New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
142 lines
4.7 KiB
C++
142 lines
4.7 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_PreviewOperation.h"
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#include "BKE_node.hh"
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#include "IMB_colormanagement.hh"
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#include "IMB_imbuf.hh"
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namespace blender::compositor {
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PreviewOperation::PreviewOperation(const ColorManagedViewSettings *view_settings,
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const ColorManagedDisplaySettings *display_settings,
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const uint default_width,
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const uint default_height)
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{
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this->add_input_socket(DataType::Color, ResizeMode::Align);
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preview_ = nullptr;
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output_image_ = nullptr;
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divider_ = 1.0f;
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view_settings_ = view_settings;
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display_settings_ = display_settings;
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default_width_ = default_width;
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default_height_ = default_height;
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flags_.use_viewer_border = true;
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flags_.is_preview_operation = true;
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}
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void PreviewOperation::verify_preview(bNodeInstanceHash *previews, bNodeInstanceKey key)
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{
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/* Size (0, 0) ensures the preview rect is not allocated in advance,
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* this is set later in init_execution once the resolution is determined.
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*/
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preview_ = blender::bke::node_preview_verify(previews, key, 0, 0, true);
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}
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void PreviewOperation::init_execution()
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{
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output_image_ = preview_->ibuf;
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if (this->get_width() == uint(preview_->ibuf->x) &&
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this->get_height() == uint(preview_->ibuf->y))
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{
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return;
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}
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const uint size[2] = {get_width(), get_height()};
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IMB_rect_size_set(output_image_, size);
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if (output_image_->byte_buffer.data == nullptr) {
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imb_addrectImBuf(output_image_);
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}
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}
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void PreviewOperation::deinit_execution()
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{
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output_image_ = nullptr;
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}
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void PreviewOperation::determine_canvas(const rcti & /*preferred_area*/, rcti &r_area)
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{
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/* Use default preview resolution as preferred ensuring it has size so that
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* generated inputs (which don't have resolution on their own) are displayed */
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BLI_assert(default_width_ > 0 && default_height_ > 0);
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rcti local_preferred;
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BLI_rcti_init(&local_preferred, 0, default_width_, 0, default_height_);
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NodeOperation::determine_canvas(local_preferred, r_area);
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/* If resolution is 0 there are two possible scenarios:
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* - Either node is not connected at all
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* - Or it is connected to an input which has no resolution.
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*
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* In the former case we rely on the execution system to not evaluate this node.
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*
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* The latter case would only happen if an input doesn't set any resolution ignoring output
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* preferred resolution. In such case preview size will be 0 too.
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*/
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int width = BLI_rcti_size_x(&r_area);
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int height = BLI_rcti_size_y(&r_area);
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divider_ = 0.0f;
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if (width > 0 && height > 0) {
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if (width > height) {
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divider_ = float(COM_PREVIEW_SIZE) / (width);
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}
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else {
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divider_ = float(COM_PREVIEW_SIZE) / (height);
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}
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}
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width = width * divider_;
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height = height * divider_;
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BLI_rcti_init(&r_area, r_area.xmin, r_area.xmin + width, r_area.ymin, r_area.ymin + height);
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}
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eCompositorPriority PreviewOperation::get_render_priority() const
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{
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return eCompositorPriority::Low;
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}
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void PreviewOperation::get_area_of_interest(const int input_idx,
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const rcti &output_area,
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rcti &r_input_area)
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{
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BLI_assert(input_idx == 0);
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UNUSED_VARS_NDEBUG(input_idx);
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r_input_area.xmin = output_area.xmin / divider_;
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r_input_area.xmax = output_area.xmax / divider_;
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r_input_area.ymin = output_area.ymin / divider_;
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r_input_area.ymax = output_area.ymax / divider_;
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}
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void PreviewOperation::update_memory_buffer_partial(MemoryBuffer * /*output*/,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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MemoryBuffer *input = inputs[0];
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ColormanageProcessor *cm_processor = IMB_colormanagement_display_processor_new(
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view_settings_, display_settings_);
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rcti buffer_area;
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BLI_rcti_init(&buffer_area, 0, this->get_width(), 0, this->get_height());
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BuffersIteratorBuilder<uchar> it_builder(output_image_->byte_buffer.data,
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buffer_area,
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area,
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COM_data_type_num_channels(DataType::Color));
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for (BuffersIterator<uchar> it = it_builder.build(); !it.is_end(); ++it) {
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const float rx = it.x / divider_;
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const float ry = it.y / divider_;
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float color[4];
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input->read_elem_checked(rx, ry, color);
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IMB_colormanagement_processor_apply_v4(cm_processor, color);
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rgba_float_to_uchar(it.out, color);
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}
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IMB_colormanagement_processor_free(cm_processor);
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}
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} // namespace blender::compositor
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