Workbench: Fix non transparent background in viewport render
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@@ -53,7 +53,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
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WORKBENCH_UBO_World *wd = &wpd->world_data;
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wd->matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) != 0;
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wd->background_alpha = (v3d || scene->r.alphamode == R_ADDSKY) ? 1.0f : 0.0f;
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wd->background_alpha = (DRW_state_is_image_render() && scene->r.alphamode == R_ALPHAPREMUL) ? 0.0f : 1.0f;
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if (!v3d || ((v3d->shading.background_type & V3D_SHADING_BACKGROUND_WORLD) &&
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(scene->world != NULL)))
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