ee92151c3a14b3ca7414b0e56b6d22bf1be4aff1
Overlay engine is currently responsible to initialize the framebuffers depth_in_front texture. This is a hack and hasn't been ported to Overlay-Next (yet). This PR skips copying the depth_in_front texture when it isn't initialized yet. Issue detected when working on Vulkan backend due its more strictness. Pull Request: https://projects.blender.org/blender/blender/pulls/113188
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Blender
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