most people - zr: you lazy developer, you shouldn't commit code that has debug prints in it. you ruined my life!!!!
Daniel Dunbar
2004-05-04 19:13:35 +00:00
400cd96eff- ugh, do not break open an abstract data type just to add one single function, especially when you are introducing extra dependencies (GHOST) on files that should not have them.
Daniel Dunbar
2004-05-04 19:10:55 +00:00
2620ee4dc2Shortened up the Makefile since freebsd,linux and solaris do the same stuff: Basically use this instead of seperate sections for each platform. ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris"))
Kent Mein
2004-05-04 16:26:52 +00:00
84009013f6Added Camera Fly Mode (Shift F) to the toolbox.
Kent Mein
2004-05-04 16:25:35 +00:00
ce816de41aRemoved the printf that was causing about 50000 "Color depth R=8 G=8 B=8" lines.....
Kent Mein
2004-05-04 15:04:29 +00:00
c80ec7b808- fix silly scriptlink running code, pulled out convenient ID_asPyObject and ID_getScriptlinks functions, moved code into BPY_interface.c (where it fit better) - EXPP_interface.c is essentially obselete now - I didn't test this, I'm sure I broke something, if a Pythonista could comment that would be nice (oh and the maintainer too).
Daniel Dunbar
2004-05-04 14:27:41 +00:00
648c21947cUse a better compare function for RAS_IPolygonMaterial Fix sharing verticies - must test pos, normal, uv & colour before sharing (not just index)
Kester Maddock
2004-05-04 13:17:46 +00:00
79f3e88021Build blender with solid-based gameengine on irix using pre-compiled libs. I turned off the automatic building of solid in extern/ for irix since the vendor supplied build system does not work well.
Chris Want
2004-05-04 04:55:24 +00:00
c0a7891382Apparently the sequencer has its own audiosystem, so the change I did for init sound only when needed, was not catched by sequencer.
Ton Roosendaal
2004-05-03 21:21:29 +00:00
fb72b8d937- build qhull and solid (next to ode)
Hans Lambermont
2004-05-03 17:58:36 +00:00
0c64d26db3Fixed a bug where From Window mapping in perspective view would give strange results, caused by a little typo. The solution was proposed by bjornmose.
Brecht Van Lommel
2004-05-03 13:23:19 +00:00
b2d1b7cf89- add 'tar file changed while reading' remark and a commented workaround
Hans Lambermont
2004-05-03 08:12:40 +00:00
bac4439d6abumped VERSION to 2.33-cvs and enable gameengine+solid per default for Linux
Nathan Letwory
2004-05-03 06:11:58 +00:00
e5c4bd6349Projectfiles update for Python 2.3.X
Martin Poirier
2004-05-03 01:37:50 +00:00
08c14c7ca0Mouse Wheel Support for the Game Engine.
Kester Maddock
2004-05-02 23:45:03 +00:00
45a240260eCheck that deformer is an armature defore updating the displists of it's children (gives speed up for alt-A, animation rendering).
Chris Want
2004-05-02 22:03:22 +00:00
5a4e574b81- Documentation for the new python API
Joseph Gilbert
2004-05-02 14:29:31 +00:00
e7df984c16Changes for OSX compiling with Makefiles; - support 2.3 python - use -O2 for all - fixed reference to SOLID.h
Ton Roosendaal
2004-05-01 16:52:29 +00:00
dcb83e27a2- use SDL sound on FreeBSD too. - add solid include path to unix common makefile ... this is not FreeBSD specific, so I'm a bit confused as this wasn't corrected before.
Hans Lambermont
2004-04-30 17:50:48 +00:00
298922ce39Splash! :)
Ton Roosendaal
2004-04-30 11:52:08 +00:00
bfc6fbc573Make python 2.3 the default for the irix build.
Chris Want
2004-04-30 02:12:28 +00:00
4c423081b2Fix committed a while ago, revision 1.52, still set a bluroffset in a very unexpected location, causing small offset in rendered sub-pixel, which showed only up raytracing a very detailed object with small faces... ugh!
