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test2/source/blender/editors/transform/transform.cc

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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edtransform
2011-02-27 20:29:51 +00:00
*/
#include <cstdlib>
#include "MEM_guardedalloc.h"
#include "DNA_gpencil_legacy_types.h"
#include "DNA_mask_types.h"
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#include "DNA_mesh_types.h"
#include "DNA_screen_types.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLI_rect.h"
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "BKE_mask.h"
#include "BKE_scene.h"
#include "GPU_state.h"
#include "ED_clip.hh"
#include "ED_gpencil_legacy.hh"
#include "ED_image.hh"
#include "ED_keyframing.hh"
#include "ED_node.hh"
#include "ED_screen.hh"
#include "ED_space_api.hh"
#include "ANIM_keyframing.hh"
#include "SEQ_transform.h"
#include "WM_api.hh"
#include "WM_message.hh"
#include "WM_types.hh"
#include "UI_interface_icons.hh"
#include "UI_resources.hh"
#include "UI_view2d.hh"
#include "RNA_access.hh"
#include "BLF_api.h"
#include "BLT_translation.h"
#include "transform.hh"
#include "transform_constraints.hh"
#include "transform_convert.hh"
#include "transform_draw_cursors.hh"
#include "transform_gizmo.hh"
#include "transform_mode.hh"
#include "transform_orientations.hh"
#include "transform_snap.hh"
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/* Disabling, since when you type you know what you are doing,
* and being able to set it to zero is handy. */
/* #define USE_NUM_NO_ZERO */
using namespace blender;
bool transdata_check_local_islands(TransInfo *t, short around)
{
if (t->options & (CTX_CURSOR | CTX_TEXTURE_SPACE)) {
return false;
}
return ((around == V3D_AROUND_LOCAL_ORIGINS) &&
ELEM(t->obedit_type, OB_MESH, OB_GPENCIL_LEGACY));
}
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/* ************************** SPACE DEPENDENT CODE **************************** */
void setTransformViewMatrices(TransInfo *t)
{
if (!(t->options & CTX_PAINT_CURVE) && (t->spacetype == SPACE_VIEW3D) && t->region &&
(t->region->regiontype == RGN_TYPE_WINDOW))
{
RegionView3D *rv3d = static_cast<RegionView3D *>(t->region->regiondata);
copy_m4_m4(t->viewmat, rv3d->viewmat);
copy_m4_m4(t->viewinv, rv3d->viewinv);
copy_m4_m4(t->persmat, rv3d->persmat);
copy_m4_m4(t->persinv, rv3d->persinv);
t->persp = rv3d->persp;
}
else {
unit_m4(t->viewmat);
unit_m4(t->viewinv);
unit_m4(t->persmat);
unit_m4(t->persinv);
t->persp = RV3D_ORTHO;
}
}
void setTransformViewAspect(TransInfo *t, float r_aspect[3])
{
copy_v3_fl(r_aspect, 1.0f);
if (t->spacetype == SPACE_IMAGE) {
SpaceImage *sima = static_cast<SpaceImage *>(t->area->spacedata.first);
if (t->options & CTX_MASK) {
ED_space_image_get_aspect(sima, &r_aspect[0], &r_aspect[1]);
}
else if (t->options & CTX_PAINT_CURVE) {
/* pass */
}
else {
ED_space_image_get_uv_aspect(sima, &r_aspect[0], &r_aspect[1]);
}
}
else if (t->spacetype == SPACE_SEQ) {
if (t->options & CTX_CURSOR) {
SEQ_image_preview_unit_to_px(t->scene, r_aspect, r_aspect);
}
}
else if (t->spacetype == SPACE_CLIP) {
SpaceClip *sclip = static_cast<SpaceClip *>(t->area->spacedata.first);
if (t->options & CTX_MOVIECLIP) {
ED_space_clip_get_aspect_dimension_aware(sclip, &r_aspect[0], &r_aspect[1]);
}
else {
ED_space_clip_get_aspect(sclip, &r_aspect[0], &r_aspect[1]);
}
}
else if (t->spacetype == SPACE_GRAPH) {
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/* Depends on context of usage. */
}
}
static void convertViewVec2D(View2D *v2d, float r_vec[3], int dx, int dy)
{
float divx = BLI_rcti_size_x(&v2d->mask);
float divy = BLI_rcti_size_y(&v2d->mask);
r_vec[0] = BLI_rctf_size_x(&v2d->cur) * dx / divx;
r_vec[1] = BLI_rctf_size_y(&v2d->cur) * dy / divy;
r_vec[2] = 0.0f;
}
static void convertViewVec2D_mask(View2D *v2d, float r_vec[3], int dx, int dy)
{
float divx = BLI_rcti_size_x(&v2d->mask);
float divy = BLI_rcti_size_y(&v2d->mask);
float mulx = BLI_rctf_size_x(&v2d->cur);
float muly = BLI_rctf_size_y(&v2d->cur);
/* difference with convertViewVec2D */
/* clamp w/h, mask only */
if (mulx / divx < muly / divy) {
divy = divx;
muly = mulx;
}
else {
divx = divy;
mulx = muly;
}
/* end difference */
r_vec[0] = mulx * dx / divx;
r_vec[1] = muly * dy / divy;
r_vec[2] = 0.0f;
}
void convertViewVec(TransInfo *t, float r_vec[3], double dx, double dy)
{
if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) {
if (t->options & CTX_PAINT_CURVE) {
r_vec[0] = dx;
r_vec[1] = dy;
}
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else {
const float xy_delta[2] = {float(dx), float(dy)};
ED_view3d_win_to_delta(t->region, xy_delta, t->zfac, r_vec);
}
}
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else if (t->spacetype == SPACE_IMAGE) {
if (t->options & CTX_MASK) {
convertViewVec2D_mask(static_cast<View2D *>(t->view), r_vec, dx, dy);
}
else if (t->options & CTX_PAINT_CURVE) {
r_vec[0] = dx;
r_vec[1] = dy;
}
else {
convertViewVec2D(static_cast<View2D *>(t->view), r_vec, dx, dy);
}
r_vec[0] *= t->aspect[0];
r_vec[1] *= t->aspect[1];
}
else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_NLA)) {
convertViewVec2D(static_cast<View2D *>(t->view), r_vec, dx, dy);
}
else if (ELEM(t->spacetype, SPACE_NODE, SPACE_SEQ)) {
convertViewVec2D(&t->region->v2d, r_vec, dx, dy);
}
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else if (t->spacetype == SPACE_CLIP) {
if (t->options & CTX_MASK) {
convertViewVec2D_mask(static_cast<View2D *>(t->view), r_vec, dx, dy);
}
else {
convertViewVec2D(static_cast<View2D *>(t->view), r_vec, dx, dy);
}
r_vec[0] *= t->aspect[0];
r_vec[1] *= t->aspect[1];
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
}
else {
printf("%s: called in an invalid context\n", __func__);
zero_v3(r_vec);
}
}
void projectIntViewEx(TransInfo *t, const float vec[3], int adr[2], const eV3DProjTest flag)
{
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if (t->spacetype == SPACE_VIEW3D) {
if (t->region->regiontype == RGN_TYPE_WINDOW) {
if (ED_view3d_project_int_global(t->region, vec, adr, flag) != V3D_PROJ_RET_OK) {
/* this is what was done in 2.64, perhaps we can be smarter? */
adr[0] = int(2140000000.0f);
adr[1] = int(2140000000.0f);
}
}
}
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else if (t->spacetype == SPACE_IMAGE) {
SpaceImage *sima = static_cast<SpaceImage *>(t->area->spacedata.first);
if (t->options & CTX_MASK) {
float v[2];
v[0] = vec[0] / t->aspect[0];
v[1] = vec[1] / t->aspect[1];
BKE_mask_coord_to_image(sima->image, &sima->iuser, v, v);
ED_image_point_pos__reverse(sima, t->region, v, v);
adr[0] = v[0];
adr[1] = v[1];
}
else if (t->options & CTX_PAINT_CURVE) {
adr[0] = vec[0];
adr[1] = vec[1];
}
else {
float v[2];
v[0] = vec[0] / t->aspect[0];
v[1] = vec[1] / t->aspect[1];
UI_view2d_view_to_region(static_cast<const View2D *>(t->view), v[0], v[1], &adr[0], &adr[1]);
}
}
else if (t->spacetype == SPACE_ACTION) {
int out[2] = {0, 0};
#if 0
SpaceAction *sact = t->area->spacedata.first;
if (sact->flag & SACTION_DRAWTIME) {
// vec[0] = vec[0] / ((t->scene->r.frs_sec / t->scene->r.frs_sec_base));
/* same as below */
UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], &out[0], &out[1]);
}
else
#endif
{
UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], &out[0], &out[1]);
}
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adr[0] = out[0];
adr[1] = out[1];
}
else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_NLA)) {
int out[2] = {0, 0};
UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], &out[0], &out[1]);
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adr[0] = out[0];
adr[1] = out[1];
}
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else if (t->spacetype == SPACE_SEQ) { /* XXX not tested yet, but should work */
int out[2] = {0, 0};
UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], &out[0], &out[1]);
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adr[0] = out[0];
adr[1] = out[1];
}
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else if (t->spacetype == SPACE_CLIP) {
