Sculpt Multires render: the Orco table should be made based on 'render'
level, not on '3d view' level. Now, how this could have worked even...

Nick, could you check?
This commit is contained in:
Ton Roosendaal
2007-02-09 15:09:55 +00:00
parent ac6e958e8e
commit a6cbfb617f

View File

@@ -502,7 +502,7 @@ static float *make_orco_mesh_internal(Object *ob, int render)
MVert *mvert = NULL;
if(me->mr) {
lvl = multires_level_n(me->mr, me->mr->pinlvl);
lvl = multires_level_n(me->mr, me->mr->renderlvl);
vcos = MEM_callocN(sizeof(*vcos)*lvl->totvert, "orco mr mesh");
mvert = lvl->verts;
totvert = lvl->totvert;