Files
test/source/blender/compositor/operations/COM_TextureOperation.h
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

75 lines
1.7 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_listbase.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_texture_types.h"
#include "MEM_guardedalloc.h"
#include "RE_pipeline.h"
#include "RE_texture.h"
namespace blender::compositor {
/**
* Base class for all renderlayeroperations
*
* \todo Rename to operation.
*/
class TextureBaseOperation : public MultiThreadedOperation {
private:
Tex *texture_;
const RenderData *rd_;
struct ImagePool *pool_;
bool scene_color_manage_;
protected:
/**
* Determine the output resolution.
*/
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
/**
* Constructor
*/
TextureBaseOperation();
public:
void set_texture(Tex *texture)
{
texture_ = texture;
}
void init_execution() override;
void deinit_execution() override;
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
void set_scene_color_manage(bool scene_color_manage)
{
scene_color_manage_ = scene_color_manage;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class TextureOperation : public TextureBaseOperation {
public:
TextureOperation();
};
class TextureAlphaOperation : public TextureBaseOperation {
public:
TextureAlphaOperation();
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor