Sergey Sharybin 24fbd71a56 Fix #130829: Incorrect render result with light trees
The original report stumbled upon this issue with a more tricky
configuration when light linking is combined with light tress.
However, the actual contributing factor was a mesh with emission
shader which is not assigned to any triangles. This triggered a
bug in the BoundBox::transformed() which converted non-valid bounds
to bounds by performing per-corner growing.

Additionally fix incorrect handling of shared nodes which only
worked for leaf nodes. This was due to the fact how the measure
was accumulated: it is possible that add() is called with an empty
measure.

Pull Request: https://projects.blender.org/blender/blender/pulls/134699
2025-02-18 13:11:46 +01:00
2025-02-16 17:14:12 +11:00
2023-12-08 13:28:13 +11:00
2025-01-08 16:42:50 +01:00
2025-02-05 11:24:33 +01:00
2025-02-16 17:14:12 +11:00

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