SpaceClip *sc = static_cast<SpaceClip *>(t->area->spacedata.first);
if (t->options & CTX_MASK) {
MovieClip *clip = ED_space_clip_get_clip(sc);
if (clip) {
float v[2];
v[0] = vec[0] / t->aspect[0];
v[1] = vec[1] / t->aspect[1];
BKE_mask_coord_to_movieclip(sc->clip, &sc->user, v, v);
ED_clip_point_stable_pos__reverse(sc, t->region, v, v);
adr[0] = v[0];
adr[1] = v[1];
}
else {
adr[0] = 0;
adr[1] = 0;
}
}
else if (t->options & CTX_MOVIECLIP) {
float v[2];
v[0] = vec[0] / t->aspect[0];
v[1] = vec[1] / t->aspect[1];
UI_view2d_view_to_region(static_cast<const View2D *>(t->view), v[0], v[1], &adr[0], &adr[1]);
}
else {
BLI_assert(0);
}
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
}
else if (t->spacetype == SPACE_NODE) {
UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], &adr[0], &adr[1]);
}
}
void projectIntView(TransInfo *t, const float vec[3], int adr[2])
{
projectIntViewEx(t, vec, adr, V3D_PROJ_TEST_NOP);
}
void projectFloatViewEx(TransInfo *t, const float vec[3], float adr[2], const eV3DProjTest flag)
{
switch (t->spacetype) {
case SPACE_VIEW3D: {
if (t->options & CTX_PAINT_CURVE) {
adr[0] = vec[0];
adr[1] = vec[1];
}
else if (t->region->regiontype == RGN_TYPE_WINDOW) {
/* allow points behind the view #33643. */
if (ED_view3d_project_float_global(t->region, vec, adr, flag) != V3D_PROJ_RET_OK) {
/* XXX, 2.64 and prior did this, weak! */
adr[0] = t->region->winx / 2.0f;
adr[1] = t->region->winy / 2.0f;
}
return;
}
break;
}
default: {
int a[2] = {0, 0};
projectIntView(t, vec, a);
adr[0] = a[0];
adr[1] = a[1];
break;
}
}
}
void projectFloatView(TransInfo *t, const float vec[3], float adr[2])
{
projectFloatViewEx(t, vec, adr, V3D_PROJ_TEST_NOP);
}
void applyAspectRatio(TransInfo *t, float vec[2])
{
if ((t->spacetype == SPACE_IMAGE) && (t->mode == TFM_TRANSLATION) &&
!(t->options & CTX_PAINT_CURVE))
{
SpaceImage *sima = static_cast<SpaceImage *>(t->area->spacedata.first);
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if ((sima->flag & SI_COORDFLOATS) == 0) {
int width, height;
ED_space_image_get_size(sima, &width, &height);
vec[0] *= width;
vec[1] *= height;
}
vec[0] /= t->aspect[0];
vec[1] /= t->aspect[1];
}
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else if ((t->spacetype == SPACE_CLIP) && (t->mode == TFM_TRANSLATION)) {
if (t->options & (CTX_MOVIECLIP | CTX_MASK)) {
vec[0] /= t->aspect[0];
vec[1] /= t->aspect[1];
}
}
}
void removeAspectRatio(TransInfo *t, float vec[2])
{
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if ((t->spacetype == SPACE_IMAGE) && (t->mode == TFM_TRANSLATION)) {
SpaceImage *sima = static_cast<SpaceImage *>(t->area->spacedata.first);
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if ((sima->flag & SI_COORDFLOATS) == 0) {
int width, height;
ED_space_image_get_size(sima, &width, &height);
vec[0] /= width;
vec[1] /= height;
}
vec[0] *= t->aspect[0];
vec[1] *= t->aspect[1];
}
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else if ((t->spacetype == SPACE_CLIP) && (t->mode == TFM_TRANSLATION)) {
if (t->options & (CTX_MOVIECLIP | CTX_MASK)) {
vec[0] *= t->aspect[0];
vec[1] *= t->aspect[1];
}
}
}
static void viewRedrawForce(const bContext *C, TransInfo *t)
{
if (t->options & CTX_GPENCIL_STROKES) {
bGPdata *gpd = ED_gpencil_data_get_active(C);
if (gpd) {
DEG_id_tag_update(&gpd->id, ID_RECALC_GEOMETRY);
}
WM_event_add_notifier(C, NC_GPENCIL | NA_EDITED, nullptr);
}
else if (t->spacetype == SPACE_VIEW3D) {
if (t->options & CTX_PAINT_CURVE) {
wmWindow *window = CTX_wm_window(C);
WM_paint_cursor_tag_redraw(window, t->region);
}
else {
/* Do we need more refined tags? */
if (t->options & CTX_POSE_BONE) {
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, nullptr);
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}
else {
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, nullptr);
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}
/* For real-time animation record - send notifiers recognized by animation editors */
/* XXX: is this notifier a lame duck? */
if ((t->animtimer) && blender::animrig::is_autokey_on(t->scene)) {
WM_event_add_notifier(C, NC_OBJECT | ND_KEYS, nullptr);
2019-04-22 09:19:45 +10:00
}
}
}
else if (t->spacetype == SPACE_ACTION) {
// SpaceAction *saction = (SpaceAction *)t->area->spacedata.first;
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, nullptr);
}
else if (t->spacetype == SPACE_GRAPH) {
// SpaceGraph *sipo = (SpaceGraph *)t->area->spacedata.first;
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, nullptr);
}
else if (t->spacetype == SPACE_NLA) {
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA | NA_EDITED, nullptr);
}
else if (t->spacetype == SPACE_NODE) {
// ED_area_tag_redraw(t->area);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_NODE_VIEW, nullptr);
}
else if (t->spacetype == SPACE_SEQ) {
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, nullptr);
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/* Key-frames on strips has been moved, so make sure related editors are informed. */
WM_event_add_notifier(C, NC_ANIMATION, nullptr);
}
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else if (t->spacetype == SPACE_IMAGE) {
if (t->options & CTX_MASK) {
Mask *mask = CTX_data_edit_mask(C);
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
}
else if (t->options & CTX_PAINT_CURVE) {
wmWindow *window = CTX_wm_window(C);
WM_paint_cursor_tag_redraw(window, t->region);
}
else if (t->options & CTX_CURSOR) {
ED_area_tag_redraw(t->area);
}
else {
/* XXX how to deal with lock? */
SpaceImage *sima = (SpaceImage *)t->area->spacedata.first;
if (sima->lock) {
ViewLayer: Lazy sync of scene data. When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:33:51 +02:00
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
WM_event_add_notifier(
C, NC_GEOM | ND_DATA, BKE_view_layer_edit_object_get(t->view_layer)->data);
}
else {
ED_area_tag_redraw(t->area);
}
}
}
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else if (t->spacetype == SPACE_CLIP) {
SpaceClip *sc = (SpaceClip *)t->area->spacedata.first;
if (ED_space_clip_check_show_trackedit(sc)) {
MovieClip *clip = ED_space_clip_get_clip(sc);
/* objects could be parented to tracking data, so send this for viewport refresh */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, nullptr);
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WM_event_add_notifier(C, NC_MOVIECLIP | NA_EDITED, clip);
}
else if (ED_space_clip_check_show_maskedit(sc)) {
Mask *mask = CTX_data_edit_mask(C);
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WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
}
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
}
}
static void viewRedrawPost(bContext *C, TransInfo *t)
{
ED_area_status_text(t->area, nullptr);
if (t->spacetype == SPACE_VIEW3D) {
/* if autokeying is enabled, send notifiers that keyframes were added */
if (blender::animrig::is_autokey_on(t->scene)) {
WM_main_add_notifier(NC_ANIMATION | ND_KEYFRAME | NA_EDITED, nullptr);
2019-04-22 09:19:45 +10:00
}
/* redraw UV editor */
const char uvcalc_correct_flag = ELEM(t->mode, TFM_VERT_SLIDE, TFM_EDGE_SLIDE) ?
UVCALC_TRANSFORM_CORRECT_SLIDE :
UVCALC_TRANSFORM_CORRECT;
if ((t->data_type == &TransConvertType_Mesh) &&
(t->settings->uvcalc_flag & uvcalc_correct_flag)) {
WM_event_add_notifier(C, NC_GEOM | ND_DATA, nullptr);
}
/* XXX(ton): temp, first hack to get auto-render in compositor work. */
2012-06-10 19:59:02 +00:00
WM_event_add_notifier(C, NC_SCENE | ND_TRANSFORM_DONE, CTX_data_scene(C));
}
}
/* ************************************************* */
static bool transform_modal_item_poll(const wmOperator *op, int value)
{
const TransInfo *t = static_cast<const TransInfo *>(op->customdata);
if (t->modifiers & MOD_EDIT_SNAP_SOURCE) {
if (value == TFM_MODAL_EDIT_SNAP_SOURCE_OFF) {
return true;
}
else if (!ELEM(value,
TFM_MODAL_CANCEL,
TFM_MODAL_CONFIRM,
TFM_MODAL_ADD_SNAP,
TFM_MODAL_REMOVE_SNAP))
{
return false;
}
}
switch (value) {
case TFM_MODAL_CANCEL: {
/* TODO: Canceling with LMB is not possible when the operator is activated
* through tweak and the LMB is pressed.
