New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_NormalizeOperation.h"
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namespace blender::compositor {
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NormalizeOperation::NormalizeOperation()
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{
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Value);
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cached_instance_ = nullptr;
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flags_.can_be_constant = true;
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}
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void NormalizeOperation::deinit_execution()
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{
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delete cached_instance_;
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cached_instance_ = nullptr;
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}
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/* The code below assumes all data is inside range +- this, and that input buffer is single channel
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*/
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#define BLENDER_ZMAX 10000.0f
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void NormalizeOperation::get_area_of_interest(const int /*input_idx*/,
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const rcti & /*output_area*/,
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rcti &r_input_area)
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{
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r_input_area = get_input_operation(0)->get_canvas();
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}
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void NormalizeOperation::update_memory_buffer_started(MemoryBuffer * /*output*/,
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const rcti & /*area*/,
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Span<MemoryBuffer *> inputs)
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{
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if (cached_instance_ == nullptr) {
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MemoryBuffer *input = inputs[0];
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/* Using generic two floats struct to store `x: min`, `y: multiply`. */
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NodeTwoFloats *minmult = new NodeTwoFloats();
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float minv = 1.0f + BLENDER_ZMAX;
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float maxv = -1.0f - BLENDER_ZMAX;
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for (const float *elem : input->as_range()) {
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const float value = *elem;
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if ((value > maxv) && (value <= BLENDER_ZMAX)) {
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maxv = value;
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}
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if ((value < minv) && (value >= -BLENDER_ZMAX)) {
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minv = value;
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}
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}
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minmult->x = minv;
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/* The case of a flat buffer would cause a divide by 0. */
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minmult->y = ((maxv != minv) ? 1.0f / (maxv - minv) : 0.0f);
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cached_instance_ = minmult;
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}
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}
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void NormalizeOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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NodeTwoFloats *minmult = cached_instance_;
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float input_value = *it.in(0);
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*it.out = (input_value - minmult->x) * minmult->y;
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/* Clamp infinities. */
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CLAMP(*it.out, 0.0f, 1.0f);
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}
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}
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} // namespace blender::compositor
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