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test2/source/blender/draw/engines/overlay/shaders/overlay_facing_vert.glsl

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/* SPDX-FileCopyrightText: 2017-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
2019-01-21 19:08:42 +11:00
#include "infos/overlay_facing_infos.hh"
VERTEX_SHADER_CREATE_INFO(overlay_facing_base)
VERTEX_SHADER_CREATE_INFO(draw_modelmat)
#include "draw_model_lib.glsl"
#include "draw_view_clipping_lib.glsl"
#include "draw_view_lib.glsl"
void main()
{
float3 world_pos = drw_point_object_to_world(pos);
gl_Position = drw_point_world_to_homogenous(world_pos);
view_clipping_distances(world_pos);
}