* Therefore, this item should not appear in the status bar. */
break;
}
case TFM_MODAL_PROPSIZE:
case TFM_MODAL_PROPSIZE_UP:
case TFM_MODAL_PROPSIZE_DOWN: {
if ((t->flag & T_PROP_EDIT) == 0) {
return false;
}
break;
}
case TFM_MODAL_ADD_SNAP:
case TFM_MODAL_REMOVE_SNAP: {
if (t->spacetype != SPACE_VIEW3D) {
return false;
}
if ((t->tsnap.mode & ~(SCE_SNAP_TO_INCREMENT | SCE_SNAP_TO_GRID)) == 0) {
2018-07-09 17:58:58 +02:00
return false;
}
if (value == TFM_MODAL_ADD_SNAP) {
if (!(t->tsnap.status & SNAP_TARGET_FOUND)) {
return false;
}
}
else {
if (!t->tsnap.selectedPoint) {
return false;
}
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}
break;
}
case TFM_MODAL_AXIS_Z:
case TFM_MODAL_PLANE_X:
case TFM_MODAL_PLANE_Y:
case TFM_MODAL_PLANE_Z:
case TFM_MODAL_AUTOCONSTRAINTPLANE:
if (t->flag & T_2D_EDIT) {
return false;
}
[[fallthrough]];
case TFM_MODAL_AXIS_X:
case TFM_MODAL_AXIS_Y:
case TFM_MODAL_AUTOCONSTRAINT:
if (t->flag & T_NO_CONSTRAINT) {
return false;
}
break;
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case TFM_MODAL_CONS_OFF: {
if ((t->con.mode & CON_APPLY) == 0) {
return false;
}
break;
}
case TFM_MODAL_INSERTOFS_TOGGLE_DIR:
case TFM_MODAL_NODE_ATTACH_ON:
case TFM_MODAL_NODE_ATTACH_OFF: {
if (t->spacetype != SPACE_NODE) {
return false;
}
break;
}
case TFM_MODAL_AUTOIK_LEN_INC:
case TFM_MODAL_AUTOIK_LEN_DEC: {
if ((t->flag & T_AUTOIK) == 0) {
return false;
}
break;
}
case TFM_MODAL_TRANSLATE:
case TFM_MODAL_ROTATE:
case TFM_MODAL_RESIZE:
case TFM_MODAL_VERT_EDGE_SLIDE:
case TFM_MODAL_TRACKBALL:
case TFM_MODAL_ROTATE_NORMALS: {
if (!transform_mode_is_changeable(t->mode)) {
return false;
}
if (value == TFM_MODAL_TRANSLATE && t->mode == TFM_TRANSLATION) {
/* The tracking transform in MovieClip has an alternate translate that modifies the offset
* of the tracks. */
return t->data_type == &TransConvertType_Tracking;
}
if (value == TFM_MODAL_ROTATE && t->mode == TFM_ROTATION) {
return false;
}
if (value == TFM_MODAL_RESIZE && t->mode == TFM_RESIZE) {
/* The tracking transform in MovieClip has an alternate resize that only affects the
* tracker size and not the search area. */
return t->data_type == &TransConvertType_Tracking;
}
if (value == TFM_MODAL_VERT_EDGE_SLIDE &&
(t->data_type != &TransConvertType_Mesh ||
/* WORKAROUND: Avoid repeated keys in status bar.
*
* Previously, `Vert/Edge Slide` and `Move` were triggered by the same modal key.
* But now, to fix #100129 (Status bar incorrectly shows "[G] Move"), `Vert/Edge Slide`
* has its own modal key. However by default it uses the same key as `Move` (G). So, to
* avoid displaying the same key twice (G and G), only display this modal key during the
* `Move` operation.
*
* Ideally we should check if it really uses the same key. */
t->mode != TFM_TRANSLATION))
{
return false;
}
if (value == TFM_MODAL_TRACKBALL &&
/* WORKAROUND: Avoid repeated keys in status bar.
*
* Previously, `Trackball` and `Rotate` were triggered by the same modal key.
* But to fix the status bar incorrectly showing "[R] Rotate", `Trackball` has now its
* own modal key. However by default it uses the same key as `Rotate` (R). So, to avoid
* displaying the same key twice (R and R), only display this modal key during the
* `Rotate` operation.
*
* Ideally we should check if it really uses the same key. */
t->mode != TFM_ROTATION)
{
return false;
}
if (value == TFM_MODAL_ROTATE_NORMALS) {
return t->mode == TFM_ROTATION && t->data_type == &TransConvertType_Mesh;
}
break;
}
case TFM_MODAL_EDIT_SNAP_SOURCE_OFF:
return false;
case TFM_MODAL_EDIT_SNAP_SOURCE_ON: {
if (t->spacetype != SPACE_VIEW3D) {
return false;
}
if (!ELEM(
t->mode, TFM_TRANSLATION, TFM_ROTATION, TFM_RESIZE, TFM_EDGE_SLIDE, TFM_VERT_SLIDE))
{
/* More modes can be added over time if this feature proves useful for them. */
return false;
}
break;
}
}
return true;
}
2012-06-10 19:59:02 +00:00
wmKeyMap *transform_modal_keymap(wmKeyConfig *keyconf)
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
{
static const EnumPropertyItem modal_items[] = {
2012-06-10 19:59:02 +00:00
{TFM_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
{TFM_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
{TFM_MODAL_AXIS_X, "AXIS_X", 0, "X Axis", ""},
{TFM_MODAL_AXIS_Y, "AXIS_Y", 0, "Y Axis", ""},
{TFM_MODAL_AXIS_Z, "AXIS_Z", 0, "Z Axis", ""},
{TFM_MODAL_PLANE_X, "PLANE_X", 0, "X Plane", ""},
{TFM_MODAL_PLANE_Y, "PLANE_Y", 0, "Y Plane", ""},
{TFM_MODAL_PLANE_Z, "PLANE_Z", 0, "Z Plane", ""},
{TFM_MODAL_CONS_OFF, "CONS_OFF", 0, "Clear Constraints", ""},
{TFM_MODAL_EDIT_SNAP_SOURCE_ON, "EDIT_SNAP_SOURCE_ON", 0, "Set Snap Base", ""},
{TFM_MODAL_EDIT_SNAP_SOURCE_OFF, "EDIT_SNAP_SOURCE_OFF", 0, "Set Snap Base (Off)", ""},
{TFM_MODAL_SNAP_INV_ON, "SNAP_INV_ON", 0, "Snap Invert", ""},
{TFM_MODAL_SNAP_INV_OFF, "SNAP_INV_OFF", 0, "Snap Invert (Off)", ""},
{TFM_MODAL_SNAP_TOGGLE, "SNAP_TOGGLE", 0, "Snap Toggle", ""},
2012-06-10 19:59:02 +00:00
{TFM_MODAL_ADD_SNAP, "ADD_SNAP", 0, "Add Snap Point", ""},
{TFM_MODAL_REMOVE_SNAP, "REMOVE_SNAP", 0, "Remove Last Snap Point", ""},
{NUM_MODAL_INCREMENT_UP, "INCREMENT_UP", 0, "Numinput Increment Up", ""},
{NUM_MODAL_INCREMENT_DOWN, "INCREMENT_DOWN", 0, "Numinput Increment Down", ""},
{TFM_MODAL_PROPSIZE_UP, "PROPORTIONAL_SIZE_UP", 0, "Increase Proportional Influence", ""},
{TFM_MODAL_PROPSIZE_DOWN,
"PROPORTIONAL_SIZE_DOWN",
0,
"Decrease Proportional Influence",
""},
{TFM_MODAL_AUTOIK_LEN_INC, "AUTOIK_CHAIN_LEN_UP", 0, "Increase Max AutoIK Chain Length", ""},
{TFM_MODAL_AUTOIK_LEN_DEC,
"AUTOIK_CHAIN_LEN_DOWN",
0,
"Decrease Max AutoIK Chain Length",
""},
{TFM_MODAL_PROPSIZE, "PROPORTIONAL_SIZE", 0, "Adjust Proportional Influence", ""},
{TFM_MODAL_INSERTOFS_TOGGLE_DIR,
"INSERTOFS_TOGGLE_DIR",
0,
"Toggle Direction for Node Auto-Offset",
""},
{TFM_MODAL_NODE_ATTACH_ON, "NODE_ATTACH_ON", 0, "Node Attachment", ""},
{TFM_MODAL_NODE_ATTACH_OFF, "NODE_ATTACH_OFF", 0, "Node Attachment (Off)", ""},
{TFM_MODAL_TRANSLATE, "TRANSLATE", 0, "Move", ""},
{TFM_MODAL_VERT_EDGE_SLIDE, "VERT_EDGE_SLIDE", 0, "Vert/Edge Slide", ""},
{TFM_MODAL_ROTATE, "ROTATE", 0, "Rotate", ""},
{TFM_MODAL_TRACKBALL, "TRACKBALL", 0, "TrackBall", ""},
{TFM_MODAL_RESIZE, "RESIZE", 0, "Resize", ""},
{TFM_MODAL_ROTATE_NORMALS, "ROTATE_NORMALS", 0, "Rotate Normals", ""},
{TFM_MODAL_AUTOCONSTRAINT, "AUTOCONSTRAIN", 0, "Automatic Constraint", ""},
{TFM_MODAL_AUTOCONSTRAINTPLANE, "AUTOCONSTRAINPLANE", 0, "Automatic Constraint Plane", ""},
{TFM_MODAL_PRECISION, "PRECISION", 0, "Precision Mode", ""},
{0, nullptr, 0, nullptr, nullptr},
2012-06-10 19:59:02 +00:00
};
wmKeyMap *keymap = WM_modalkeymap_ensure(keyconf, "Transform Modal Map", modal_items);
keymap->poll_modal_item = transform_modal_item_poll;
/* Default modal map values:
*
* \code{.c}
* WM_modalkeymap_add_item(keymap,
* &(const KeyMapItem_Params){
* .type = EVT_RETKEY,
* .value = KM_PRESS,
* .modifier = KM_ANY,
* .direction = KM_ANY,
* },
* TFM_MODAL_CONFIRM);
* WM_modalkeymap_add_item(keymap,
* &(const KeyMapItem_Params){
* .type = EVT_ESCKEY,
* .value = KM_PRESS,
* .modifier = KM_ANY,
* .direction = KM_ANY,
* },
* TFM_MODAL_CANCEL);
* WM_modalkeymap_add_item(keymap,
* &(const KeyMapItem_Params){
* .type = EVT_PAGEUPKEY,
* .value = KM_PRESS,
* .modifier = KM_ANY,
* .direction = KM_ANY,
* },
* TFM_MODAL_AUTOIK_LEN_INC);
* WM_modalkeymap_add_item(keymap,
* &(const KeyMapItem_Params){
* .type = EVT_PAGEDOWNKEY,
* .value = KM_PRESS,
* .modifier = KM_ANY,
* .direction = KM_ANY,
* },
* TFM_MODAL_AUTOIK_LEN_DEC);
* WM_modalkeymap_add_item(keymap,
* &(const KeyMapItem_Params){
* .type = EVT_GKEY,
* .value = KM_PRESS,
* .modifier = KM_ANY,
* .direction = KM_ANY,
* },
* TFM_MODAL_TRANSLATE);
* WM_modalkeymap_add_item(keymap,
* &(const KeyMapItem_Params){
* .type = EVT_RKEY,
* .value = KM_PRESS,
* .modifier = KM_ANY,
* .direction = KM_ANY,
* },
* TFM_MODAL_ROTATE);
* WM_modalkeymap_add_item(keymap,
