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efa4c5be4bb11604e211f8eb26eee9d54ca09cb4
test/source/blender/gpu
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Brecht Van Lommel 0aada35e93 Fix #34788, #34744: GLSL error, #version line needs to be at the top of the shader
and this wasn't the case anymore after recent changes.
2013-04-02 16:37:31 +00:00
..
intern
Fix #34788, #34744: GLSL error, #version line needs to be at the top of the shader
2013-04-02 16:37:31 +00:00
shaders
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
CMakeLists.txt
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
GPU_buffers.h
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
2012-12-30 18:30:13 +00:00
GPU_draw.h
code cleanup: use bool where values are true/false, for view3d and related functions.
2013-03-20 23:14:18 +00:00
GPU_extensions.h
Fix: multisample viewport drawing didn't work well with selection or particle
2013-03-15 19:56:33 +00:00
GPU_material.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
use bool for knife, also scons tab/space mix.
2013-03-15 19:00:21 +00:00
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