Brecht Van Lommel 7b3a18f0aa Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
2018-07-17 14:59:07 +02:00
2018-07-15 19:51:11 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
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