13780935dc600d35ee9887bbe759c45beaf99170
- Add and subtract effects will now affect on only RGB channels, and alpha of first input is used as an alpha for the result. Also solved creepyness with straight->premul->straight conversion in byte versions of add/subtract. - Solved issue with multiply modifier, which lead to white*white not being white (was off by 1.0/255) due to wrong optimization of division by 255 with shr by 8. According to Ton this issue goes back to 2000! This fixes #34811: Wrong result of add/subtract effects
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%