Jeroen Bakker 2bd4e101a0 Fix #130106: Vulkan: Pixelbuffer performance
Cycles uses pixel buffers to update the display. Due to making things
work the vulkan backend downloaded the GPU allocated pixel buffer to the
CPU, Copied it to a GPU allocated staging buffer and update the display
texture using the staging buffer. Needless to say that a (CPU->)GPU->CPU->GPU
roundtrip is a bottleneck.

This PR fixes this by allowing the pixel buffer to act as a staging
buffer as well.

Viewport and final image rendering performance is now also similar.

| **Render** | **GPU Backend** | **Path tracing** | **Display** |
| ---------- | --------------- | ---------------- | ----------- |
| Viewport   | OpenGL          | 2.7              | 0.06        |
| Viewport   | Vulkan          | 2.7              | 0.04        |
| Image      | OpenGL          | 3.9              | 0.02        |
| Image      | Vulkan          | 3.9              | 0.02        |

Tested on:
```
Operating system: Linux-6.8.0-49-generic-x86_64-with-glibc2.39 64 Bits, X11 UI
Graphics card: AMD Radeon Pro W7700 (RADV NAVI32) Advanced Micro Devices radv Mesa 24.3.1 - kisak-mesa PPA Vulkan Backend
```

Pull Request: https://projects.blender.org/blender/blender/pulls/133485
2025-01-23 14:58:49 +01:00
2023-12-08 13:28:13 +11:00
2025-01-08 16:42:50 +01:00
2025-01-02 16:01:17 +11:00

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