* &(const KeyMapItem_Params){
* .type = EVT_SKEY,
* .value = KM_PRESS,
* .modifier = KM_ANY,
* .direction = KM_ANY,
* },
* TFM_MODAL_RESIZE);
* WM_modalkeymap_add_item(keymap,
* &(const KeyMapItem_Params){
* .type = MIDDLEMOUSE,
* .value = KM_PRESS,
* .modifier = KM_ANY,
* .direction = KM_ANY,
* },
* TFM_MODAL_AUTOCONSTRAINT);
* WM_modalkeymap_add_item(keymap,
* &(const KeyMapItem_Params){
* .type = MIDDLEMOUSE,
* .value = KM_PRESS,
* .modifier = KM_SHIFT,
* .direction = KM_ANY,
* },
* TFM_MODAL_AUTOCONSTRAINTPLANE);
* \endcode
*/
return keymap;
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
}
static bool transform_event_modal_constraint(TransInfo *t, short modal_type)
{
if (t->flag & T_NO_CONSTRAINT) {
return false;
}
if (t->flag & T_2D_EDIT && ELEM(modal_type, TFM_MODAL_AXIS_Z, TFM_MODAL_PLANE_Z)) {
return false;
}
int constraint_curr = -1;
if (t->modifiers & (MOD_CONSTRAINT_SELECT_AXIS | MOD_CONSTRAINT_SELECT_PLANE)) {
t->modifiers &= ~(MOD_CONSTRAINT_SELECT_AXIS | MOD_CONSTRAINT_SELECT_PLANE);
/* Avoid changing orientation in this case. */
constraint_curr = -2;
}
else if (t->con.mode & CON_APPLY) {
constraint_curr = t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2);
}
int constraint_new;
const char *msg_2d = "", *msg_3d = "";
/* Initialize */
switch (modal_type) {
case TFM_MODAL_AXIS_X:
msg_2d = TIP_("along X");
msg_3d = TIP_("along %s X");
constraint_new = CON_AXIS0;
break;
case TFM_MODAL_AXIS_Y:
msg_2d = TIP_("along Y");
msg_3d = TIP_("along %s Y");
constraint_new = CON_AXIS1;
break;
case TFM_MODAL_AXIS_Z:
msg_2d = TIP_("along Z");
msg_3d = TIP_("along %s Z");
constraint_new = CON_AXIS2;
break;
case TFM_MODAL_PLANE_X:
msg_3d = TIP_("locking %s X");
constraint_new = CON_AXIS1 | CON_AXIS2;
break;
case TFM_MODAL_PLANE_Y:
msg_3d = TIP_("locking %s Y");
constraint_new = CON_AXIS0 | CON_AXIS2;
break;
case TFM_MODAL_PLANE_Z:
msg_3d = TIP_("locking %s Z");
constraint_new = CON_AXIS0 | CON_AXIS1;
break;
default:
/* Invalid key */
return false;
}
if (t->flag & T_2D_EDIT) {
BLI_assert(modal_type < TFM_MODAL_PLANE_X);
if (constraint_new == CON_AXIS2) {
return false;
}
if (t->data_type == &TransConvertType_SequencerImage) {
/* Setup the 2d msg string so it writes out the transform space. */
msg_2d = msg_3d;
short orient_index = 1;
if (t->orient_curr == O_DEFAULT || ELEM(constraint_curr, -1, constraint_new)) {
/* Successive presses on existing axis, cycle orientation modes. */
orient_index = short((t->orient_curr + 1) % int(ARRAY_SIZE(t->orient)));
}
transform_orientations_current_set(t, orient_index);
if (orient_index != 0) {
/* Make sure that we don't stop the constraint unless we are looped back around to
* "no constraint". */
constraint_curr = -1;
}
}
if (constraint_curr == constraint_new) {
stopConstraint(t);
}
else {
setUserConstraint(t, constraint_new, msg_2d);
}
}
else {
short orient_index = 1;
if (t->orient_curr == O_DEFAULT || ELEM(constraint_curr, -1, constraint_new)) {
/* Successive presses on existing axis, cycle orientation modes. */
orient_index = short((t->orient_curr + 1) % int(ARRAY_SIZE(t->orient)));
}
transform_orientations_current_set(t, orient_index);
if (orient_index == 0) {
stopConstraint(t);
}
else {
setUserConstraint(t, constraint_new, msg_3d);
}
/* Take the opportunity to update the gizmo. */
transform_gizmo_3d_model_from_constraint_and_mode_set(t);
}
t->redraw |= TREDRAW_HARD;
return true;
}
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
int transformEvent(TransInfo *t, const wmEvent *event)
{
Support units in modal numinput Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-12-21 17:11:43 +01:00
bool handled = false;
bool is_navigating = t->vod ? ((RegionView3D *)t->region->regiondata)->rflag & RV3D_NAVIGATING :
false;
/* Handle modal numinput events first, if already activated. */
if (!is_navigating && ((event->val == KM_PRESS) || (event->type == EVT_MODAL_MAP)) &&
2023-05-19 20:02:11 +10:00
hasNumInput(&t->num) && handleNumInput(t->context, &(t->num), event))
{
t->redraw |= TREDRAW_HARD;
handled = true;
}
else if (!is_navigating && event->type == MOUSEMOVE) {
t->mval = float2(event->mval);
2021-11-18 14:19:59 -03:00
/* Use this for soft redraw. Might cause flicker in object mode */
// t->redraw |= TREDRAW_SOFT;
t->redraw |= TREDRAW_HARD;
if (t->state == TRANS_STARTING) {
t->state = TRANS_RUNNING;
}
applyMouseInput(t, &t->mouse, t->mval, t->values);
/* Snapping mouse move events. */
t->redraw |= handleSnapping(t, event);
Support units in modal numinput Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-12-21 17:11:43 +01:00
handled = true;
}
/* handle modal keymap first */
/* enforce redraw of transform when modifiers are used */
Support units in modal numinput Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-12-21 17:11:43 +01:00
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case TFM_MODAL_CANCEL:
if (!(t->modifiers & MOD_EDIT_SNAP_SOURCE)) {
t->state = TRANS_CANCEL;
handled = true;
}
break;
case TFM_MODAL_CONFIRM:
if (!(t->modifiers & MOD_EDIT_SNAP_SOURCE)) {
t->state = TRANS_CONFIRM;
handled = true;
}
break;
case TFM_MODAL_TRANSLATE:
case TFM_MODAL_ROTATE:
case TFM_MODAL_RESIZE:
case TFM_MODAL_TRACKBALL:
case TFM_MODAL_ROTATE_NORMALS:
case TFM_MODAL_VERT_EDGE_SLIDE:
/* only switch when... */
if (!transform_mode_is_changeable(t->mode)) {
break;
}
if ((event->val == TFM_MODAL_TRANSLATE && t->mode == TFM_TRANSLATION) ||
(event->val == TFM_MODAL_RESIZE && t->mode == TFM_RESIZE))
{
if (t->data_type == &TransConvertType_Tracking) {
restoreTransObjects(t);
t->flag ^= T_ALT_TRANSFORM;
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
}
if ((event->val == TFM_MODAL_ROTATE && t->mode == TFM_ROTATION) ||
(event->val == TFM_MODAL_TRACKBALL && t->mode == TFM_TRACKBALL) ||
(event->val == TFM_MODAL_ROTATE_NORMALS && t->mode == TFM_NORMAL_ROTATION) ||
(event->val == TFM_MODAL_VERT_EDGE_SLIDE &&
ELEM(t->mode, TFM_VERT_SLIDE, TFM_EDGE_SLIDE)))
{
break;
}
if (event->val == TFM_MODAL_ROTATE_NORMALS && t->data_type != &TransConvertType_Mesh) {
break;
}
restoreTransObjects(t);
resetTransModal(t);
resetTransRestrictions(t);
if (event->val == TFM_MODAL_TRANSLATE) {
transform_mode_init(t, nullptr, TFM_TRANSLATION);
}
else if (event->val == TFM_MODAL_ROTATE) {
transform_mode_init(t, nullptr, TFM_ROTATION);
}
else if (event->val == TFM_MODAL_TRACKBALL) {
transform_mode_init(t, nullptr, TFM_TRACKBALL);
}
else if (event->val == TFM_MODAL_ROTATE_NORMALS) {
transform_mode_init(t, nullptr, TFM_NORMAL_ROTATION);
}
else if (event->val == TFM_MODAL_RESIZE) {
/* Scale isn't normally very useful after extrude along normals, see #39756 */
if ((t->con.mode & CON_APPLY) && (t->orient[t->orient_curr].type == V3D_ORIENT_NORMAL)) {
stopConstraint(t);
}
transform_mode_init(t, nullptr, TFM_RESIZE);
}
else {
/* First try Edge Slide. */
transform_mode_init(t, nullptr, TFM_EDGE_SLIDE);
/* If that fails, try Vertex Slide. */
if (t->state == TRANS_CANCEL) {
resetTransModal(t);
t->state = TRANS_STARTING;
transform_mode_init(t, nullptr, TFM_VERT_SLIDE);
}
/* Vert Slide can fail on unconnected vertices (rare but possible). */
if (t->state == TRANS_CANCEL) {
resetTransModal(t);
t->state = TRANS_STARTING;
resetTransRestrictions(t);
transform_mode_init(t, nullptr, TFM_TRANSLATION);
}
}
2023-07-05 13:58:04 +10:00
/* Need to reinitialize after mode change. */
initSnapping(t, nullptr);
applyMouseInput(t, &t->mouse, t->mval, t->values);
t->redraw |= TREDRAW_HARD;
handled = true;
break;
case TFM_MODAL_SNAP_INV_ON:
if (!(t->modifiers & MOD_SNAP_INVERT)) {
t->modifiers |= MOD_SNAP_INVERT;
transform_snap_flag_from_modifiers_set(t);
t->redraw |= TREDRAW_HARD;
}
handled = true;
break;
case TFM_MODAL_SNAP_INV_OFF:
if (t->modifiers & MOD_SNAP_INVERT) {
t->modifiers &= ~MOD_SNAP_INVERT;
transform_snap_flag_from_modifiers_set(t);
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
case TFM_MODAL_SNAP_TOGGLE:
t->modifiers ^= MOD_SNAP;
