Files
test/source/blender
Ton Roosendaal 5aad4bfceb - fix for raytrace render; when you render ray_transp material, it didn't
recalculate the O.dxno and O.dyno for each pixel. This causes scanline
  errors (stripes) when in same scanline something else is called that
  calculates O.dxno/dyno...
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