Files
test/source/blender/compositor/operations/COM_MapUVOperation.cc
2024-04-27 11:58:02 +10:00

173 lines
4.9 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_MapUVOperation.h"
namespace blender::compositor {
MapUVOperation::MapUVOperation()
{
this->add_input_socket(DataType::Color, ResizeMode::Align);
this->add_input_socket(DataType::Vector);
this->add_output_socket(DataType::Color);
alpha_ = 0.0f;
nearest_neighbour_ = false;
flags_.can_be_constant = true;
set_canvas_input_index(UV_INPUT_INDEX);
}
void MapUVOperation::init_data()
{
NodeOperation *image_input = get_input_operation(IMAGE_INPUT_INDEX);
image_width_ = image_input->get_width();
image_height_ = image_input->get_height();
NodeOperation *uv_input = get_input_operation(UV_INPUT_INDEX);
uv_width_ = uv_input->get_width();
uv_height_ = uv_input->get_height();
}
bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha)
{
if (x < 0.0f || x >= uv_width_ || y < 0.0f || y >= uv_height_) {
r_u = 0.0f;
r_v = 0.0f;
r_alpha = 0.0f;
return false;
}
float vector[3];
uv_input_read_fn_(x, y, vector);
r_u = vector[0] * image_width_;
r_v = vector[1] * image_height_;
r_alpha = vector[2];
return true;
}
void MapUVOperation::pixel_transform(const float xy[2],
float r_uv[2],
float r_deriv[2][2],
float &r_alpha)
{
float uv[2], alpha; /* temporary variables for derivative estimation */
int num;
read_uv(xy[0], xy[1], r_uv[0], r_uv[1], r_alpha);
/* Estimate partial derivatives using 1-pixel offsets */
const float epsilon[2] = {1.0f, 1.0f};
zero_v2(r_deriv[0]);
zero_v2(r_deriv[1]);
num = 0;
if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) {
r_deriv[0][0] += uv[0] - r_uv[0];
r_deriv[1][0] += uv[1] - r_uv[1];
num++;
}
if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) {
r_deriv[0][0] += r_uv[0] - uv[0];
r_deriv[1][0] += r_uv[1] - uv[1];
num++;
}
if (num > 0) {
float numinv = 1.0f / float(num);
r_deriv[0][0] *= numinv;
r_deriv[1][0] *= numinv;
}
num = 0;
if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) {
r_deriv[0][1] += uv[0] - r_uv[0];
r_deriv[1][1] += uv[1] - r_uv[1];
num++;
}
if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) {
r_deriv[0][1] += r_uv[0] - uv[0];
r_deriv[1][1] += r_uv[1] - uv[1];
num++;
}
if (num > 0) {
float numinv = 1.0f / float(num);
r_deriv[0][1] *= numinv;
r_deriv[1][1] *= numinv;
}
}
void MapUVOperation::get_area_of_interest(const int input_idx,
const rcti &output_area,
rcti &r_input_area)
{
switch (input_idx) {
case IMAGE_INPUT_INDEX: {
r_input_area = get_input_operation(IMAGE_INPUT_INDEX)->get_canvas();
break;
}
case UV_INPUT_INDEX: {
r_input_area = output_area;
expand_area_for_sampler(r_input_area, PixelSampler::Bilinear);
break;
}
}
}
void MapUVOperation::update_memory_buffer_started(MemoryBuffer * /*output*/,
const rcti & /*area*/,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *uv_input = inputs[UV_INPUT_INDEX];
uv_input_read_fn_ = [=](float x, float y, float *out) {
uv_input->read_elem_bilinear(x, y, out);
};
}
void MapUVOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *input_image = inputs[IMAGE_INPUT_INDEX];
for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
float xy[2] = {float(it.x), float(it.y)};
float uv[2];
float deriv[2][2];
float alpha;
pixel_transform(xy, uv, deriv, alpha);
if (alpha == 0.0f) {
zero_v4(it.out);
continue;
}
if (nearest_neighbour_) {
input_image->read_elem_sampled(uv[0], uv[1], PixelSampler::Nearest, it.out);
}
else {
/* EWA filtering. */
input_image->read_elem_filtered(uv[0], uv[1], deriv[0], deriv[1], false, it.out);
/* UV to alpha threshold. */
const float threshold = alpha_ * 0.05f;
/* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives.
* this calculation is not very well defined, should be looked into if it becomes a problem
* ...
*/
const float du = len_v2(deriv[0]);
const float dv = len_v2(deriv[1]);
const float factor = 1.0f - threshold * (du / image_width_ + dv / image_height_);
if (factor < 0.0f) {
alpha = 0.0f;
}
else {
alpha *= factor;
}
}
/* "pre-multiplied" */
if (alpha < 1.0f) {
mul_v4_fl(it.out, alpha);
}
}
}
} // namespace blender::compositor