Fix #30879: uv editor hide did not work with the mesh in vertex/edge select
mode, selection was not flushed down to faces.
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@@ -3059,6 +3059,9 @@ static int hide_exec(bContext *C, wmOperator *op)
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}
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}
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/* flush vertex selection changes */
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if(!facemode && em->selectmode != SCE_SELECT_FACE)
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EDBM_selectmode_flush(em);
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EDBM_editselection_validate(em);
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WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
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