EEVEE: Update Metal Blocklist to make GPU tests pass

`environment_mirror_ball.blend` and `image.blend` are both
failling because of mipmap/anisotropic filtering differences
on apple silicon.

The volume tests has issues with lightprobe baking.

Blocking them until we have a workaround.
This commit is contained in:
Clément Foucault
2025-02-10 18:58:35 +01:00
parent 92c89b504b
commit 4e6f5d43b0

View File

@@ -46,10 +46,16 @@ BLOCKLIST_METAL = [
"shadow_all_max_bounces.blend",
"light_link_exclude.blend",
"light_link_instanced_receiver.blend",
# Blocked due to difference in volume lightprobe bakes(maybe?) (to be fixed).
"volume_zero_extinction.blend"
# Blocked due to difference in screen space tracing (to be fixed).
"sss_reflection_clamp.blend",
# Blocked due to difference in volume rendering (to be fixed).
"principled_bsdf_interior.blend",
# Blocked due to difference in mipmap interpolation (to be fixed).
"environment_mirror_ball.blend",
# Blocked due to difference in mipmap interpolation / anisotropic filtering (to be fixed).
"image.blend"
]