Commit Graph

  • 366f58fca7 Added tooltips for Lattice editbuttons. Ton Roosendaal 2004-05-09 21:26:43 +00:00
  • 24a8327d25 fix for bug #1263 Ton Roosendaal 2004-05-09 21:15:05 +00:00
  • 4d99961c0d As we dutchies say: "Now breaks my clog!" Ton Roosendaal 2004-05-09 20:40:21 +00:00
  • fe89479036 BPython: - Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now. A pylist was not being decref'ed. Willian Padovani Germano 2004-05-09 02:18:51 +00:00
  • a2d9c2b905 Fixed Sconstruct file so that blender.app Bundle builds correctly with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale) and with unwanted CVS dirs and DS_Store files removed. Jean-Luc Peurière 2004-05-08 22:29:56 +00:00
  • 9c3607b1ff Fixed little annoyance that caused previewrender not to clear sometimes. For example when no Texture exists, and you switch from material to texture buttons. Ton Roosendaal 2004-05-08 09:42:33 +00:00
  • ac47d081c4 post 2.33 release commit of the modified SCons files for Os X. Jean-Luc Peurière 2004-05-08 01:34:39 +00:00
  • bd50d2f9cd Delete all SOLID shapes at the end of the game engine. They were all being leaked! Kester Maddock 2004-05-08 00:25:20 +00:00
  • 83907fc5f7 Num-slider buts and CTRL didn't work when range was > 1.0 Ton Roosendaal 2004-05-07 19:56:26 +00:00
  • 16c783d950 Added two more mapping types to World buttons for sky render. Ton Roosendaal 2004-05-07 18:03:40 +00:00
  • d835cc8f16 * bump VERSION to 2.33 * change python2.2 in python2.3 for win32 Nathan Letwory 2004-05-07 13:50:22 +00:00
  • 934bdb5ee9 When pressing ALT+A, i noticed other windows advance 1 frame. This is caused by swapbuffers system, which redraws the other windows when the CFRA timer already advanced 1 frame. Ton Roosendaal 2004-05-07 11:59:41 +00:00
  • e7f6ebb7ca Improved three tooltips: - Material Shadow and Traceable still mentioned old shadowbuffer methods - AngMap option in World mapping has better explanation Ton Roosendaal 2004-05-07 11:35:38 +00:00
  • 9936d28382 - switched a strcat and strcpy pair... doh! (well spotted b-ix!) - appended "./blender" to %HOME% return for Win32. Is consistant now with the other returns for Win. Simon Clitherow 2004-05-06 21:40:38 +00:00
  • 8d18aade3f potential fix for windows crash when it encounters file dates beyond the nice limited unix range (1970-2034 or so). Zr will check! Ton Roosendaal 2004-05-06 20:53:05 +00:00
  • ef0adbd15f Fix related to audio crash. Made the check for when audio_init runs a tinsy bit more strict. Now it did it for each ALT+A play anim. Ton Roosendaal 2004-05-06 19:57:21 +00:00
  • dba290879d bug fix #1237 Ton Roosendaal 2004-05-06 19:42:38 +00:00
  • a686d5cb45 fix for bug #1223 Ton Roosendaal 2004-05-06 19:31:16 +00:00
  • 002a855275 fix for bug #1226: With subsurf level 0, in editmode, the hidden faces where still drawn. Was caused because subsurfing code then is skipped. Ton Roosendaal 2004-05-06 17:32:17 +00:00
  • dca4852482 Member added, who wasnt included due to wrong subscription. Ton Roosendaal 2004-05-06 11:15:04 +00:00
  • 5813ae55d4 Fix Bug #1243: http://projects.blender.org/tracker/?func=detail&aid=1243&group_id=9&atid=125 Kester Maddock 2004-05-06 02:13:07 +00:00
  • 762b07f13d Enable doubles internally in Solid for the Makefile build system. Kester Maddock 2004-05-05 04:12:53 +00:00
  • f54160ca2f - PyInt_AsLong() was called on a possibly NULL object, this may be a checked error but is no good anyway - Bone_dealloc free'd Blender's actual copy of the Bone! AGH!!!! - On syntax errors the python global dictionary was being free'd twice. AGH!!! again! Daniel Dunbar 2004-05-05 03:22:22 +00:00
  • baa54a9a9f - made a VERY IMPORTANT change to usiblender.c Daniel Dunbar 2004-05-04 21:16:39 +00:00
  • 993a438b3f - change to non-typedef'ng method of declaring BCursor in winlay.h (OSX doesn't like) Daniel Dunbar 2004-05-04 19:40:11 +00:00
  • 14a46b70d3 - removed debug prints that had no meaning to most people - zr: you lazy developer, you shouldn't commit code that has debug prints in it. you ruined my life!!!! Daniel Dunbar 2004-05-04 19:13:35 +00:00
