c6c69c06563b917dd5bb9c573152dc479216e94e
Use octahedral mapping to store probe textures. Octahedral textures are easier to sample and will increase performance. When extracting the world probe it will first be rendered into a cubemap. This cubemap will then be remapped using octahedral texture coordinates. * `CaptureView` captures the world light into a cubemap. * `CaptureView` triggers the reflection probe module to update the octahedral texture using the cubemap. * When sampling reflection probes it will convert the (cubemap) direction to octahedral coordinate and read from the octahedral texture.  Pull Request: https://projects.blender.org/blender/blender/pulls/109559
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