Ton Roosendaal
2004-04-29 22:31:48 +00:00
ab4bf7f864And another error in creating 'release' for MacOS
Ton Roosendaal
2004-04-29 19:41:40 +00:00
dd539a8e63Changed copying README to copying blender.html instead Only affects "make release"
Ton Roosendaal
2004-04-29 18:25:27 +00:00
954cf702d6Upped version to 233 for in header in Blender
Ton Roosendaal
2004-04-29 17:14:31 +00:00
33abfc8015World->physicsEngine is SUMO when you create new one.
Ton Roosendaal
2004-04-29 17:13:50 +00:00
7134022e532.33 now, for release building
Ton Roosendaal
2004-04-29 17:10:35 +00:00
7437b23adaAdded python license to txt directory for binary releases.
Ton Roosendaal
2004-04-29 16:39:39 +00:00
94e57dbe0dNoted by Desoto: new 'Checker' option for Image repeat could use better preview.
Ton Roosendaal
2004-04-29 16:33:08 +00:00
97f2cf05f5Fix#1207
Ton Roosendaal
2004-04-29 16:20:34 +00:00
d6eeceb83dFix#1205
Ton Roosendaal
2004-04-29 15:56:26 +00:00
813352d677fix#1204
Ton Roosendaal
2004-04-29 15:52:11 +00:00
3102c0dad9Added (very nice!) new blender.html written by Willian. This will replace the short README file. The blender.html doc is meant to give new users quick hints how to survive with Blender.
Ton Roosendaal
2004-04-29 10:49:00 +00:00
2609a608bbfix for #1123 by Roland Hess (harkyman)
Stephen Swaney
2004-04-29 04:50:28 +00:00
1e75dbc0a1bump version number
Stephen Swaney
2004-04-29 01:56:55 +00:00
8f4f2e5235Correct icons for OSX
Ton Roosendaal
2004-04-28 21:19:18 +00:00
02ba73aaadSneaked in new feature (request samo):
Ton Roosendaal
2004-04-28 18:08:34 +00:00
0da09b4299Bug 1203
Ton Roosendaal
2004-04-28 17:35:35 +00:00
07b6ca41c8Bug fix 1202
Ton Roosendaal
2004-04-28 17:26:30 +00:00
83b17b9f4dFix: Setting objects Dynamic, then unsetting Actor would leave an object dynamic. Check for Actor && Dynamic to enable dynamic.
Kester Maddock
2004-04-28 09:08:42 +00:00
0bf41c06cdError in popup menu for new Musgrave texture. The order was wrong, and the button values where wrong... big messup! Only thing that actually changes is that now the Musgrave names suddenly are different.
Ton Roosendaal
2004-04-27 19:42:41 +00:00
ef4a6c3551Bug 1199
Ton Roosendaal
2004-04-27 19:30:16 +00:00
978ba3c208Fixed minimum limit for values in Armature panel.
Ton Roosendaal
2004-04-27 19:05:41 +00:00
34a2350908- UGH! Some optimize line in sky code screwed up sky render when it had no texture nor blend... gave weird lines in render.
Ton Roosendaal
2004-04-27 17:06:02 +00:00
79d990f310- Bug fix: MetaBalls was not polygonized, when armature (as parent of MetaBalls) was in pose mode.
Jiri Hnidek
2004-04-27 14:37:19 +00:00
4641463589removed print "break true" when pressing ESC with render window active.
Ton Roosendaal
2004-04-27 12:17:16 +00:00
4f815a52f1Error found in code that allows dynamic octrees. A lookup table was not cleared correctly for each face, causing too many octree nodes to be filled in. Especially for more complex scenes this fix is quite a time saver.
Ton Roosendaal
2004-04-26 22:14:31 +00:00
4ff3a1ec10Request from [A]ndy: When tracing a mirror with AO, the rendering was extremely slow due to each mirror sample (like 8 per pixel) taking a full range of AO samples.
Ton Roosendaal
2004-04-26 21:38:36 +00:00
0e156156b1bugfix: Ipo.addCurve() was creating a new Ipo block and adding curve there instead of adding curve to existing Ipo. reported on elysiun.
Stephen Swaney
2004-04-26 17:21:51 +00:00
6d2970e406Added Ambient channel in "Map To" Panel for materials. Is now means to control AO and Radio with texture too.
Ton Roosendaal
2004-04-26 16:49:05 +00:00
2b8c917de3Update projectfile for new python module
Nathan Letwory
2004-04-26 15:52:45 +00:00
44f8257436Optimize for AO: when material ambient value is zero, no AO calculus takes place now. Also nice to tweak & speedup environments.