transform_snap_flag_from_modifiers_set(t);
t->redraw |= TREDRAW_HARD;
handled = true;
break;
case TFM_MODAL_AXIS_X:
case TFM_MODAL_AXIS_Y:
case TFM_MODAL_AXIS_Z:
case TFM_MODAL_PLANE_X:
case TFM_MODAL_PLANE_Y:
case TFM_MODAL_PLANE_Z:
if (transform_event_modal_constraint(t, event->val)) {
handled = true;
}
break;
case TFM_MODAL_CONS_OFF:
if ((t->flag & T_NO_CONSTRAINT) == 0) {
stopConstraint(t);
Support units in modal numinput Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-12-21 17:11:43 +01:00
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
case TFM_MODAL_ADD_SNAP:
addSnapPoint(t);
t->redraw |= TREDRAW_HARD;
handled = true;
break;
case TFM_MODAL_REMOVE_SNAP:
removeSnapPoint(t);
t->redraw |= TREDRAW_HARD;
handled = true;
break;
case TFM_MODAL_PROPSIZE:
/* MOUSEPAN usage... */
if (t->flag & T_PROP_EDIT) {
float fac = 1.0f + 0.005f * (event->xy[1] - event->prev_xy[1]);
t->prop_size *= fac;
if (t->spacetype == SPACE_VIEW3D && t->persp != RV3D_ORTHO) {
t->prop_size = max_ff(min_ff(t->prop_size, ((View3D *)t->view)->clip_end),
T_PROP_SIZE_MIN);
}
else {
t->prop_size = max_ff(min_ff(t->prop_size, T_PROP_SIZE_MAX), T_PROP_SIZE_MIN);
}
calculatePropRatio(t);
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
case TFM_MODAL_PROPSIZE_UP:
if (t->flag & T_PROP_EDIT) {
t->prop_size *= (t->modifiers & MOD_PRECISION) ? 1.01f : 1.1f;
if (t->spacetype == SPACE_VIEW3D && t->persp != RV3D_ORTHO) {
t->prop_size = min_ff(t->prop_size, ((View3D *)t->view)->clip_end);
}
else {
t->prop_size = min_ff(t->prop_size, T_PROP_SIZE_MAX);
}
calculatePropRatio(t);
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
case TFM_MODAL_PROPSIZE_DOWN:
if (t->flag & T_PROP_EDIT) {
t->prop_size /= (t->modifiers & MOD_PRECISION) ? 1.01f : 1.1f;
t->prop_size = max_ff(t->prop_size, T_PROP_SIZE_MIN);
calculatePropRatio(t);
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
case TFM_MODAL_AUTOIK_LEN_INC:
if (t->flag & T_AUTOIK) {
transform_autoik_update(t, 1);
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
case TFM_MODAL_AUTOIK_LEN_DEC:
if (t->flag & T_AUTOIK) {
transform_autoik_update(t, -1);
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
case TFM_MODAL_INSERTOFS_TOGGLE_DIR:
if (t->spacetype == SPACE_NODE) {
SpaceNode *snode = (SpaceNode *)t->area->spacedata.first;
BLI_assert(t->area->spacetype == t->spacetype);
if (snode->insert_ofs_dir == SNODE_INSERTOFS_DIR_RIGHT) {
snode->insert_ofs_dir = SNODE_INSERTOFS_DIR_LEFT;
}
else if (snode->insert_ofs_dir == SNODE_INSERTOFS_DIR_LEFT) {
snode->insert_ofs_dir = SNODE_INSERTOFS_DIR_RIGHT;
}
else {
BLI_assert(0);
}
t->redraw |= TREDRAW_SOFT;
}
break;
case TFM_MODAL_NODE_ATTACH_ON:
t->modifiers |= MOD_NODE_ATTACH;
t->redraw |= TREDRAW_HARD;
handled = true;
break;
case TFM_MODAL_NODE_ATTACH_OFF:
t->modifiers &= ~MOD_NODE_ATTACH;
t->redraw |= TREDRAW_HARD;
handled = true;
break;
case TFM_MODAL_AUTOCONSTRAINT:
case TFM_MODAL_AUTOCONSTRAINTPLANE:
if ((t->flag & T_RELEASE_CONFIRM) && (event->prev_val == KM_RELEASE) &&
event->prev_type == t->launch_event)
{
/* Confirm transform if launch key is released after mouse move. */
t->state = TRANS_CONFIRM;
}
else if ((t->flag & T_NO_CONSTRAINT) == 0) {
if (t->modifiers & (MOD_CONSTRAINT_SELECT_AXIS | MOD_CONSTRAINT_SELECT_PLANE)) {
/* Confirm. */
postSelectConstraint(t);
t->modifiers &= ~(MOD_CONSTRAINT_SELECT_AXIS | MOD_CONSTRAINT_SELECT_PLANE);
t->redraw = TREDRAW_HARD;
}
else {
if (t->options & CTX_CAMERA) {
/* Exception for switching to dolly, or trackball, in camera view. */
if (t->mode == TFM_TRANSLATION) {
setLocalConstraint(t, (CON_AXIS2), TIP_("along local Z"));
}
else if (t->mode == TFM_ROTATION) {
restoreTransObjects(t);
transform_mode_init(t, nullptr, TFM_TRACKBALL);
}
t->redraw = TREDRAW_HARD;
}
else {
t->modifiers |= (event->val == TFM_MODAL_AUTOCONSTRAINT) ?
MOD_CONSTRAINT_SELECT_AXIS :
MOD_CONSTRAINT_SELECT_PLANE;
if (t->con.mode & CON_APPLY) {
stopConstraint(t);
initSelectConstraint(t);
/* In this case we might just want to remove the constraint,
* so set #TREDRAW_SOFT to only select the constraint on the next mouse move event.
* This way we can kind of "cancel" due to confirmation without constraint. */
t->redraw = TREDRAW_SOFT;
}
else {
initSelectConstraint(t);
/* When first called, set #TREDRAW_HARD to select constraint immediately in
* #selectConstraint. */
BLI_assert(t->redraw == TREDRAW_HARD);
}
}
}
Support units in modal numinput Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-12-21 17:11:43 +01:00
handled = true;
}
break;
case TFM_MODAL_PRECISION:
if (is_navigating) {
/* WORKAROUND: During navigation, due to key conflicts, precision may be unintentionally
* enabled. */
}
else if (event->prev_val == KM_PRESS) {
t->modifiers |= MOD_PRECISION;
/* Shift is modifier for higher precision transform. */
t->mouse.precision = true;
t->redraw |= TREDRAW_HARD;
}
else if (event->prev_val == KM_RELEASE) {
t->modifiers &= ~MOD_PRECISION;
t->mouse.precision = false;
t->redraw |= TREDRAW_HARD;
}
break;
case TFM_MODAL_EDIT_SNAP_SOURCE_ON:
transform_mode_snap_source_init(t, nullptr);
t->redraw |= TREDRAW_HARD;
break;
default:
break;
}
}
/* Else do non-mapped events. */
else if (event->val == KM_PRESS) {
switch (event->type) {
case EVT_CKEY:
if (event->flag & WM_EVENT_IS_REPEAT) {
break;
}
if (event->modifier & KM_ALT) {
if (!(t->options & CTX_NO_PET)) {
t->flag ^= T_PROP_CONNECTED;
sort_trans_data_dist(t);
calculatePropRatio(t);
t->redraw = TREDRAW_HARD;
handled = true;
}
}
break;
case EVT_OKEY:
if (event->flag & WM_EVENT_IS_REPEAT) {
break;
}
if ((t->flag & T_PROP_EDIT) && (event->modifier & KM_SHIFT)) {
t->prop_mode = (t->prop_mode + 1) % PROP_MODE_MAX;
calculatePropRatio(t);
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
case EVT_PADPLUSKEY:
if ((event->modifier & KM_ALT) && (t->flag & T_PROP_EDIT)) {
t->prop_size *= (t->modifiers & MOD_PRECISION) ? 1.01f : 1.1f;
2019-04-22 09:19:45 +10:00
if (t->spacetype == SPACE_VIEW3D && t->persp != RV3D_ORTHO) {
t->prop_size = min_ff(t->prop_size, ((View3D *)t->view)->clip_end);
2019-04-22 09:19:45 +10:00
}
calculatePropRatio(t);
t->redraw = TREDRAW_HARD;
Support units in modal numinput Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-12-21 17:11:43 +01:00
handled = true;
}
break;
case EVT_PADMINUS:
if ((event->modifier & KM_ALT) && (t->flag & T_PROP_EDIT)) {
t->prop_size /= (t->modifiers & MOD_PRECISION) ? 1.01f : 1.1f;
calculatePropRatio(t);
Support units in modal numinput Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-12-21 17:11:43 +01:00
t->redraw = TREDRAW_HARD;
handled = true;
}
break;
case EVT_LEFTALTKEY:
case EVT_RIGHTALTKEY:
if (ELEM(t->spacetype, SPACE_SEQ, SPACE_VIEW3D)) {
t->flag |= T_ALT_TRANSFORM;
t->redraw |= TREDRAW_HARD;
handled = true;
}
break;
default:
break;
}
/* Snapping key events */
t->redraw |= handleSnapping(t, event);
}
2012-06-10 19:59:02 +00:00
else if (event->val == KM_RELEASE) {
switch (event->type) {
case EVT_LEFTALTKEY:
case EVT_RIGHTALTKEY:
/* TODO: Modal Map */
if (ELEM(t->spacetype, SPACE_SEQ, SPACE_VIEW3D)) {
t->flag &= ~T_ALT_TRANSFORM;
t->redraw |= TREDRAW_HARD;
Support units in modal numinput Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
2013-12-21 17:11:43 +01:00
handled = true;
}
break;
}
/* confirm transform if launch key is released after mouse move */
if ((t->flag & T_RELEASE_CONFIRM) && event->type == t->launch_event) {
t->state = TRANS_CONFIRM;
}
}
/* Per transform event, if present */
if (t->mode_info && t->mode_info->handle_event_fn &&
(!handled ||
/* Needed for vertex slide, see #38756. */
(event->type == MOUSEMOVE)))
{
t->redraw |= t->mode_info->handle_event_fn(t, event);
}
/* Try to init modal numinput now, if possible. */
if (!(handled || t->redraw) && ((event->val == KM_PRESS) || (event->type == EVT_MODAL_MAP)) &&
handleNumInput(t->context, &(t->num), event))
{
t->redraw |= TREDRAW_HARD;
handled = true;
