New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_listbase.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_mask_types.h"
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#include "IMB_imbuf_types.hh"
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/* Forward declarations. */
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struct MaskRasterHandle;
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namespace blender::compositor {
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/**
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* Class with implementation of mask rasterization
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*/
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class MaskOperation : public MultiThreadedOperation {
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protected:
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Mask *mask_;
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/* NOTE: these are used more like aspect,
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* but they _do_ impact on mask detail */
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int mask_width_;
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int mask_height_;
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float mask_width_inv_; /* `1 / mask_width_` */
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float mask_height_inv_; /* `1 / mask_height_` */
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float mask_px_ofs_[2];
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float frame_shutter_;
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int frame_number_;
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bool do_feather_;
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struct MaskRasterHandle *raster_mask_handles_[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
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unsigned int raster_mask_handle_tot_;
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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public:
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MaskOperation();
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void init_execution() override;
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void deinit_execution() override;
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void set_mask(Mask *mask)
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{
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mask_ = mask;
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}
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void set_mask_width(int width)
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{
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mask_width_ = width;
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mask_width_inv_ = 1.0f / (float)width;
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mask_px_ofs_[0] = mask_width_inv_ * 0.5f;
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}
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void set_mask_height(int height)
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{
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mask_height_ = height;
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mask_height_inv_ = 1.0f / (float)height;
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mask_px_ofs_[1] = mask_height_inv_ * 0.5f;
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}
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int get_mask_width()
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{
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return mask_width_;
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}
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int get_mask_height()
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{
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return mask_height_;
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}
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void set_framenumber(int frame_number)
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{
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frame_number_ = frame_number;
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}
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void set_feather(bool feather)
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{
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do_feather_ = feather;
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}
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void set_motion_blur_samples(int samples)
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{
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raster_mask_handle_tot_ = std::min(std::max(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX);
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}
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void set_motion_blur_shutter(float shutter)
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{
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frame_shutter_ = shutter;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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private:
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Vector<MaskRasterHandle *> get_non_null_handles() const;
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};
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} // namespace blender::compositor
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