Ton Roosendaal
2004-04-26 15:07:08 +00:00
f331fc8fbb- add comment in filesel.c to note where memory from some BLO_blendhandle functions is going
Daniel Dunbar
2004-04-25 15:12:45 +00:00
2d24298b91BPython: -- epydoc Documentation for eeshlo's Noise module + small typo fix in Noise.c -- BPY_end_python closes .blend file opened by Library module when script doesn't do it by itself.
Willian Padovani Germano
2004-04-25 14:43:21 +00:00
395c1152c8- finalize scene.render module - added some constants for the rendering module to blender module - moved rendering functions from scene to scene.render - rendering functions called from renderData struct instead of from scene directly - getRenderingContext() returns rendering data struct - deprecation of old scene functions - some formatting/documentation of code
Joseph Gilbert
2004-04-25 05:18:43 +00:00
f47ec62b07Ah, it's better when the menus show the correct hotkeys isn't it ;)
Martin Poirier
2004-04-24 21:59:34 +00:00
7e75a72585For the 100st time or so: fix in selecting vertices for Mesh editmode. Why do i keep thinking it works? And will it be still broken? We find out in a month! :)
Ton Roosendaal
2004-04-24 21:51:38 +00:00
64fd636f0cMirror in object mode. Works like Mirror in edit mode but only works on local axis (doing it differently would require a much more clever algorithm). Mirror Object is assigned to Ctrl-M and I've add Ctrl-M to call Mirror Edit (on top of M alone) for practical reason. We should consider switching both to Ctrl-M for pratical reasons but I kept M for backward compatibility Also added the menu and toolbox counterparts.
Martin Poirier
2004-04-24 21:09:06 +00:00
f860c88405projectfile update for the new python module
Martin Poirier
2004-04-24 20:50:23 +00:00
5bbd35ff05Turned Sky render code in Blender to become fully float, it still returned bytes for RGB. This to allow very bright contrasted images to be used for AO as well. As a first start also the Texture->Colors panel now allows contrast setting up to 5.0 (was 2.0).
Ton Roosendaal
2004-04-24 20:27:29 +00:00
382297b687BPython: - New module + doc: Blender.Library: It's like File->Append, loads datablocks from .blend files. - small updates to fix warnings and accomodate for the new module, in readfile.[ch] - New Blender.sys module function: time, a wrapper of the PIL get time function. - Updated original makefile and scons builds.
Willian Padovani Germano
2004-04-24 20:04:37 +00:00
e5e4c0fc4f- more binary file patching
Daniel Dunbar
2004-04-24 18:38:04 +00:00
f157940432- convert darwin icon files to binary
Daniel Dunbar
2004-04-24 18:34:08 +00:00
4d29aee140New: rendering in background mode (blender -b) now prints a percentage to indicate scanlines being in progress. For motion blur frames it works too.
Ton Roosendaal
2004-04-24 12:02:39 +00:00
63048b6cf4Synchronise game engine with Tuhopuu2 tree.
Kester Maddock
2004-04-24 06:40:15 +00:00
a46f456e92Fixes for MouseFocusSensor: (bug 1165) 1. Do the ray cast properly (from the near plane to the far clip plane) 2. Loop over invisible objects (sensors)
Kester Maddock
2004-04-24 06:36:55 +00:00
3a2194a534Remove ability to open a published executable from Blender.
Kester Maddock
2004-04-24 06:29:51 +00:00
8ff958e821The Anim and Tiles settings in the Image Window are now available again, in the new Properties panel (was first called Transform Properties). They include the same settings as were previously found in the window header: Anim toggle, Start/End frame, Speed, Tiles toggle, X repeat and Y repeat.
Brecht Van Lommel
2004-04-23 21:38:01 +00:00
dffa667674Raytrace now has option to change the resolution of the Octree used. It appeared that the standard size (64x64x64) just works fine for small scenes, like a single character in a small environment. Larger scenes and larger environments became exponentional slower.
Ton Roosendaal
2004-04-23 21:02:58 +00:00
d8580d181ba sensors 'invert' toggle button was showing the wrong state. thanks to Ton for figuring out what's wrong
Stefan Gartner
2004-04-23 15:27:40 +00:00