Files
test/source/blender
Mike Erwin a394f4e545 OpenGL: edge shader discards fragments of unused edges
Discarded edges should not update depth buffer or blend with color buffer.

Geometry shader version will make this obsolete.
2016-10-26 03:57:14 -04:00
..
2016-01-04 14:20:48 +05:00
2016-07-15 02:39:45 +10:00