Campbell Barton 618690b05e modify the method for calculating ghost alpha.
* ghost frame 1 did nothing (alpha 0.0).
* was subtracting alpha from the existing alpha which could end up with negative alpha.
* with larger frame ranges the frames on each size would get too close to being the same as the active frames alpha, use 66% alpha for all non-active frames as well as time based falloff.
2011-04-12 10:13:09 +00:00
2011-04-10 15:24:05 +00:00
2010-10-13 14:44:22 +00:00
2011-04-10 15:24:05 +00:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%