}
if (t->redraw && !ISMOUSE_MOTION(event->type)) {
2018-07-09 17:58:58 +02:00
WM_window_status_area_tag_redraw(CTX_wm_window(t->context));
}
if (!is_navigating && (handled || t->redraw)) {
return 0;
}
return OPERATOR_PASS_THROUGH;
}
bool calculateTransformCenter(bContext *C, int centerMode, float cent3d[3], float cent2d[2])
{
TransInfo *t = static_cast<TransInfo *>(MEM_callocN(sizeof(TransInfo), "TransInfo data"));
bool success;
t->context = C;
t->state = TRANS_RUNNING;
/* Avoid calculating proportional editing. */
t->options = CTX_NO_PET;
t->mode = TFM_DUMMY;
initTransInfo(C, t, nullptr, nullptr);
2012-06-10 19:59:02 +00:00
/* avoid doing connectivity lookups (when V3D_AROUND_LOCAL_ORIGINS is set) */
t->around = V3D_AROUND_CENTER_BOUNDS;
create_trans_data(C, t); /* make TransData structs from selection */
2021-02-05 16:23:34 +11:00
t->around = centerMode; /* override user-defined mode. */
if (t->data_len_all == 0) {
success = false;
}
else {
success = true;
calculateCenter(t);
2012-05-22 22:03:41 +00:00
if (cent2d) {
copy_v2_v2(cent2d, t->center2d);
}
2012-05-22 22:03:41 +00:00
if (cent3d) {
/* Copy center from constraint center. Transform center can be local */
copy_v3_v3(cent3d, t->center_global);
}
}
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/* aftertrans does insert keyframes, and clears base flags; doesn't read transdata */
special_aftertrans_update(C, t);
postTrans(C, t);
MEM_freeN(t);
return success;
}
static bool transinfo_show_overlay(TransInfo *t, ARegion *region)
{
/* Don't show overlays when not the active view and when overlay is disabled: #57139 */
bool ok = false;
if (region == t->region) {
ok = true;
}
else {
if (t->spacetype == SPACE_VIEW3D) {
View3D *v3d = static_cast<View3D *>(t->view);
if ((v3d->flag2 & V3D_HIDE_OVERLAYS) == 0) {
ok = true;
}
}
}
return ok;
}
static void drawTransformView(const bContext * /*C*/, ARegion *region, void *arg)
{
TransInfo *t = static_cast<TransInfo *>(arg);
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if (!transinfo_show_overlay(t, region)) {
return;
}
GPU_line_width(1.0f);
drawConstraint(t);
drawPropCircle(t);
drawSnapping(t);
if (region == t->region && t->mode_info && t->mode_info->draw_fn) {
t->mode_info->draw_fn(t);
}
}
/* just draw a little warning message in the top-right corner of the viewport
* to warn that autokeying is enabled */
static void drawAutoKeyWarning(TransInfo *t, ARegion *region)
{
const char *printable = IFACE_("Auto Keying On");
float printable_size[2];
int xco, yco;
int offset = 0;
const rcti *rect = ED_region_visible_rect(region);
View3D *v3d = nullptr;
if (t->spacetype == SPACE_VIEW3D) {
v3d = static_cast<View3D *>(t->view);
}
const int font_id = BLF_set_default();
BLF_width_and_height(
font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
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/* Check to see if the Navigation Gizmo is enabled. */
if ((t->spacetype != SPACE_VIEW3D) || (v3d == nullptr) ||
((U.uiflag & USER_SHOW_GIZMO_NAVIGATE) == 0) ||
(v3d->gizmo_flag & (V3D_GIZMO_HIDE | V3D_GIZMO_HIDE_NAVIGATE)))
{
offset = 10;
}
else {
/* Depending on user MINI_AXIS preference, pad accordingly. */
switch ((eUserpref_MiniAxisType)U.mini_axis_type) {
case USER_MINI_AXIS_TYPE_GIZMO:
offset = U.gizmo_size_navigate_v3d;
break;
case USER_MINI_AXIS_TYPE_MINIMAL:
offset = U.rvisize * MIN2((U.pixelsize / U.scale_factor), 1.0f) * 2.5f;
break;
case USER_MINI_AXIS_TYPE_NONE:
offset = U.rvisize;
break;
}
}
offset *= U.scale_factor;
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xco = (rect->xmax - U.widget_unit) - int(printable_size[0]) - offset;
yco = (rect->ymax - U.widget_unit);
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/* warning text (to clarify meaning of overlays)
* - original color was red to match the icon, but that clashes badly with a less nasty border
*/
uchar color[3];
UI_GetThemeColorShade3ubv(TH_TEXT_HI, -50, color);
BLF_color3ubv(font_id, color);
BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
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/* autokey recording icon... */
GPU_blend(GPU_BLEND_ALPHA);
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xco -= U.widget_unit;
yco -= int(printable_size[1]) / 2;
UI_icon_draw(xco, yco, ICON_REC);
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GPU_blend(GPU_BLEND_NONE);
}
static void drawTransformPixel(const bContext * /*C*/, ARegion *region, void *arg)
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{
TransInfo *t = static_cast<TransInfo *>(arg);
if (!transinfo_show_overlay(t, region)) {
return;
}
if (region == t->region) {
Scene *scene = t->scene;
ViewLayer *view_layer = t->view_layer;
ViewLayer: Lazy sync of scene data. When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:33:51 +02:00
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
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/* draw auto-key-framing hint in the corner
* - only draw if enabled (advanced users may be distracted/annoyed),
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* for objects that will be auto-keyframed (no point otherwise),
* AND only for the active region (as showing all is too overwhelming)
*/
if ((U.autokey_flag & AUTOKEY_FLAG_NOWARNING) == 0) {
if (region == t->region) {
if (t->options & (CTX_OBJECT | CTX_POSE_BONE)) {
if (ob && blender::animrig::autokeyframe_cfra_can_key(scene, &ob->id)) {
drawAutoKeyWarning(t, region);
}
}
}
}
}
}
void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
{
ToolSettings *ts = CTX_data_tool_settings(C);
PropertyRNA *prop;
bool use_prop_edit = false;
int prop_edit_flag = 0;
/* Save proportional edit settings.
* Skip saving proportional edit if it was not actually used.
* Note that this value is being saved even if the operation is canceled. This is to maintain a
* behavior already used by users. */
if (!(t->options & CTX_NO_PET)) {
if (t->flag & T_PROP_EDIT_ALL) {
if (t->flag & T_PROP_EDIT) {
use_prop_edit = true;
}
if (t->flag & T_PROP_CONNECTED) {
prop_edit_flag |= PROP_EDIT_CONNECTED;
}
if (t->flag & T_PROP_PROJECTED) {
prop_edit_flag |= PROP_EDIT_PROJECTED;
}
}
/* If modal, save settings back in scene if not set as operator argument */
if ((t->flag & T_MODAL) || (op->flag & OP_IS_REPEAT)) {
/* save settings if not set in operator */
if ((prop = RNA_struct_find_property(op->ptr, "use_proportional_edit")) &&
2014-01-12 22:05:24 +11:00
!RNA_property_is_set(op->ptr, prop))
{
ViewLayer: Lazy sync of scene data. When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:33:51 +02:00
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
const Object *obact = BKE_view_layer_active_object_get(t->view_layer);
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if (t->spacetype == SPACE_GRAPH) {
ts->proportional_fcurve = use_prop_edit;
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}
else if (t->spacetype == SPACE_ACTION) {
ts->proportional_action = use_prop_edit;
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}
else if (t->options & CTX_MASK) {
ts->proportional_mask = use_prop_edit;
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}
else if (obact && obact->mode == OB_MODE_OBJECT) {
ts->proportional_objects = use_prop_edit;
}
else {
if (use_prop_edit) {
ts->proportional_edit |= PROP_EDIT_USE;
}
else {
ts->proportional_edit &= ~PROP_EDIT_USE;
}
2019-04-22 09:19:45 +10:00
}
}
if ((prop = RNA_struct_find_property(op->ptr, "proportional_size"))) {
ts->proportional_size = RNA_property_is_set(op->ptr, prop) ?
RNA_property_float_get(op->ptr, prop) :
t->prop_size;
}
if ((prop = RNA_struct_find_property(op->ptr, "proportional_edit_falloff")) &&
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!RNA_property_is_set(op->ptr, prop))
{
ts->prop_mode = t->prop_mode;
}
}
}
if (t->state == TRANS_CANCEL) {
/* No need to edit operator properties or tool settings if we are canceling the operation.
