Cleanup: scripts, unused variables & re-declaring built-ins

This commit is contained in:
Campbell Barton
2025-01-02 15:11:15 +11:00
parent d64bd41ee9
commit 7481355397
3 changed files with 3 additions and 5 deletions

View File

@@ -307,8 +307,8 @@ class USDHookExample(bpy.types.USDHook):
source = surf_output.GetConnectedSource()
# Get the shader prim from the source
shader = UsdShade.Shader(source[0])
id = shader.GetShaderId()
if id != "ND_standard_surface_surfaceshader":
shader_id = shader.GetShaderId()
if shader_id != "ND_standard_surface_surfaceshader":
return False
color_attr = shader.GetInput("base_color")

View File

@@ -775,8 +775,6 @@ class CompositorDenoisePerformanceButtonsPanel:
layout.use_property_decorate = False
col = layout.column()
row = col.row()
col.prop(rd, "compositor_denoise_preview_quality", text="Preview Quality")
col.prop(rd, "compositor_denoise_final_quality", text="Final Quality")

View File

@@ -2762,7 +2762,7 @@ class USERPREF_PT_studiolight_light_editor(StudioLightPanel, Panel):
flow = layout.grid_flow(row_major=True, columns=2, even_rows=True, even_columns=True)
flow.active = system.use_studio_light_edit
for i, light in enumerate(system.solid_lights):
for light in system.solid_lights:
self.opengl_light_buttons(flow, light)
layout.prop(system, "light_ambient")