Fix T66668: frame selected bone not working in weight paint mode
'viewselected_exec()' [which uses evaluated view layer] would query BASE_SELECTED flag, but it was not set on base_eval, but on its base_orig. reason for this is 'ed_object_select_pick()' would modify base flags [through 'ED_object_base_select()'], but not tag scene ID_RECALC_BASE_FLAGS. thx @sergey for hinting. Reviewers: sergey, brecht Maniphest Tasks: T66668 Differential Revision: https://developer.blender.org/D5235
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@@ -2319,6 +2319,7 @@ static bool ed_object_select_pick(bContext *C,
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retval = true;
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WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
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WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
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DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
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/* in weightpaint, we use selected bone to select vertexgroup,
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* so no switch to new active object */
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