  • 400cd96eff - ugh, do not break open an abstract data type just to add one single function, especially when you are introducing extra dependencies (GHOST) on files that should not have them. Daniel Dunbar 2004-05-04 19:10:55 +00:00
  • 2620ee4dc2 Shortened up the Makefile since freebsd,linux and solaris do the same stuff: Basically use this instead of seperate sections for each platform. ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris")) Kent Mein 2004-05-04 16:26:52 +00:00
  • 84009013f6 Added Camera Fly Mode (Shift F) to the toolbox. Kent Mein 2004-05-04 16:25:35 +00:00
  • ce816de41a Removed the printf that was causing about 50000 "Color depth R=8 G=8 B=8" lines..... Kent Mein 2004-05-04 15:04:29 +00:00
  • c80ec7b808 - fix silly scriptlink running code, pulled out convenient ID_asPyObject and ID_getScriptlinks functions, moved code into BPY_interface.c (where it fit better) - EXPP_interface.c is essentially obselete now - I didn't test this, I'm sure I broke something, if a Pythonista could comment that would be nice (oh and the maintainer too). Daniel Dunbar 2004-05-04 14:27:41 +00:00
  • 648c21947c Use a better compare function for RAS_IPolygonMaterial Fix sharing verticies - must test pos, normal, uv & colour before sharing (not just index) Kester Maddock 2004-05-04 13:17:46 +00:00
  • f03fa79d28 Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine. http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125 Kester Maddock 2004-05-04 09:34:02 +00:00
  • 79f3e88021 Build blender with solid-based gameengine on irix using pre-compiled libs. I turned off the automatic building of solid in extern/ for irix since the vendor supplied build system does not work well. Chris Want 2004-05-04 04:55:24 +00:00
  • c0a7891382 Apparently the sequencer has its own audiosystem, so the change I did for init sound only when needed, was not catched by sequencer. Ton Roosendaal 2004-05-03 21:21:29 +00:00
  • fb72b8d937 - build qhull and solid (next to ode) Hans Lambermont 2004-05-03 17:58:36 +00:00
  • 0c64d26db3 Fixed a bug where From Window mapping in perspective view would give strange results, caused by a little typo. The solution was proposed by bjornmose. Brecht Van Lommel 2004-05-03 13:23:19 +00:00
  • b2d1b7cf89 - add 'tar file changed while reading' remark and a commented workaround Hans Lambermont 2004-05-03 08:12:40 +00:00
  • bac4439d6a bumped VERSION to 2.33-cvs and enable gameengine+solid per default for Linux Nathan Letwory 2004-05-03 06:11:58 +00:00
  • e5c4bd6349 Projectfiles update for Python 2.3.X Martin Poirier 2004-05-03 01:37:50 +00:00
  • 08c14c7ca0 Mouse Wheel Support for the Game Engine. Kester Maddock 2004-05-02 23:45:03 +00:00
  • 45a240260e Check that deformer is an armature defore updating the displists of it's children (gives speed up for alt-A, animation rendering). Chris Want 2004-05-02 22:03:22 +00:00
  • 5a4e574b81 - Documentation for the new python API Joseph Gilbert 2004-05-02 14:29:31 +00:00
  • e7df984c16 Changes for OSX compiling with Makefiles; - support 2.3 python - use -O2 for all - fixed reference to SOLID.h Ton Roosendaal 2004-05-01 16:52:29 +00:00
  • dcb83e27a2 - use SDL sound on FreeBSD too. - add solid include path to unix common makefile ... this is not FreeBSD specific, so I'm a bit confused as this wasn't corrected before. Hans Lambermont 2004-04-30 17:50:48 +00:00
  • 298922ce39 Splash! :) Ton Roosendaal 2004-04-30 11:52:08 +00:00
  • bfc6fbc573 Make python 2.3 the default for the irix build. Chris Want 2004-04-30 02:12:28 +00:00
  • 4c423081b2 Fix committed a while ago, revision 1.52, still set a bluroffset in a very unexpected location, causing small offset in rendered sub-pixel, which showed only up raytracing a very detailed object with small faces... ugh! Ton Roosendaal 2004-04-29 22:31:48 +00:00
  • ab4bf7f864 And another error in creating 'release' for MacOS Ton Roosendaal 2004-04-29 19:41:40 +00:00
  • dd539a8e63 Changed copying README to copying blender.html instead Only affects "make release" Ton Roosendaal 2004-04-29 18:25:27 +00:00
  • 954cf702d6 Upped version to 233 for in header in Blender Ton Roosendaal 2004-04-29 17:14:31 +00:00
