Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_string_ref.hh"
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#include "BLI_vector.hh"
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#include "COM_CryptomatteOperation.h"
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#include "COM_Node.h"
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namespace blender::compositor {
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/**
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* \brief CryptomatteNode
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* \ingroup Node
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*/
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class CryptomatteBaseNode : public Node {
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protected:
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CryptomatteBaseNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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public:
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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protected:
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virtual CryptomatteOperation *create_cryptomatte_operation(
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NodeConverter &converter,
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const CompositorContext &context,
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const bNode &node,
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const NodeCryptomatte *cryptomatte_settings) const = 0;
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};
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class CryptomatteNode : public CryptomatteBaseNode {
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public:
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CryptomatteNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
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{
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/* pass */
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}
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protected:
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CryptomatteOperation *create_cryptomatte_operation(
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NodeConverter &converter,
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const CompositorContext &context,
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const bNode &node,
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const NodeCryptomatte *cryptomatte_settings) const override;
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private:
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static Vector<NodeOperation *> create_input_operations(const CompositorContext &context,
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const bNode &node);
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static void input_operations_from_render_source(const CompositorContext &context,
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const bNode &node,
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Vector<NodeOperation *> &r_input_operations);
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static void input_operations_from_image_source(const CompositorContext &context,
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const bNode &node,
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Vector<NodeOperation *> &r_input_operations);
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};
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class CryptomatteLegacyNode : public CryptomatteBaseNode {
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public:
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CryptomatteLegacyNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
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{
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/* pass */
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}
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protected:
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CryptomatteOperation *create_cryptomatte_operation(
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NodeConverter &converter,
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const CompositorContext &context,
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const bNode &node,
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const NodeCryptomatte *cryptomatte_settings) const override;
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};
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} // namespace blender::compositor
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