Commit Graph

  • abe8191d70 BPython: - fixed two warnings, unused var in Object.c and undeclared function in script.c - updated Blender.Draw doc, it was missing info about Button object - refactored pytype initialization to try to fix for once platform (and distro!) specific crashes on startup. This asked for tiny updates in Effect.[ch] (removed static from declaration, moved definitions to the .c file) and modules.h - fixed error I made trying to fix scripts w/ no [eol] char in menus. Thanks Michael Velikanje for reporting the problem! Willian Padovani Germano 2004-04-23 13:11:48 +00:00
  • da7b4711a4 When Sound blocks are loaded, they can have packedfiles. If a Sound isn't played (= packedfiles opened and copied to another block) these packed data blocks where not freed. Ton Roosendaal 2004-04-23 13:11:29 +00:00
  • 9095df6efb Enable the new, fast loading of the STL exotic file type (thanks Ton!) Chris Want 2004-04-22 22:33:57 +00:00
  • b043b0e37f -bug fix #1186 http://projects.blender.org/tracker/?func=detail&atid=125&aid=1186&group_id=9 Jiri Hnidek 2004-04-22 21:16:54 +00:00
  • feaa60081d typo in this file... Ton Roosendaal 2004-04-22 20:37:24 +00:00
  • 438331af8e Nasty Library linking and appending stuff! Ton Roosendaal 2004-04-22 19:58:54 +00:00
  • 66578d2900 Fix for CTRL+drag on sliders and number buttons. The code wasn't correct at all (for ages!). Rule now again is: Ton Roosendaal 2004-04-22 17:46:07 +00:00
  • a0b738fe89 Fixed bug #1187: tooltip typos in the uv calculation panel - Draw Edges buttons all had the same tooltip - aequator -> equator Brecht Van Lommel 2004-04-22 17:22:01 +00:00
  • 90e69b1a30 bug 1181 Ton Roosendaal 2004-04-22 17:11:20 +00:00
  • efc389fe4f In beginning of buttons for logic editor was weird code checking physics model. It even has old enji buttons still! Anyhoo, if no World was active it returned.. that could be coded friendlier. Ton Roosendaal 2004-04-22 13:08:49 +00:00
  • b37e9eafeb - NLA Window: Added support for Panels, and converted old NKEY menu here. Also enabled zooming in further, as for Action Window. (note: this editor can use some work, this action stuff is underdeveloped and mysterious!) Ton Roosendaal 2004-04-22 12:36:27 +00:00
  • 004307a572 Small fix: when using vertex keys for Lattices, all buttons in the panel where locked. This should not be for three of them, to set drawtype or key mode (slurph, relative) Ton Roosendaal 2004-04-22 10:35:02 +00:00
  • 892720ffad [SCONS] Optimisation flags for msvc Nathan Letwory 2004-04-22 04:50:41 +00:00
  • 0d0ab24e4a - zeroed out a variable before strcat()'ing! :) - removed a rogue debug printf(). Simon Clitherow 2004-04-21 19:03:22 +00:00
  • 282d063569 commented out code to enable multiple uiBlocks in window with different matrices (like action window should have). This one gave error in IpoWindow with Panel. Ton Roosendaal 2004-04-21 18:04:02 +00:00
  • 2e4d0e9c5a Fix for #1174 Ton Roosendaal 2004-04-21 17:23:04 +00:00
  • 562900689a fix for bug #1178 Ton Roosendaal 2004-04-21 16:43:51 +00:00
  • f80809825e Fix for radio render. Ton Roosendaal 2004-04-21 15:44:37 +00:00
  • ebd762b5e7 BPython: - Michel's linux test builds with Python 2.3.x were crashing. This of course shouldn't happen even when Python isn't installed in the system. The problem was much probably some uninitialized internal type needed by the Mathutils module and the "fix" is stupid. Willian Padovani Germano 2004-04-21 14:24:59 +00:00
  • 2d7137151f Fix for bug #1176 -- During animation, NLA seems to like to have 'do_all_actions' run twice for all of the constraints to be updated properly. (/me grumbles: I fixed this last week for the OpenGL updating stuff in header_buttons.c ... do we really need to have so many update_for_newframe()-style functions?) Chris Want 2004-04-21 14:18:02 +00:00
