Files
test/source/blender/compositor/operations/COM_FileOutputOperation.h
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

106 lines
3.5 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_vector.hh"
#include "DNA_node_types.h"
#include "COM_CompositorContext.h"
#include "COM_MultiThreadedOperation.h"
struct StampData;
namespace blender::realtime_compositor {
class FileOutput;
}
namespace blender::compositor {
struct FileOutputInput {
FileOutputInput(NodeImageMultiFileSocket *data, DataType data_type);
NodeImageMultiFileSocket *data;
DataType data_type;
float *output_buffer = nullptr;
SocketReader *image_input = nullptr;
};
class FileOutputOperation : public MultiThreadedOperation {
private:
const CompositorContext *context_;
const NodeImageMultiFile *node_data_;
Vector<FileOutputInput> file_output_inputs_;
public:
FileOutputOperation(const CompositorContext *context,
const NodeImageMultiFile *node_data,
Vector<FileOutputInput> inputs);
bool is_output_operation(bool /*rendering*/) const override
{
return true;
}
void init_execution() override;
void deinit_execution() override;
eCompositorPriority get_render_priority() const override
{
return eCompositorPriority::Low;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
private:
void execute_single_layer();
void execute_single_layer_multi_view_exr(const FileOutputInput &input,
const ImageFormatData &format,
const char *base_path);
void execute_multi_layer();
/* Add a pass of the given name, view, and input buffer. The pass channel identifiers follows the
* EXR conventions. */
void add_pass_for_input(realtime_compositor::FileOutput &file_output,
const FileOutputInput &input,
const char *pass_name,
const char *view_name);
/* Add a view of the given name and input buffer. */
void add_view_for_input(realtime_compositor::FileOutput &file_output,
const FileOutputInput &input,
const char *view_name);
/* Get the base path of the image to be saved, based on the base path of the node. The base name
* is an optional initial name of the image, which will later be concatenated with other
* information like the frame number, view, and extension. If the base name is empty, then the
* base path represents a directory, so a trailing slash is ensured. */
void get_single_layer_image_base_path(const char *base_name, char *base_path);
/* Get the path of the image to be saved based on the given format. */
void get_single_layer_image_path(const char *base_path,
const ImageFormatData &format,
char *image_path);
/* Get the path of the EXR image to be saved. If the given view is not empty, its corresponding
* file suffix will be appended to the name. */
void get_multi_layer_exr_image_path(const char *base_path, const char *view, char *image_path);
bool is_multi_layer();
const char *get_base_path();
/* Add the file format extensions to the rendered file name. */
bool use_file_extension();
/* If true, save views in a multi-view EXR file, otherwise, save each view in its own file. */
bool is_multi_view_exr();
bool is_multi_view_scene();
};
} // namespace blender::compositor