FFmpeg: Improve multi-threading settings
Allow use all system threads for frame encoding/decoding. This is very straightforward: the value of zero basically disables threading. Change threading policy to slice when decoding frames. The reason for this is because decoding happens frame-by-frame, so inter-frame threading policy will not bring any speedup. The change for threading policy to slice is less obvious and is based on benchmark of the demo files from T78986. This gives best performance so far. Rendering the following file went down from 190sec down to 160sec. https://storage.googleapis.com/institute-storage/vse_simplified_example.zip This change makes both reading and writing faster. The animation render is just easiest to get actual time metrics. Differential Revision: https://developer.blender.org/D8627
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@@ -37,6 +37,7 @@
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# endif
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# include "BLI_math_base.h"
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# include "BLI_threads.h"
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# include "BLI_utildefines.h"
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# include "BKE_global.h"
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@@ -566,8 +567,8 @@ static AVStream *alloc_video_stream(FFMpegContext *context,
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/* Set up the codec context */
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c = st->codec;
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c->thread_count = 0;
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c->thread_type = FF_THREAD_FRAME;
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c->thread_count = BLI_system_thread_count();
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c->thread_type = FF_THREAD_SLICE;
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c->codec_id = codec_id;
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c->codec_type = AVMEDIA_TYPE_VIDEO;
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@@ -780,8 +781,8 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
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st->id = 1;
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c = st->codec;
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c->thread_count = 0;
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c->thread_type = FF_THREAD_FRAME;
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c->thread_count = BLI_system_thread_count();
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c->thread_type = FF_THREAD_SLICE;
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c->codec_id = codec_id;
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c->codec_type = AVMEDIA_TYPE_AUDIO;
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@@ -55,6 +55,7 @@
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "MEM_guardedalloc.h"
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@@ -573,6 +574,9 @@ static int startffmpeg(struct anim *anim)
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pCodecCtx->workaround_bugs = 1;
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pCodecCtx->thread_count = BLI_system_thread_count();
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pCodecCtx->thread_type = FF_THREAD_SLICE;
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if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
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avformat_close_input(&pFormatCtx);
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return -1;
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