  • db8cdac8d1 Forgot to remove test prints from creator.c Also added note about removing audio init in comment. Ton Roosendaal 2004-04-21 14:15:37 +00:00
  • 9722b25637 Fix for slow starting of Blender. Ton Roosendaal 2004-04-21 13:38:54 +00:00
  • 6d9b6ccbbf - code cleanup: blender/src now compiles -Wall without warnings again. Ton Roosendaal 2004-04-20 22:00:33 +00:00
  • 9a12219372 Small annoyance of mine. Upped the maximum of the extrude dup button in editbuttons to 100 instead of 10 Roel Spruit 2004-04-20 20:10:58 +00:00
  • 255cd235a3 - Returned multi-user support on Win2k/XP. Now uses 'Application Data/Blender Foundation/Blender' instead of old "Not A Number" dir. Simon Clitherow 2004-04-20 19:12:48 +00:00
  • d694335cc2 Another phase in panelizing all window types. Did lots of small code fixes, including: Ton Roosendaal 2004-04-20 18:27:10 +00:00
  • b41cf698dc Tooltip for Ambient Occlusion button had wrong tooltip (c&p from starfield button ;), now reads "Toggle ambient occlusion" Nathan Letwory 2004-04-20 11:01:00 +00:00
  • 8c22bae7c1 Fix for #1172 Ton Roosendaal 2004-04-20 10:46:28 +00:00
  • ccad67c92c Adds a 'Edit Selected' to the curve menu in the IPO window. So that the curve editmode can be entered with a menu selection as well as TAB. Previously, there was no reference to the curve editmode in the IPO window. Johnny Matthews 2004-04-20 04:59:04 +00:00
  • dfc824a134 Preparations to have Panels in all window types. Also implemented it for the UV Image window (as Nkey replacement). Blendix can take this further now. Ton Roosendaal 2004-04-19 22:05:37 +00:00
  • bf253660b7 - updated MSVC 6 projectfiles with the glue removal changes. Simon Clitherow 2004-04-19 18:51:15 +00:00
  • aaa7797e8a - world init for AO settings added. Ton Roosendaal 2004-04-19 15:38:04 +00:00
  • 9f63f5df7e Fixed error in OSA render & using AO causing stripes. Ton Roosendaal 2004-04-19 14:40:46 +00:00
  • fb4f255c15 BPython: - Scripts that ended without an [eol] (end of line char) would give syntax errors when called from menus. Now all loaded menu scripts have '\\n\\0' appended to them, not only '\\0' as before. Willian Padovani Germano 2004-04-19 10:19:41 +00:00
  • 630a0536f8 -update to MSVC7 project for NLA module Joseph Gilbert 2004-04-19 07:17:36 +00:00
  • f490be9b59 -update to SCONS project for NLA module Joseph Gilbert 2004-04-19 07:11:00 +00:00
  • d91de4da5c -update to msvc6 project for NLA module Joseph Gilbert 2004-04-19 07:09:50 +00:00
  • 6d07302694 -update to msvc7 project for NLA module Joseph Gilbert 2004-04-19 07:08:21 +00:00
  • a6a32cf504 -NLA module added -ability to set poses for the armatures - allows for keyframing armatures -adds support for actions/actionchannels -additional checking for addBone and clear parenting -moved getActionIpos from object module to NLA module Joseph Gilbert 2004-04-19 06:57:41 +00:00
  • 713a0ceefe Found error in Energy for AO. This didnt work correctly for 'sub' and 'add and sub' methods. Also reduced limit for slider. AO energy of value 50 was useless. Ton Roosendaal 2004-04-18 16:18:08 +00:00
  • 02dfa98a89 Better sampling for arealight soft shadow. Now using a distributed sample pattern as previous commit for AO. Ton Roosendaal 2004-04-17 20:01:00 +00:00
  • ccc0e30fff Enable doppler on platforms other than WIN32. Kester Maddock 2004-04-17 01:14:35 +00:00
  • aa5500680d Fix segfault on collisions between dynamic complex (polyheder) and dynamic convex (box/sphere/cone/cylinder) objects. Kester Maddock 2004-04-17 00:56:54 +00:00
  • 974c19bc01 [MSVC7] Update of projectfiles for the removal of the glue. Nathan Letwory 2004-04-16 22:31:34 +00:00
  • b3a45ffbe5 correct path to qhull in extern. Nathan Letwory 2004-04-16 22:07:18 +00:00
  • c4a95ebcb3 Correct a project dependency. Nathan Letwory 2004-04-16 21:34:23 +00:00
  • 27a250a163 Fix for removed streamglue stuff. BLO_sys_types.h was moved. Ton Roosendaal 2004-04-16 17:14:05 +00:00