  • 33abfc8015 World->physicsEngine is SUMO when you create new one. Ton Roosendaal 2004-04-29 17:13:50 +00:00
  • 7134022e53 2.33 now, for release building Ton Roosendaal 2004-04-29 17:10:35 +00:00
  • 7437b23ada Added python license to txt directory for binary releases. Ton Roosendaal 2004-04-29 16:39:39 +00:00
  • 94e57dbe0d Noted by Desoto: new 'Checker' option for Image repeat could use better preview. Ton Roosendaal 2004-04-29 16:33:08 +00:00
  • 97f2cf05f5 Fix #1207 Ton Roosendaal 2004-04-29 16:20:34 +00:00
  • d6eeceb83d Fix #1205 Ton Roosendaal 2004-04-29 15:56:26 +00:00
  • 813352d677 fix #1204 Ton Roosendaal 2004-04-29 15:52:11 +00:00
  • d7e6a3dd47 Fix blenderplayer unable to load .blend files (only runtimes!) Kester Maddock 2004-04-29 10:51:02 +00:00
  • 3102c0dad9 Added (very nice!) new blender.html written by Willian. This will replace the short README file. The blender.html doc is meant to give new users quick hints how to survive with Blender. Ton Roosendaal 2004-04-29 10:49:00 +00:00
  • 2609a608bb fix for #1123 by Roland Hess (harkyman) Stephen Swaney 2004-04-29 04:50:28 +00:00
  • 1e75dbc0a1 bump version number Stephen Swaney 2004-04-29 01:56:55 +00:00
  • 8f4f2e5235 Correct icons for OSX Ton Roosendaal 2004-04-28 21:19:18 +00:00
  • 02ba73aaad Sneaked in new feature (request samo): Ton Roosendaal 2004-04-28 18:08:34 +00:00
  • 0da09b4299 Bug 1203 Ton Roosendaal 2004-04-28 17:35:35 +00:00
  • 07b6ca41c8 Bug fix 1202 Ton Roosendaal 2004-04-28 17:26:30 +00:00
  • 83b17b9f4d Fix: Setting objects Dynamic, then unsetting Actor would leave an object dynamic. Check for Actor && Dynamic to enable dynamic. Kester Maddock 2004-04-28 09:08:42 +00:00
  • 0bf41c06cd Error in popup menu for new Musgrave texture. The order was wrong, and the button values where wrong... big messup! Only thing that actually changes is that now the Musgrave names suddenly are different. Ton Roosendaal 2004-04-27 19:42:41 +00:00
  • ef4a6c3551 Bug 1199 Ton Roosendaal 2004-04-27 19:30:16 +00:00
  • 978ba3c208 Fixed minimum limit for values in Armature panel. Ton Roosendaal 2004-04-27 19:05:41 +00:00
  • 34a2350908 - UGH! Some optimize line in sky code screwed up sky render when it had no texture nor blend... gave weird lines in render. Ton Roosendaal 2004-04-27 17:06:02 +00:00
  • 79d990f310 - Bug fix: MetaBalls was not polygonized, when armature (as parent of MetaBalls) was in pose mode. Jiri Hnidek 2004-04-27 14:37:19 +00:00
  • 4641463589 removed print "break true" when pressing ESC with render window active. Ton Roosendaal 2004-04-27 12:17:16 +00:00
  • 4f815a52f1 Error found in code that allows dynamic octrees. A lookup table was not cleared correctly for each face, causing too many octree nodes to be filled in. Especially for more complex scenes this fix is quite a time saver. Ton Roosendaal 2004-04-26 22:14:31 +00:00
  • 4ff3a1ec10 Request from [A]ndy: When tracing a mirror with AO, the rendering was extremely slow due to each mirror sample (like 8 per pixel) taking a full range of AO samples. Ton Roosendaal 2004-04-26 21:38:36 +00:00
  • 0e156156b1 bugfix: Ipo.addCurve() was creating a new Ipo block and adding curve there instead of adding curve to existing Ipo. reported on elysiun. Stephen Swaney 2004-04-26 17:21:51 +00:00
  • 6d2970e406 Added Ambient channel in "Map To" Panel for materials. Is now means to control AO and Radio with texture too. Ton Roosendaal 2004-04-26 16:49:05 +00:00
  • 2b8c917de3 Update projectfile for new python module Nathan Letwory 2004-04-26 15:52:45 +00:00
  • 44f8257436 Optimize for AO: when material ambient value is zero, no AO calculus takes place now. Also nice to tweak & speedup environments. Ton Roosendaal 2004-04-26 15:07:08 +00:00
  • 0facc2681e Solved AO smooth rendering, by introducing a "Bias" value for smoothed rendered faces. http://www.blender3d.org/cms/Ambient_Occlusion.231.0.html Ton Roosendaal 2004-04-26 14:17:48 +00:00
  • d8ca2263c1 Croatian translation added, thanks go to Tomislav Corak ! (tommy5) Rob Haarsma 2004-04-26 11:44:57 +00:00
  • 5df9926f49 Fix MouseFocus Sensor objects for dynamic cameras. (Bug 1165) Kester Maddock 2004-04-26 07:19:18 +00:00
