Fix: Mark seams in uv editor didn't work
This commit is contained in:
@@ -3514,7 +3514,7 @@ static int mark_seam_exec(bContext *C, wmOperator *UNUSED(op))
|
||||
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
|
||||
BM_ITER(loop, &liter, bm, BM_LOOPS_OF_FACE, efa) {
|
||||
if (uvedit_edge_selected(em, scene, loop)) {
|
||||
BM_elem_flag_enable(loop, BM_ELEM_SEAM);
|
||||
BM_elem_flag_enable(loop->e, BM_ELEM_SEAM);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user