  • a9ecba8872 Forgot to commit this file, as part of the antiglue campaign. Nathan Letwory 2004-04-16 16:36:11 +00:00
  • 39a8c014c4 This commit removes the glue from Blender, and with it the directories decrypt, deflate, encrypt, inflate, readstreamglue, sign, writeblenfile and writestreamglue. Nathan Letwory 2004-04-16 15:55:16 +00:00
  • 2cc124cf3b Improved sample pattern for AO. It used to jitter locatations within a UV Sphere which isn't a very uniform distribution on a sphere. Now I itterate a evenly distributed set of points on sphere, and use that by random rotating the entire sphere for each pixel. Ton Roosendaal 2004-04-16 15:32:49 +00:00
  • 4e2f7baff2 Improved rigid body handling for non spherical bounds type. Polyheder dynamic objects are now converted properly. Kester Maddock 2004-04-16 06:26:33 +00:00
  • 98b8c5102d Increased maximum mass to 10000. Added "%x4" to the end of "Polyheder" in drawtypes menu. Kester Maddock 2004-04-16 06:07:09 +00:00
  • 93fe8b63b9 Bug fix 1161 Ton Roosendaal 2004-04-15 17:59:45 +00:00
  • 328f6c7c9e Added "Auto AA" toggle in Yafray Render panel defaulted to On (current functionality AA is determined by OSA and GI quality settings) Johnny Matthews 2004-04-15 15:52:28 +00:00
  • d753f8a681 fix for bug #1144: the tooltip of the To: field of a message actuator was saying that messages will only be sent to objects with a property of that name, while in fact it was sent to objects with that name. Stefan Gartner 2004-04-15 15:15:20 +00:00
  • e2bed35011 - parenting checks for bone additions to armature - update to addBone parenting transform code - hide/unhide bones - draw axes/draw names - clear parenting and clear children from bones - removes childbase links from bone and set as root or remove parenting and set as root Joseph Gilbert 2004-04-14 23:42:58 +00:00
  • 837da93f19 enable openal support for os x and linux-powerpc as there is a conflict between openal and sdl (when compiled with cdrom support), i had to disable support for cd playing using sdl on os x for the time being. Stefan Gartner 2004-04-14 13:00:36 +00:00
  • 7dc152b01a Solved crash caused by referencing NULL ->camera pointer in preview for World shading buttons. Thanks Goofster for reporting it! Ton Roosendaal 2004-04-14 12:52:35 +00:00
  • a96869198b Rigid body physics for non spherical bounding objects. If your simulation becomes unstable, crank up the 'Form' control. Kester Maddock 2004-04-14 05:57:24 +00:00
  • e0ea7a230a - reversion to 1.5 Joseph Gilbert 2004-04-13 18:11:10 +00:00
  • 8e3579d355 - fix for bug 62 Ton Roosendaal 2004-04-13 15:23:24 +00:00
  • 56f3fbb715 - Fix for compiler error regarding overloaded binary equality operator not defined on MSVC Joseph Gilbert 2004-04-13 02:14:05 +00:00
  • bb2a34c60b Bug fix 1148 Ton Roosendaal 2004-04-12 20:27:48 +00:00
  • 61091cb30b Alternative for abusing enter/exit editmode after doing an import. Ton Roosendaal 2004-04-12 19:29:52 +00:00
  • ff5c159730 Just code cleanup here. I tried to check if a replacement of malloc() and friends with a group-malloc system would speedup. That wasn't... While doing this I noticed such mess... so spent a while cleaning things a bit: Ton Roosendaal 2004-04-12 17:32:29 +00:00
  • c2526dc922 More AO fun to play with: - AO energy slider to control amount - option "Use sky color" for colored AO. The horizon color will define bottom diffuse color, the zenith works on top - option "Use sky texture" will do a full sky render to define AO color Ton Roosendaal 2004-04-12 14:53:17 +00:00
  • b78641f524 SCons updates * Links on Cygwin now. Blender has trouble in starting up though. That's the next step. Michel Selten 2004-04-11 22:28:16 +00:00
  • 29bbd90047 Updated libs/includes for windows-gcc Chris Want 2004-04-11 21:53:26 +00:00