  • f331fc8fbb - add comment in filesel.c to note where memory from some BLO_blendhandle functions is going Daniel Dunbar 2004-04-25 15:12:45 +00:00
  • 2d24298b91 BPython: -- epydoc Documentation for eeshlo's Noise module + small typo fix in Noise.c -- BPY_end_python closes .blend file opened by Library module when script doesn't do it by itself. Willian Padovani Germano 2004-04-25 14:43:21 +00:00
  • 395c1152c8 - finalize scene.render module - added some constants for the rendering module to blender module - moved rendering functions from scene to scene.render - rendering functions called from renderData struct instead of from scene directly - getRenderingContext() returns rendering data struct - deprecation of old scene functions - some formatting/documentation of code Joseph Gilbert 2004-04-25 05:18:43 +00:00
  • f47ec62b07 Ah, it's better when the menus show the correct hotkeys isn't it ;) Martin Poirier 2004-04-24 21:59:34 +00:00
  • 7e75a72585 For the 100st time or so: fix in selecting vertices for Mesh editmode. Why do i keep thinking it works? And will it be still broken? We find out in a month! :) Ton Roosendaal 2004-04-24 21:51:38 +00:00
  • 64fd636f0c Mirror in object mode. Works like Mirror in edit mode but only works on local axis (doing it differently would require a much more clever algorithm). Mirror Object is assigned to Ctrl-M and I've add Ctrl-M to call Mirror Edit (on top of M alone) for practical reason. We should consider switching both to Ctrl-M for pratical reasons but I kept M for backward compatibility Also added the menu and toolbox counterparts. Martin Poirier 2004-04-24 21:09:06 +00:00
  • f860c88405 projectfile update for the new python module Martin Poirier 2004-04-24 20:50:23 +00:00
  • 5bbd35ff05 Turned Sky render code in Blender to become fully float, it still returned bytes for RGB. This to allow very bright contrasted images to be used for AO as well. As a first start also the Texture->Colors panel now allows contrast setting up to 5.0 (was 2.0). Ton Roosendaal 2004-04-24 20:27:29 +00:00
  • 382297b687 BPython: - New module + doc: Blender.Library: It's like File->Append, loads datablocks from .blend files. - small updates to fix warnings and accomodate for the new module, in readfile.[ch] - New Blender.sys module function: time, a wrapper of the PIL get time function. - Updated original makefile and scons builds. Willian Padovani Germano 2004-04-24 20:04:37 +00:00
  • e5e4c0fc4f - more binary file patching Daniel Dunbar 2004-04-24 18:38:04 +00:00
  • f157940432 - convert darwin icon files to binary Daniel Dunbar 2004-04-24 18:34:08 +00:00
  • 4d29aee140 New: rendering in background mode (blender -b) now prints a percentage to indicate scanlines being in progress. For motion blur frames it works too. Ton Roosendaal 2004-04-24 12:02:39 +00:00
  • 63048b6cf4 Synchronise game engine with Tuhopuu2 tree. Kester Maddock 2004-04-24 06:40:15 +00:00
  • a46f456e92 Fixes for MouseFocusSensor: (bug 1165) 1. Do the ray cast properly (from the near plane to the far clip plane) 2. Loop over invisible objects (sensors) Kester Maddock 2004-04-24 06:36:55 +00:00
  • 3a2194a534 Remove ability to open a published executable from Blender. Kester Maddock 2004-04-24 06:29:51 +00:00
  • 8ff958e821 The Anim and Tiles settings in the Image Window are now available again, in the new Properties panel (was first called Transform Properties). They include the same settings as were previously found in the window header: Anim toggle, Start/End frame, Speed, Tiles toggle, X repeat and Y repeat. Brecht Van Lommel 2004-04-23 21:38:01 +00:00
  • dffa667674 Raytrace now has option to change the resolution of the Octree used. It appeared that the standard size (64x64x64) just works fine for small scenes, like a single character in a small environment. Larger scenes and larger environments became exponentional slower. Ton Roosendaal 2004-04-23 21:02:58 +00:00
  • d8580d181b a sensors 'invert' toggle button was showing the wrong state. thanks to Ton for figuring out what's wrong Stefan Gartner 2004-04-23 15:27:40 +00:00