62485a760fcc0aa1ce8f4f23735241e4af74ff50
* Change meaning of display device to be the device that we are trying to emulate, not the monitor configuration. * The display transform is now: * User specified view and display transform * Clamp to 0 to limit colors to gamut * Inverse untonemapped display transform * Convert to extended sRGB * When using the display space in the color management API, it now needs to be specified if it's for drawing (with emulation) or file output or color inspection (without). Like HDR, this only works on macOS and Linux + Wayland + Vulkan currently. Support for Windows/Vulkan is under development in #144717. Ref #144911 Pull Request: https://projects.blender.org/blender/blender/pulls/144565
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