5b2bfb2fed03274bd0bc2007c66118ca33c9f1ca
Allow use all system threads for frame encoding/decoding. This is very straightforward: the value of zero basically disables threading. Change threading policy to slice when decoding frames. The reason for this is because decoding happens frame-by-frame, so inter-frame threading policy will not bring any speedup. The change for threading policy to slice is less obvious and is based on benchmark of the demo files from T78986. This gives best performance so far. Rendering the following file went down from 190sec down to 160sec. https://storage.googleapis.com/institute-storage/vse_simplified_example.zip This change makes both reading and writing faster. The animation render is just easiest to get actual time metrics. Differential Revision: https://developer.blender.org/D8627
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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