Files
test/source/blender/compositor/nodes/COM_CryptomatteNode.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

79 lines
2.3 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "COM_CryptomatteOperation.h"
#include "COM_Node.h"
namespace blender::compositor {
/**
* \brief CryptomatteNode
* \ingroup Node
*/
class CryptomatteBaseNode : public Node {
protected:
CryptomatteBaseNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
public:
void convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const override;
protected:
virtual CryptomatteOperation *create_cryptomatte_operation(
NodeConverter &converter,
const CompositorContext &context,
const bNode &node,
const NodeCryptomatte *cryptomatte_settings) const = 0;
};
class CryptomatteNode : public CryptomatteBaseNode {
public:
CryptomatteNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
{
/* pass */
}
protected:
CryptomatteOperation *create_cryptomatte_operation(
NodeConverter &converter,
const CompositorContext &context,
const bNode &node,
const NodeCryptomatte *cryptomatte_settings) const override;
private:
static Vector<NodeOperation *> create_input_operations(const CompositorContext &context,
const bNode &node);
static void input_operations_from_render_source(const CompositorContext &context,
const bNode &node,
Vector<NodeOperation *> &r_input_operations);
static void input_operations_from_image_source(const CompositorContext &context,
const bNode &node,
Vector<NodeOperation *> &r_input_operations);
};
class CryptomatteLegacyNode : public CryptomatteBaseNode {
public:
CryptomatteLegacyNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
{
/* pass */
}
protected:
CryptomatteOperation *create_cryptomatte_operation(
NodeConverter &converter,
const CompositorContext &context,
const bNode &node,
const NodeCryptomatte *cryptomatte_settings) const override;
};
} // namespace blender::compositor