Germano Cavalcante d33eb78de3 3D View: Do not recalculate the depth buffer for 'Auto Depth'
This is a solution to avoid redrawing the depth buffer for each Zoom
with `Auto Depth`.

The solution is to move the `ED_view3d_depth_override` function out of
`ED_view3d_autodist`.

`ED_view3d_depth_override` is now only called for navigation operations
if it does not meet the following condition:

```
    bool has_depth_buffer = !(v3d->flag2 & V3D_HIDE_OVERLAYS) ||
                            ELEM(v3d->shading.type, OB_SOLID, OB_MATERIAL) ||
                            XRAY_FLAG_ENABLED(v3d) ||
                            v3d->shading.type == OB_RENDER &&
                                (strcmp(DEG_get_evaluated_scene(depsgraph)->r.engine,
                                        RE_engine_id_BLENDER_EEVEE) == 0 ||
                                 strcmp(DEG_get_evaluated_scene(depsgraph)->r.engine,
                                        RE_engine_id_BLENDER_WORKBENCH) == 0);
```
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