New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
44 lines
689 B
C++
44 lines
689 B
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_Enums.h"
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namespace blender::compositor {
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typedef enum QualityHelper {
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COM_QH_INCREASE,
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COM_QH_MULTIPLY,
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} QualityHelper;
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class QualityStepHelper {
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private:
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eCompositorQuality quality_;
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int step_;
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int offsetadd_;
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protected:
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void init_execution(QualityHelper helper);
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inline int get_step() const
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{
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return step_;
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}
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inline int get_offset_add() const
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{
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return offsetadd_;
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}
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public:
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QualityStepHelper();
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void set_quality(eCompositorQuality quality)
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{
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quality_ = quality;
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}
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};
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} // namespace blender::compositor
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