Fix: Mark seams in uv editor didn't work

This commit is contained in:
Antony Riakiotakis
2012-04-18 22:27:24 +00:00
parent 0b3f94d91f
commit baba9c441e

View File

@@ -3514,7 +3514,7 @@ static int mark_seam_exec(bContext *C, wmOperator *UNUSED(op))
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
BM_ITER(loop, &liter, bm, BM_LOOPS_OF_FACE, efa) {
if (uvedit_edge_selected(em, scene, loop)) {
BM_elem_flag_enable(loop, BM_ELEM_SEAM);
BM_elem_flag_enable(loop->e, BM_ELEM_SEAM);
}
}
}