075c2eca0624e031b548c41272f44ce9b9d38889
`asset_shelf::regiondata_duplicate()` first creates a shallow copy of the `AssetShelf`, including its `AssetShelfSettings` member. So the contained pointer point to the same memory. While this is a rather unusual case for a copy assignment operator to consider, I think this is fine since the API allows these shadow copies. This is a bit of a consequence of mixing C and C++ style memory management. Pull Request: https://projects.blender.org/blender/blender/pulls/144613
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