New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class ChannelMatteOperation : public MultiThreadedOperation {
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private:
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// int color_space_; /* node->custom1 */ /* UNUSED */ /* TODO? */
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int matte_channel_; /* node->custom2 */
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int limit_method_; /* node->algorithm */
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int limit_channel_; /* node->channel */
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float limit_max_; /* node->storage->t1 */
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float limit_min_; /* node->storage->t2 */
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float limit_range_;
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/**
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* ids to use for the operations (max and simple)
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* alpha = in[ids[0]] - std::max(in[ids[1]], in[ids[2]])
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* the simple operation is using:
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* alpha = in[ids[0]] - in[ids[1]]
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* but to use the same formula and operation for both we do:
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* ids[2] = ids[1]
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* alpha = in[ids[0]] - std::max(in[ids[1]], in[ids[2]])
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*/
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int ids_[3];
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public:
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ChannelMatteOperation();
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void init_execution() override;
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void set_settings(NodeChroma *node_chroma, const int custom2)
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{
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limit_max_ = node_chroma->t1;
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limit_min_ = node_chroma->t2;
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limit_method_ = node_chroma->algorithm;
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limit_channel_ = node_chroma->channel;
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matte_channel_ = custom2;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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