b195014e05b9d92ee1f37ab23d41c0a44d063f13
Because normals are calcualted lazily for all cases "depends_on_normals" except for BMesh original normals, this is mostly unnecessary. It's actually probably not necessary at all, because in practice there is always a separate positions array stored in `EditMeshData` during mesh edit mode modifier evaluation, bringing us back to the lazy calculation. But anyway, removing the usage for topology-changing modifiers and modifiers which don't accept BMesh as input anyway simplifies things. Pull Request: https://projects.blender.org/blender/blender/pulls/120274
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