1d0bbefbb78648b1a98c6557417ce69464a199f4
This addresses issue #93052. Now converting the USD "varying" interpolation type to the "point" domain type when importing USD attributes. There have been some inconsistent opinions in the USD developer community about whether "varying" interpolation is equivalent to "corner" or "point" domains for meshes. However, DCCs such as Unity and Houdini assume that the number of entries for attributes with "varying" interpolation is the same as the number of points, and this change allows Blender to import such assets without error. Pull Request: https://projects.blender.org/blender/blender/pulls/118539
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