This patch changes the interpolation algorithm utilized by the Keying Screen node to a Gaussian Radial Basis Function Interpolation. This is proposed because the current Voronoi triangulation based interpolation has the following properties: - Not temporally stable since the triangulation can abruptly change as tracking markers change position. - Not smooth in the mathematical sense, which is also readily visible in the artists sense. - Computationally expensive due to the triangulation and naive rasterization algorithm. On the other hand, the RBF interpolation method is temporally stable and continuous, smooth and infinitely differentiable, and relatively simple to compute assuming low number of markers, which is typically the case for keying screen objects. This breaks backward compatibility, but the keying screen is only used as a secondary input for keying in typical compositor setups, so one should expect minimal difference in outputs. Pull Request: https://projects.blender.org/blender/blender/pulls/112480
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_KeyingScreenNode.h"
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#include "COM_KeyingScreenOperation.h"
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namespace blender::compositor {
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KeyingScreenNode::KeyingScreenNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void KeyingScreenNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const bNode *editor_node = this->get_bnode();
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MovieClip *clip = (MovieClip *)editor_node->id;
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NodeKeyingScreenData *keyingscreen_data = (NodeKeyingScreenData *)editor_node->storage;
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NodeOutput *output_screen = this->get_output_socket(0);
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/* Always connect the output image. */
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KeyingScreenOperation *operation = new KeyingScreenOperation();
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operation->set_movie_clip(clip);
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operation->set_tracking_object(keyingscreen_data->tracking_object);
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operation->set_smoothness(keyingscreen_data->smoothness);
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operation->set_framenumber(context.get_framenumber());
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converter.add_operation(operation);
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converter.map_output_socket(output_screen, operation->get_output_socket());
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}
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} // namespace blender::compositor
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