* These properties must match the original ones. */
return;
}
if (!(t->options & CTX_NO_PET)) {
if ((prop = RNA_struct_find_property(op->ptr, "use_proportional_edit"))) {
RNA_property_boolean_set(op->ptr, prop, use_prop_edit);
RNA_boolean_set(op->ptr, "use_proportional_connected", prop_edit_flag & PROP_EDIT_CONNECTED);
RNA_boolean_set(op->ptr, "use_proportional_projected", prop_edit_flag & PROP_EDIT_PROJECTED);
RNA_enum_set(op->ptr, "proportional_edit_falloff", t->prop_mode);
RNA_float_set(op->ptr, "proportional_size", t->prop_size);
}
}
/* Save back mode in case we're in the generic operator */
if ((prop = RNA_struct_find_property(op->ptr, "mode"))) {
RNA_property_enum_set(op->ptr, prop, t->mode);
}
if ((prop = RNA_struct_find_property(op->ptr, "value"))) {
if (RNA_property_array_check(prop)) {
RNA_property_float_set_array(op->ptr, prop, t->values_final);
}
else {
RNA_property_float_set(op->ptr, prop, t->values_final[0]);
}
}
/* Save snapping settings. */
if ((prop = RNA_struct_find_property(op->ptr, "snap"))) {
RNA_property_boolean_set(op->ptr, prop, (t->modifiers & MOD_SNAP) != 0);
if ((prop = RNA_struct_find_property(op->ptr, "snap_elements"))) {
RNA_property_enum_set(op->ptr, prop, t->tsnap.mode);
RNA_boolean_set(
op->ptr, "use_snap_project", (t->tsnap.mode & SCE_SNAP_INDIVIDUAL_PROJECT) != 0);
RNA_enum_set(op->ptr, "snap_target", t->tsnap.source_operation);
eSnapTargetOP target = t->tsnap.target_operation;
RNA_boolean_set(op->ptr, "use_snap_self", (target & SCE_SNAP_TARGET_NOT_ACTIVE) == 0);
RNA_boolean_set(op->ptr, "use_snap_edit", (target & SCE_SNAP_TARGET_NOT_EDITED) == 0);
RNA_boolean_set(op->ptr, "use_snap_nonedit", (target & SCE_SNAP_TARGET_NOT_NONEDITED) == 0);
RNA_boolean_set(
op->ptr, "use_snap_selectable", (target & SCE_SNAP_TARGET_ONLY_SELECTABLE) != 0);
}
/* Update `ToolSettings` for properties that change during modal. */
if (t->flag & T_MODAL) {
/* Do we check for parameter? */
if (transformModeUseSnap(t) && !(t->modifiers & MOD_SNAP_FORCED)) {
if (!(t->modifiers & MOD_SNAP) != !(t->tsnap.flag & SCE_SNAP)) {
/* Type is #eSnapFlag, but type must match various snap attributes in #ToolSettings. */
short *snap_flag_ptr;
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wmMsgParams_RNA msg_key_params = {{nullptr}};
msg_key_params.ptr = RNA_pointer_create(&t->scene->id, &RNA_ToolSettings, ts);
if (t->spacetype == SPACE_NODE) {
snap_flag_ptr = &ts->snap_flag_node;
msg_key_params.prop = &rna_ToolSettings_use_snap_node;
}
else if (t->spacetype == SPACE_IMAGE) {
snap_flag_ptr = &ts->snap_uv_flag;
msg_key_params.prop = &rna_ToolSettings_use_snap_uv;
}
else if (t->spacetype == SPACE_SEQ) {
snap_flag_ptr = &ts->snap_flag_seq;
msg_key_params.prop = &rna_ToolSettings_use_snap_sequencer;
}
else {
snap_flag_ptr = &ts->snap_flag;
msg_key_params.prop = &rna_ToolSettings_use_snap;
}
if (t->modifiers & MOD_SNAP) {
*snap_flag_ptr |= SCE_SNAP;
}
else {
*snap_flag_ptr &= ~SCE_SNAP;
}
WM_msg_publish_rna_params(t->mbus, &msg_key_params);
}
}
}
}
if ((prop = RNA_struct_find_property(op->ptr, "mirror"))) {
RNA_property_boolean_set(op->ptr, prop, (t->flag & T_NO_MIRROR) == 0);
}
if ((prop = RNA_struct_find_property(op->ptr, "orient_axis"))) {
if (t->flag & T_MODAL) {
if (t->con.mode & CON_APPLY) {
int orient_axis = constraintModeToIndex(t);
if (orient_axis != -1) {
RNA_property_enum_set(op->ptr, prop, orient_axis);
}
}
else {
RNA_property_enum_set(op->ptr, prop, t->orient_axis);
}
}
}
if ((prop = RNA_struct_find_property(op->ptr, "orient_axis_ortho"))) {
if (t->flag & T_MODAL) {
RNA_property_enum_set(op->ptr, prop, t->orient_axis_ortho);
}
}
if ((prop = RNA_struct_find_property(op->ptr, "orient_type"))) {
short orient_type_set, orient_type_curr;
orient_type_set = RNA_property_is_set(op->ptr, prop) ? RNA_property_enum_get(op->ptr, prop) :
-1;
orient_type_curr = t->orient[t->orient_curr].type;
if (!ELEM(orient_type_curr, orient_type_set, V3D_ORIENT_CUSTOM_MATRIX)) {
RNA_property_enum_set(op->ptr, prop, orient_type_curr);
orient_type_set = orient_type_curr;
}
2022-09-26 14:23:52 +10:00
if ((prop = RNA_struct_find_property(op->ptr, "orient_matrix_type")) &&
!RNA_property_is_set(op->ptr, prop))
{
/* Set the first time to register on redo. */
RNA_property_enum_set(op->ptr, prop, orient_type_set);
RNA_float_set_array(op->ptr, "orient_matrix", &t->spacemtx[0][0]);
}
}
if ((prop = RNA_struct_find_property(op->ptr, "constraint_axis"))) {
bool constraint_axis[3] = {false, false, false};
if (t->con.mode & CON_APPLY) {
if (t->con.mode & CON_AXIS0) {
constraint_axis[0] = true;
}
if (t->con.mode & CON_AXIS1) {
constraint_axis[1] = true;
}
if (t->con.mode & CON_AXIS2) {
constraint_axis[2] = true;
}
RNA_property_boolean_set_array(op->ptr, prop, constraint_axis);
}
else {
RNA_property_unset(op->ptr, prop);
}
}
{
const char *prop_id = nullptr;
bool prop_state = true;
if (t->mode == TFM_SHRINKFATTEN) {
prop_id = "use_even_offset";
prop_state = false;
}
if (prop_id && (prop = RNA_struct_find_property(op->ptr, prop_id))) {
RNA_property_boolean_set(op->ptr, prop, ((t->flag & T_ALT_TRANSFORM) == 0) == prop_state);
}
}
if ((prop = RNA_struct_find_property(op->ptr, "correct_uv"))) {
RNA_property_boolean_set(
op->ptr, prop, (t->settings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT_SLIDE) != 0);
}
}
static void initSnapSpatial(TransInfo *t, float r_snap[3], float *r_snap_precision)
{
/* Default values. */
r_snap[0] = r_snap[1] = 1.0f;
r_snap[2] = 0.0f;
*r_snap_precision = 0.1f;
if (t->spacetype == SPACE_VIEW3D) {
if (t->region->regiondata) {
View3D *v3d = static_cast<View3D *>(t->area->spacedata.first);
2022-10-22 18:32:06 +02:00
r_snap[0] = r_snap[1] = r_snap[2] = ED_view3d_grid_view_scale(
t->scene, v3d, t->region, nullptr);
}
}
else if (t->spacetype == SPACE_IMAGE) {
SpaceImage *sima = static_cast<SpaceImage *>(t->area->spacedata.first);
View2D *v2d = &t->region->v2d;
int grid_size = SI_GRID_STEPS_LEN;
float zoom_factor = ED_space_image_zoom_level(v2d, grid_size);
float grid_steps_x[SI_GRID_STEPS_LEN];
float grid_steps_y[SI_GRID_STEPS_LEN];
ED_space_image_grid_steps(sima, grid_steps_x, grid_steps_y, grid_size);
/* Snapping value based on what type of grid is used (adaptive-subdividing or custom-grid). */
r_snap[0] = ED_space_image_increment_snap_value(grid_size, grid_steps_x, zoom_factor);
r_snap[1] = ED_space_image_increment_snap_value(grid_size, grid_steps_y, zoom_factor);
*r_snap_precision = 0.5f;
}
else if (t->spacetype == SPACE_CLIP) {
r_snap[0] = r_snap[1] = 0.125f;
*r_snap_precision = 0.5f;
}
else if (t->spacetype == SPACE_NODE) {
r_snap[0] = r_snap[1] = ED_node_grid_size();
}
}
bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *event, int mode)
{
int options = 0;
PropertyRNA *prop;
mode = transform_mode_really_used(C, eTfmMode(mode));
t->context = C;
/* added initialize, for external calls to set stuff in TransInfo, like undo string */
t->state = TRANS_STARTING;
if ((prop = RNA_struct_find_property(op->ptr, "cursor_transform")) &&
RNA_property_is_set(op->ptr, prop))
{
if (RNA_property_boolean_get(op->ptr, prop)) {
options |= CTX_CURSOR;
}
}
2012-06-10 22:13:17 +00:00
if ((prop = RNA_struct_find_property(op->ptr, "texture_space")) &&
RNA_property_is_set(op->ptr, prop))
{
if (RNA_property_boolean_get(op->ptr, prop)) {
options |= CTX_TEXTURE_SPACE;
}
}
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-12-01 01:52:06 +13:00
if ((prop = RNA_struct_find_property(op->ptr, "gpencil_strokes")) &&
RNA_property_is_set(op->ptr, prop))
{
if (RNA_property_boolean_get(op->ptr, prop)) {
options |= CTX_GPENCIL_STROKES;
}
}
if ((prop = RNA_struct_find_property(op->ptr, "view2d_edge_pan")) &&
RNA_property_is_set(op->ptr, prop))
{
if (RNA_property_boolean_get(op->ptr, prop)) {
options |= CTX_VIEW2D_EDGE_PAN;
}
}
t->options = eTContext(options);
t->mode = eTfmMode(mode);
/* Needed to translate tweak events to mouse buttons. */
t->launch_event = event ? WM_userdef_event_type_from_keymap_type(event->type) : -1;
t->is_launch_event_drag = event ? (event->val == KM_CLICK_DRAG) : false;
unit_m3(t->spacemtx);
initTransInfo(C, t, op, event);
if (t->spacetype == SPACE_VIEW3D) {
t->draw_handle_view = ED_region_draw_cb_activate(
t->region->type, drawTransformView, t, REGION_DRAW_POST_VIEW);
t->draw_handle_pixel = ED_region_draw_cb_activate(
t->region->type, drawTransformPixel, t, REGION_DRAW_POST_PIXEL);
t->draw_handle_cursor = WM_paint_cursor_activate(
SPACE_TYPE_ANY, RGN_TYPE_ANY, transform_draw_cursor_poll, transform_draw_cursor_draw, t);
}
else if (ELEM(t->spacetype,
SPACE_IMAGE,
SPACE_CLIP,
SPACE_NODE,
SPACE_GRAPH,
SPACE_ACTION,
SPACE_SEQ))
{
t->draw_handle_view = ED_region_draw_cb_activate(
t->region->type, drawTransformView, t, REGION_DRAW_POST_VIEW);
t->draw_handle_cursor = WM_paint_cursor_activate(
SPACE_TYPE_ANY, RGN_TYPE_ANY, transform_draw_cursor_poll, transform_draw_cursor_draw, t);
}
create_trans_data(C, t); /* Make #TransData structs from selection. */
if (t->data_len_all == 0) {
postTrans(C, t);
return false;
}
/* When proportional editing is enabled, data_len_all can be non zero when
* nothing is selected, if this is the case we can end the transform early.
