Bugfix (caused by passes work): the 'default material' needed to become

initialized properly before rendering. Effect was that shadow for Objects
without material looked weird.
This commit is contained in:
Ton Roosendaal
2006-12-06 15:40:50 +00:00
parent 4a5618a06c
commit bd6db18b81

View File

@@ -676,6 +676,8 @@ void init_render_materials(int r_mode, float *amb)
if(ma->id.us)
init_render_material(ma, r_mode, amb);
}
do_init_render_material(&defmaterial, r_mode, amb);
}
/* only needed for nodes now */