Fix: GPU: Remove selectable variants for invalid overlay edit shaders
The Intel Windows driver generates an error when linking a vertex shader and fragment shader where the vertex shader does not write to an output used as an active input in the fragment shader. This PR fixes failing "gpu" tests by removing the selectable shader variants for overlay_edit_pointcloud, overlay_edit_lattice_wire and overlay_edit_lattice_point. Pull Request: https://projects.blender.org/blender/blender/pulls/147650
This commit is contained in:
committed by
Clément Foucault
parent
fb035bfef6
commit
ab01f7254b
@@ -636,7 +636,7 @@ OVERLAY_INFO_CLIP_VARIATION(overlay_edit_curves_point)
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/** \name Edit Lattice
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* \{ */
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GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point_base)
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GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point)
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VERTEX_IN(0, float3, pos)
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VERTEX_IN(1, uint, data)
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VERTEX_OUT(overlay_edit_flat_color_iface)
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@@ -647,11 +647,12 @@ VERTEX_SOURCE("overlay_edit_lattice_point_vert.glsl")
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FRAGMENT_SOURCE("overlay_point_varying_color_frag.glsl")
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ADDITIONAL_INFO(draw_view)
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ADDITIONAL_INFO(draw_globals)
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ADDITIONAL_INFO(draw_modelmat)
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GPU_SHADER_CREATE_END()
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OVERLAY_INFO_VARIATIONS_MODELMAT(overlay_edit_lattice_point, overlay_edit_lattice_point_base)
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OVERLAY_INFO_CLIP_VARIATION(overlay_edit_lattice_point)
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GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire_base)
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GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire)
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VERTEX_IN(0, float3, pos)
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VERTEX_IN(1, float, weight)
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SAMPLER(0, sampler1D, weight_tx)
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@@ -663,9 +664,10 @@ VERTEX_SOURCE("overlay_edit_lattice_wire_vert.glsl")
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FRAGMENT_SOURCE("overlay_varying_color.glsl")
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ADDITIONAL_INFO(draw_view)
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ADDITIONAL_INFO(draw_globals)
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ADDITIONAL_INFO(draw_modelmat)
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GPU_SHADER_CREATE_END()
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OVERLAY_INFO_VARIATIONS_MODELMAT(overlay_edit_lattice_wire, overlay_edit_lattice_wire_base)
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OVERLAY_INFO_CLIP_VARIATION(overlay_edit_lattice_wire)
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/** \} */
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@@ -725,7 +727,7 @@ OVERLAY_INFO_CLIP_VARIATION(overlay_edit_particle_point)
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/** \name Edit PointCloud
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* \{ */
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GPU_SHADER_CREATE_INFO(overlay_edit_pointcloud_base)
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GPU_SHADER_CREATE_INFO(overlay_edit_pointcloud)
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VERTEX_IN(0, float4, pos_rad)
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VERTEX_OUT(overlay_edit_flat_color_iface)
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DEFINE("LINE_OUTPUT")
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@@ -735,9 +737,10 @@ VERTEX_SOURCE("overlay_edit_pointcloud_vert.glsl")
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FRAGMENT_SOURCE("overlay_point_varying_color_frag.glsl")
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ADDITIONAL_INFO(draw_view)
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ADDITIONAL_INFO(draw_globals)
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ADDITIONAL_INFO(draw_modelmat)
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GPU_SHADER_CREATE_END()
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OVERLAY_INFO_VARIATIONS_MODELMAT(overlay_edit_pointcloud, overlay_edit_pointcloud_base)
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OVERLAY_INFO_CLIP_VARIATION(overlay_edit_pointcloud)
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/** \} */
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