*
* By definition transform-data has selected items in beginning,
* so only the first item in each container needs to be checked
* when looking for the presence of selected data. */
if (t->flag & T_PROP_EDIT) {
bool has_selected_any = false;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
if (tc->data->flag & TD_SELECTED) {
has_selected_any = true;
break;
}
}
if (!has_selected_any) {
postTrans(C, t);
return false;
}
}
if (event) {
/* keymap for shortcut header prints */
t->keymap = WM_keymap_active(CTX_wm_manager(C), op->type->modalkeymap);
/* Stupid code to have Ctrl-Click on gizmo work ok.
*
* Do this only for translation/rotation/resize because only these
* modes are available from gizmo and doing such check could
* lead to keymap conflicts for other modes (see #31584)
*/
if (ELEM(mode, TFM_TRANSLATION, TFM_ROTATION, TFM_RESIZE)) {
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LISTBASE_FOREACH (const wmKeyMapItem *, kmi, &t->keymap->items) {
if (kmi->flag & KMI_INACTIVE) {
continue;
}
if (kmi->propvalue == TFM_MODAL_SNAP_INV_ON && kmi->val == KM_PRESS) {
if ((ELEM(kmi->type, EVT_LEFTCTRLKEY, EVT_RIGHTCTRLKEY) &&
(event->modifier & KM_CTRL)) ||
(ELEM(kmi->type, EVT_LEFTSHIFTKEY, EVT_RIGHTSHIFTKEY) &&
(event->modifier & KM_SHIFT)) ||
(ELEM(kmi->type, EVT_LEFTALTKEY, EVT_RIGHTALTKEY) && (event->modifier & KM_ALT)) ||
((kmi->type == EVT_OSKEY) && (event->modifier & KM_OSKEY)))
{
t->modifiers |= MOD_SNAP_INVERT;
}
break;
}
}
}
if (t->data_type == &TransConvertType_Node) {
/* Set the initial auto-attach flag based on whether the chosen keymap key is pressed at the
* start of the operator. */
t->modifiers |= MOD_NODE_ATTACH;
LISTBASE_FOREACH (const wmKeyMapItem *, kmi, &t->keymap->items) {
if (kmi->flag & KMI_INACTIVE) {
continue;
}
if (kmi->propvalue == TFM_MODAL_NODE_ATTACH_OFF && kmi->val == KM_PRESS) {
if ((ELEM(kmi->type, EVT_LEFTCTRLKEY, EVT_RIGHTCTRLKEY) &&
(event->modifier & KM_CTRL)) ||
(ELEM(kmi->type, EVT_LEFTSHIFTKEY, EVT_RIGHTSHIFTKEY) &&
(event->modifier & KM_SHIFT)) ||
(ELEM(kmi->type, EVT_LEFTALTKEY, EVT_RIGHTALTKEY) && (event->modifier & KM_ALT)) ||
((kmi->type == EVT_OSKEY) && (event->modifier & KM_OSKEY)))
{
t->modifiers &= ~MOD_NODE_ATTACH;
}
break;
}
}
}
}
initSnapping(t, op); /* Initialize snapping data AFTER mode flags */
initSnapSpatial(t, t->snap_spatial, &t->snap_spatial_precision);
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/* EVIL! pose-mode code can switch translation to rotate when 1 bone is selected.
* will be removed (ton) */
/* EVIL2: we gave as argument also texture space context bit... was cleared */
/* EVIL3: extend mode for animation editors also switches modes...
* but is best way to avoid duplicate code */
mode = t->mode;
calculatePropRatio(t);
calculateCenter(t);
if (event) {
/* Initialize accurate transform to settings requested by keymap. */
bool use_accurate = false;
if ((prop = RNA_struct_find_property(op->ptr, "use_accurate")) &&
RNA_property_is_set(op->ptr, prop))
{
if (RNA_property_boolean_get(op->ptr, prop)) {
use_accurate = true;
}
}
initMouseInput(t, &t->mouse, t->center2d, t->mval, use_accurate);
}
transform_mode_init(t, op, mode);
if (t->state == TRANS_CANCEL) {
postTrans(C, t);
return false;
}
/* Transformation axis from operator */
if ((prop = RNA_struct_find_property(op->ptr, "orient_axis")) &&
RNA_property_is_set(op->ptr, prop))
{
t->orient_axis = RNA_property_enum_get(op->ptr, prop);
}
if ((prop = RNA_struct_find_property(op->ptr, "orient_axis_ortho")) &&
RNA_property_is_set(op->ptr, prop))
{
t->orient_axis_ortho = RNA_property_enum_get(op->ptr, prop);
}
/* Constraint init from operator */
if (t->con.mode & CON_APPLY) {
setUserConstraint(t, t->con.mode, "%s");
}
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/* Don't write into the values when non-modal because they are already set from operator redo
* values. */
if (t->flag & T_MODAL) {
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/* Setup the mouse input with initial values. */
applyMouseInput(t, &t->mouse, t->mouse.imval, t->values);
}
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if ((prop = RNA_struct_find_property(op->ptr, "preserve_clnor"))) {
if ((t->flag & T_EDIT) && t->obedit_type == OB_MESH) {
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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if (((Mesh *)(tc->obedit->data))->flag & ME_AUTOSMOOTH) {
BMEditMesh *em = nullptr; /* BKE_editmesh_from_object(t->obedit); */
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bool do_skip = false;
/* Currently only used for two of three most frequent transform ops,
* can include more ops.
* Note that scaling cannot be included here,
* non-uniform scaling will affect normals. */
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if (ELEM(t->mode, TFM_TRANSLATION, TFM_ROTATION)) {
if (em->bm->totvertsel == em->bm->totvert) {
/* No need to invalidate if whole mesh is selected. */
do_skip = true;
}
}
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if (t->flag & T_MODAL) {
RNA_property_boolean_set(op->ptr, prop, false);
}
else if (!do_skip) {
const bool preserve_clnor = RNA_property_boolean_get(op->ptr, prop);
if (preserve_clnor) {
BKE_editmesh_lnorspace_update(em, static_cast<Mesh *>(tc->obedit->data));
2018-05-25 22:24:24 +05:30
t->flag |= T_CLNOR_REBUILD;
}
BM_lnorspace_invalidate(em->bm, true);
}
}
}
}
}
t->context = nullptr;
return true;
}
void transformApply(bContext *C, TransInfo *t)
{
t->context = C;
if (t->redraw == TREDRAW_HARD) {
selectConstraint(t);
if (t->mode_info) {
t->mode_info->transform_fn(t); /* calls recalc_data() */
}
}
if (t->redraw & TREDRAW_SOFT) {
viewRedrawForce(C, t);
}
t->redraw = TREDRAW_NOTHING;
/* If auto confirm is on, break after one pass */
if (t->options & CTX_AUTOCONFIRM) {
t->state = TRANS_CONFIRM;
}
t->context = nullptr;
}
int transformEnd(bContext *C, TransInfo *t)
{
int exit_code = OPERATOR_RUNNING_MODAL;
t->context = C;
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if (!ELEM(t->state, TRANS_STARTING, TRANS_RUNNING)) {
/* handle restoring objects */
if (t->state == TRANS_CANCEL) {
exit_code = OPERATOR_CANCELLED;
restoreTransObjects(t); /* calls recalc_data() */
}
else {
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if (t->flag & T_CLNOR_REBUILD) {
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
BM_lnorspace_rebuild(em->bm, true);
}
}
exit_code = OPERATOR_FINISHED;
}
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/* aftertrans does insert keyframes, and clears base flags; doesn't read transdata */
special_aftertrans_update(C, t);
/* Free data, also handles overlap [in freeTransCustomData()]. */
postTrans(C, t);
/* send events out for redraws */
viewRedrawPost(C, t);
viewRedrawForce(C, t);
transform_gizmo_3d_model_from_constraint_and_mode_restore(t);
}
t->context = nullptr;
return exit_code;
}
bool checkUseAxisMatrix(TransInfo *t)
{
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/* currently only checks for editmode */
if (t->flag & T_EDIT) {
if ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
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ELEM(t->obedit_type, OB_MESH, OB_CURVES_LEGACY, OB_MBALL, OB_ARMATURE))
{
/* not all editmode supports axis-matrix */
return true;
}
}
return false;
}
bool transform_apply_matrix(TransInfo *t, float mat[4][4])
{
if (t->mode_info && t->mode_info->transform_matrix_fn) {
t->mode_info->transform_matrix_fn(t, mat);
return true;
}
return false;
}
void transform_final_value_get(const TransInfo *t, float *value, const int value_num)
{
memcpy(value, t->values_final, sizeof(float) * value_num);
}