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efa4c5be4bb11604e211f8eb26eee9d54ca09cb4
test
/
source
/
blender
/
gpu
/
intern
History
Brecht Van Lommel
0aada35e93
Fix
#34788
,
#34744
: GLSL error, #version line needs to be at the top of the shader
...
and this wasn't the case anymore after recent changes.
2013-04-02 16:37:31 +00:00
..
gpu_buffers.c
style cleanup & some spelling
2013-02-03 10:28:28 +00:00
gpu_codegen.c
Fix
#34788
,
#34744
: GLSL error, #version line needs to be at the top of the shader
2013-04-02 16:37:31 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
style cleanup
2013-03-31 03:28:46 +00:00
gpu_extensions.c
Fix
#34788
,
#34744
: GLSL error, #version line needs to be at the top of the shader
2013-04-02 16:37:31 +00:00
gpu_material.c
OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uniforms() to GPU_material_bind(). This way, material specific uniforms don't need to be resent when sending object specific uniforms. This saves uniform update calls in the BGE where one material is bound and multiple objects can be drawn. This doesn't offer much in the way of performance, but it cleans up our OpenGL usage a bit. One test scene went from 8k OpenGL calls to 4k with just this one change.
2013-03-23 03:11:48 +00:00
gpu_simple_shader.c
code cleanup: unused defines, shadowing and unintended enum-as-variable.
2013-03-22 14:31:03 +00:00