  • 450fdbfd82 SCons updates * Updates to the cygwin build. the dna.c file used to be generated with a full path. Cygwin doesn't like this. The problem was with some cflags and linkflags that are used to build makesdna.exe Hos nicely pointed this out and proposed a solution. Now, these flags are only added to the command when the platform != 'cygwin'. * Updated some variables in SConstruct. Michel Selten 2004-04-11 21:11:18 +00:00
  • c78184e331 SCons updates * Updates to the cygwin build. All variables are now included, but the build itself is not yet working. This is a work in progress.SCons updates Michel Selten 2004-04-11 19:49:03 +00:00
  • 5bd765b731 An update to the windows/gcc docs: Chris Want 2004-04-11 19:30:26 +00:00
  • 585ea4df06 Fix for Bug #620. Chris Want 2004-04-11 15:18:39 +00:00
  • c31b44b670 Bug fix 1130 Ton Roosendaal 2004-04-11 13:54:47 +00:00
  • f2db673444 SCons update * False was used in a comparisson. Only recent Python versions support this. Changed it to 0. Michel Selten 2004-04-11 13:09:10 +00:00
  • b7f718fb2c - Sets this as the active project for internal make Joseph Gilbert 2004-04-11 12:59:32 +00:00
  • 2f503f6d09 Bug fix #799 revisited Ton Roosendaal 2004-04-11 12:46:53 +00:00
  • c9a7e7e392 Fix bug: adding Armature as parent for object, which is not Mesh, crashes blender. Menu item "Use Armature" is present only for Mesh object. Jiri Hnidek 2004-04-11 10:32:14 +00:00
  • 149fad4be6 BPython: cleaning some bug tracker entries: Willian Padovani Germano 2004-04-11 04:41:33 +00:00
  • ae9233a5b0 1. Check material names passed to the physics engine (for collision sensors.) Kester Maddock 2004-04-11 02:50:02 +00:00
  • d3e88eae71 Remove GamePlayer libraries from the Scons build - they have to be linked into their own target. Kester Maddock 2004-04-11 02:27:20 +00:00
  • 1039d15f57 Fix for bug #1145 bevel numbutton not changing when clicking on the sides Martin Poirier 2004-04-11 00:23:06 +00:00
  • b9659a072a - MSVC 6 compiler include paths update Joseph Gilbert 2004-04-10 21:32:35 +00:00
  • 337f98f04b Fix for a bug where changing frames would not update some blend's using nla. Chris Want 2004-04-10 18:02:26 +00:00
  • c8cadcd557 Bug 729 Ton Roosendaal 2004-04-10 15:13:28 +00:00
  • 2a0bc1ee26 Bug 1136 Ton Roosendaal 2004-04-10 14:24:57 +00:00
  • 71abd64437 Bug fix 1139 Ton Roosendaal 2004-04-10 12:41:19 +00:00
  • e74a3b4166 Bug 1142 Ton Roosendaal 2004-04-10 11:33:01 +00:00
  • 35b15f837c cleaning up MSVC 6 project files (Part 2). Simon Clitherow 2004-04-09 17:50:51 +00:00
  • efe556f132 cleaning up MSVC 6 project files -- fixed a couple of stray *.obj file paths. Simon Clitherow 2004-04-09 17:30:00 +00:00
  • 76a177a9b9 A fix for bug #1060 (crashes in armature editmode after IK children are grabbed in pose mode). Chris Want 2004-04-09 15:10:47 +00:00
  • a7354ea007 Fix for bug #1100 Rob Haarsma 2004-04-09 14:09:56 +00:00
  • c9d7d11215 Bug #1141 Ton Roosendaal 2004-04-09 13:51:48 +00:00
  • 1c3a1ba361 Tell the user he is trying to do a boolean op with a faceless mesh, instead of spewing a meaningless "An internal error occurred -- sorry" message. Nathan Letwory 2004-04-09 07:42:43 +00:00
  • 0e9e6bdc72 Fix bug #1126: Ray sensor detects a near sensor attached to the same object and then goes into an endless loop trying to ignore it. Kester Maddock 2004-04-09 03:48:17 +00:00
  • 10eebdbd78 Fix for bug #1134 Numpad "." key broken for num entry Martin Poirier 2004-04-08 23:20:25 +00:00
  • 235c93e714 Fix for bug #1065: boolean ops with meshes containing 0 faces crashed on Linux and OSX. Nathan Letwory 2004-04-08 18:58:32 +00:00
  • a9b1cd6a0e Bug 1016 Ton Roosendaal 2004-04-08 13:18:46 +00:00
  • 4a86586ea8 Reenable the "Save Runtime..." file menu option Kester Maddock 2004-04-08 12:57:03 +00:00
  • da26d4bf3b bug fix 1003 Ton Roosendaal 2004-04-08 12:22:41 +00:00
  • 30c8bc33ef Fix SConscript for GamePlayer. Kester Maddock 2004-04-08 12:10:09 +00:00